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Everything posted by AngryViper.101
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I honestly do not know enough about the technical differences between DX11, DX12, Vulcan etc. Again, last night I enjoyed a good quality session of XPlane12 with highest graphics settings ... Streaming from an Azure VM located in West Europe Region - and I am located in South Africa ... and Parsec managed to provide me with low latency so it was smooth and never stutterred during take off or landing. This was using an Azure VM with one of those Tesla T4 GPUs using the older Grid 16.5 drivers, since the Grid 17.2 drivers require a more expensive image to be deployed to the Azure VM.
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From what I have learned, Latency is the killer for me, other than that when I scale up the VM can handle image (gpu) processing just fine and my experience is great, Parsec downscales the image quality for a very short period of time if download speed changes, however latency kills my experience. XPlane 12 does not suffer as much.
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Yes, it worked fine on Windows 2022 Server. Even AirGPU Make use of Windows 2022 Server. You can choose a base Windows 10 or Windows 11 instance, but you need Microsoft Enterprise Licensing, 'Multi-Tenant License', Azure allows you to create a Windows 10 / 11 VM if you choose but they ask you to agree to the policy of having your own Multi-Tenant License in place, so if they audit you and find out you do not have that they may block your azure subscription, so I did not try that. However, I may purchase the Microsoft Enterprise F3 license for myself and test in there. All the the other games worked fine in Windows Server 2022.
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Thanks for all the replies. I decided to end this exploration. It worked in Azure VM using the NVIDIA Image, for win 2022 server, that comes with 17.2 Grid Drivers. Unfortunately, their standard Azure VM (win 2022 server) comes with the 16.5 Grid Drivers which does not allow DCS to successfully launch. Due to latency not being wonderful in my region I decided to pause my VMS. However, if anyone needs help to get this running in future do not hesitate to contact me for free advice. I learnt a-lot about getting peer-to-peer network working and how to edit parsec' config file using TailScape. These items were uncovered in my journey! 1. using TightVNC - instead of Remote Desktop - to ensure the GPU is used to produce video for adapter, opposed to windows remote display adapter 2. Parsec, and config file of Parsec to make TailScape work 3. Zero Tier (but Tailscape reduced latency ...) 4. etc... Cheers
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No, I did not think about that ... I do these things for hobby / interest, since I am using Azure more and this was a good way to learn how to get something graphics intense working, I have a use case for a CAD application but nothing commercial. But I may ask DCS World if they would be keen on that once I have it running to my satisfaction.
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As soon as I have a chance I will post more videos, comparing. 1. Downscaling the graphics to see if the latency issues subside 2. Upscaling the VM to an instance with a bit more GPU horsepower (GPU Ram) Then I will in Azure shrink the managed Data Disk to compute more accurate minimum monthly data costs to house DCS. My estimates currrently arrive at: * Disks (32 GB + 248 GB) +- 18 USD / month * Public IP +- 4 USD / month * 20 Hours / Week +- 20 * 0.36 * 4 = 28 USD / month <--- airgpu is over 1 USD per hour ... and around 30 USD for similar disk space So in Azure +- 50 USD for a month, versus airGPU +- 115 USD for a month ... Free tools, tightVNC, Parsec, Tailscape etc.
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Ok, so I managed to get it running, but I had to switch from Zero Tier to TailScale for a Peer-to-Peer networking solution (to make Parsec) work. Even with this the Latency is around 60 ms, closest to a playable solution I managed to paste together via an Azure VM. edit the Parsec config file C:\Users\username\AppData\Roaming\Parsec Add this line: app_custom_address = 999.999.999.999 Where 999.999.999.999 is the host ip according to tailscape vid.mp4
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Okay, so I think I have found a solution. > Instead of creating a basic Azure VM: Windows 2022: with the Grid Drivers 16.5 (538.46) I found a slightly more expensive, well 0.20 USD / hour more Azure VM with vGPU 'Grid' Drivers 17.2 ... And ... now I can reach the DCS WORLD Login Page... I will test it thoroughly and feedback with screenshots! Compared to AirGPU which charges me over 1.05 USD / hour this is not bad at all (0.36 USD / hour for the Azure instance), coming in at 1/3rd of the cost of running an AirGPU spot instance. Then the only added cost is networking @ 3.65 and 256 GB Disk @ 15.18 USD in my region it is still more affordable. Watch this space for latency / performance testing but from what I saw using XPlane 12 it was buttery smooth on full settings ...
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Is this helpful, coming back to the ModelViewer2.exe? The modelviewer opens but with these errors in the log file, so my new question is this perhaps due to the need to install a special monitor adapter? === Log opened UTC 2024-09-16 07:52:47 2024-09-16 07:52:47.115 INFO EDCORE (Main): system affinity mask: 111111 2024-09-16 07:52:47.115 INFO EDCORE (Main): process affinity mask: 111111 2024-09-16 07:52:47.116 WARNING EDCORE (Main): hypervisor is active 2024-09-16 07:52:47.116 INFO EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches] 2024-09-16 07:52:47.116 INFO EDCORE (Main): CPU has uniform cache size 32 MB (per cache) 2024-09-16 07:52:47.116 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-09-16 07:52:47.116 INFO EDCORE (Main): all CPU cores have the same performance class 0 2024-09-16 07:52:47.116 INFO EDCORE (Main): common cores: {4, 5} 2024-09-16 07:52:47.116 INFO EDCORE (Main): render cores: {0, 1, 2, 3} 2024-09-16 07:52:47.116 INFO EDCORE (Main): IO cores: {} 2024-09-16 07:52:49.181 INFO EDCORE (Main): pause10: 0.017504 us (std dev: 0.013884) 2024-09-16 07:52:49.181 INFO EDCORE (Main): pause10: 514 cycles (std dev: 538.7) 2024-09-16 07:52:49.182 INFO EDCORE (Main): Created boot pool: n:6 2024-09-16 07:52:49.358 INFO GRAPHICSVISTA (Main): renderer: 'dx11backend.dll' 2024-09-16 07:52:49.387 INFO DX11BACKEND (Main): DX11Renderer initialization (w:640 h:480 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2024-09-16 07:52:49.505 INFO DX11BACKEND (Main): Driver Concurrent Creates - 1 2024-09-16 07:52:49.505 INFO DX11BACKEND (Main): Driver Command Lists - 1 2024-09-16 07:52:49.514 INFO DX11BACKEND (Main): NVIDIA API init OK 2024-09-16 07:52:49.515 INFO DX11BACKEND (Main): NVIDIA Display Driver Version 53846.r538_27 2024-09-16 07:52:49.515 INFO DX11BACKEND (Main): GPU count:1 2024-09-16 07:52:49.518 ERROR EDCORE (Main): No suitable driver found to mount bazar/shaders/metashaders 2024-09-16 07:52:49.556 INFO DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14 2024-09-16 07:52:49.556 INFO DX11BACKEND (Main): samplerPool: 5-16 2024-09-16 07:52:50.207 INFO DX11BACKEND (Main): NVIDIA DLSS Minimum driver version was reported as : 445.0 2024-09-16 07:52:50.208 INFO METASHADER (Main): Init filesystem: E 2024-09-16 07:52:50.214 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache bazar/shaders/fxo/fxo 2024-09-16 07:52:50.263 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/grass/grass.fx. Other apps can initialize the direct x drivers? And I did install them from the dist folder in DCS.
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These VMs must be configured explicitly to allow UDP, TCP ports to be opened. Could it be that during authentication I must open outbound ports that are not the usual that works for other software?
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So, I decided to test on another Azure VM, which sports a Nvidia Tesla T4 GPU. The software setup is still the same: 0. Windows Server 2022 1. TightVNC 2. Parsec 3. e2Soft virtual audio driver 4. Zero Tier so that peer-to-peer network works (for Parsec) 5. Nvidia Grid Drivers The only difference thus far was that I could not seem to install the Nvidia A10 drivers on the prior VM, but on this VM the Tesla T4 drivers are running fine. And again, even with or without process lasso, all other games run perfectly ... except DCS that does not even want to launch the splash screen, DCS.exe runs for several seconds and then simply stops: === Log opened UTC 2024-09-15 19:27:14 2024-09-15 19:27:14.288 INFO EDCORE (Main): system affinity mask: 1111 2024-09-15 19:27:14.288 INFO EDCORE (Main): process affinity mask: 1111 2024-09-15 19:27:14.289 WARNING EDCORE (Main): hypervisor is active 2024-09-15 19:27:14.289 INFO EDCORE (Main): CPU: AMD EPYC 7V12 64-Core Processor [1x L3 caches] 2024-09-15 19:27:14.289 INFO EDCORE (Main): CPU has uniform cache size 16 MB (per cache) 2024-09-15 19:27:14.289 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-09-15 19:27:14.289 INFO EDCORE (Main): all CPU cores have the same performance class 0 2024-09-15 19:27:14.289 INFO EDCORE (Main): common cores: {2, 3} 2024-09-15 19:27:14.289 INFO EDCORE (Main): render cores: {0, 1} 2024-09-15 19:27:14.289 INFO EDCORE (Main): IO cores: {} 2024-09-15 19:27:16.296 INFO EDCORE (Main): pause10: 0.022253 us (std dev: 0.040687) 2024-09-15 19:27:16.296 INFO EDCORE (Main): pause10: 510 cycles (std dev: 1049.0) 2024-09-15 19:27:16.297 INFO EDCORE (Main): Created boot pool: n:4 2024-09-15 19:27:16.298 INFO APP (Main): Command line: "F:\DCS World\bin-mt\DCS.exe" 2024-09-15 19:27:16.298 INFO APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348) 2024-09-15 19:27:16.298 INFO APP (Main): Application revision: 239263 2024-09-15 19:27:16.298 INFO APP (Main): Renderer revision: 25342 2024-09-15 19:27:16.298 INFO APP (Main): Terrain revision: 25357 2024-09-15 19:27:16.298 INFO APP (Main): Build number: 179 2024-09-15 19:27:16.298 INFO APP (Main): CPU cores: 4, threads: 4, System RAM: 28620 MB, Pagefile: 65536 MB === Log closed.
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I tried to open the modelviewer2.exe also located int he bin-mt folder At least the modelviewer2 produces more log entries ... could this possibly shed some light? 14:09:18 INFO: App log enabled! 12.1484 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/liveries 12.1484 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/animations 12.1485 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/models 12.1486 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/textures 12.1500 ERROR EDCORE No suitable driver found to mount mods/tech/wip/animations 12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/shapes 12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/animations 12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/models 12.1502 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/textures 12.1502 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/animations 12.1502 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/liveries 12.1503 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/models 12.1503 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/textures 12.1506 ERROR EDCORE No suitable driver found to mount coremods/aircraft/fa-18c/animations/liveries 12.1508 ERROR EDCORE No suitable driver found to mount mods/terrains/caucasus/models/communication/communication.texture.zip 12.1508 DEBUG ModelViewer2::createLua done 12.1508 DEBUG ModelViewer2::createLua ---------------------------------------------------------------- 15.1303 INFO DX11BACKEND resize to resolution 1201x377 18.0226 WARNING WORLD ModelTimeQuantizer: ANTIFREEZE ENABLED 43.5075 INFO DX11BACKEND resize to resolution 1841x674 43.5114 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1; 43.8403 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1; 44.1903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1; 44.4903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1; 45.2005 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1; 45.5363 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1; 45.8404 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1; 46.1438 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1; 46.2903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1; 46.4403 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1; 46.5404 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1; 46.5903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1; 46.6223 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1; 46.6415 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1; 46.6621 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1; 46.6861 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1; 46.7100 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1; 46.7260 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1; 46.7461 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1; 46.7650 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1; 46.7863 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1; 46.8042 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1; 46.8239 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1; 46.8412 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1; 48.2397 WARNING WORLD ModelTimeQuantizer: ANTIFREEZE ENABLED
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Let me know if you have any ideas, My AZURE VM is standing by with a managed disk dedicated to DCS, sadly I cannot use it. Any ideas please let me know so that I can try again.
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Hi Yes, I have and same result, darn. I am now playing XPLANE 12 in desperation and it runs very well on this VM.
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Darn, mine only shows C:\Users\MyName\SavedGames\DCS\Logs , there is no config folder, also look for saved games in documents and no config folder
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Hi I tried increasing the vCores and still DCS world shuts down before reaching the splash screen or login. === Log opened UTC 2024-09-13 09:43:30 2024-09-13 09:43:30.394 INFO EDCORE (Main): system affinity mask: 111111111111 2024-09-13 09:43:30.394 INFO EDCORE (Main): process affinity mask: 111111111111 2024-09-13 09:43:30.397 WARNING EDCORE (Main): hypervisor is active 2024-09-13 09:43:30.397 INFO EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches] 2024-09-13 09:43:30.397 INFO EDCORE (Main): CPU has uniform cache size 32 MB (per cache) 2024-09-13 09:43:30.397 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-09-13 09:43:30.397 INFO EDCORE (Main): all CPU cores have the same performance class 0 2024-09-13 09:43:30.397 INFO EDCORE (Main): common cores: {6, 7, 8, 9, 10, 11} 2024-09-13 09:43:30.397 INFO EDCORE (Main): render cores: {0, 1, 2, 3, 4, 5} 2024-09-13 09:43:30.397 INFO EDCORE (Main): IO cores: {} 2024-09-13 09:43:32.481 INFO EDCORE (Main): pause10: 0.017744 us (std dev: 0.021620) 2024-09-13 09:43:32.481 INFO EDCORE (Main): pause10: 525 cycles (std dev: 990.3) 2024-09-13 09:43:32.482 INFO EDCORE (Main): Created boot pool: n:12 2024-09-13 09:43:32.483 INFO APP (Main): Command line: "D:\DCS\bin-mt\DCS.exe" 2024-09-13 09:43:32.483 INFO APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348) 2024-09-13 09:43:32.483 INFO APP (Main): Application revision: 239263 2024-09-13 09:43:32.483 INFO APP (Main): Renderer revision: 25342 2024-09-13 09:43:32.483 INFO APP (Main): Terrain revision: 25357 2024-09-13 09:43:32.483 INFO APP (Main): Build number: 179 2024-09-13 09:43:32.483 INFO APP (Main): CPU cores: 6, threads: 12, System RAM: 112588 MB, Pagefile: 16384 MB === Log closed.
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Hi Thanks for the reply. I am making use of Parsec, that seems to be the only one that makes use of the NVIDIA A10 GPU and correct monitor. This solved the same issue with all the other games. I cannot use remote desktop connection since it defaults to the Microsoft Remote Display Adapter which does not work. 1. I log on using TightVNC 2. I then use Parsec to remotely connect to the VM
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Please see my post above, I managed to get XPLANE 12 working on the same setup and it is running smoothly so perhaps that will become my go to sim on this setup .. Do you perhaps have any advice / ideas that I can take to try and get DCS world to launch on same setup?
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Hi I have since purchased and managed to run XPLANE 12 successfully, however DCS World starts and stops? Here is my dxdiag display settings and dcs log file, any ideas please? === Log opened UTC 2024-09-12 12:51:07 2024-09-12 12:51:06.126 INFO EDCORE (Main): system affinity mask: 111111 2024-09-12 12:51:06.126 INFO EDCORE (Main): process affinity mask: 111111 2024-09-12 12:51:06.126 WARNING EDCORE (Main): hypervisor is active 2024-09-12 12:51:06.126 INFO EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches] 2024-09-12 12:51:06.126 INFO EDCORE (Main): CPU has uniform cache size 32 MB (per cache) 2024-09-12 12:51:06.126 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-09-12 12:51:06.126 INFO EDCORE (Main): all CPU cores have the same performance class 0 2024-09-12 12:51:06.126 INFO EDCORE (Main): common cores: {4, 5} 2024-09-12 12:51:06.126 INFO EDCORE (Main): render cores: {0, 1, 2, 3} 2024-09-12 12:51:06.126 INFO EDCORE (Main): IO cores: {} 2024-09-12 12:51:08.204 INFO EDCORE (Main): pause10: 0.017681 us (std dev: 0.027022) 2024-09-12 12:51:08.204 INFO EDCORE (Main): pause10: 518 cycles (std dev: 703.2) 2024-09-12 12:51:08.205 INFO EDCORE (Main): Created boot pool: n:6 2024-09-12 12:51:08.206 INFO APP (Main): Command line: "D:\DCS\bin-mt\DCS.exe" 2024-09-12 12:51:08.206 INFO APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348) 2024-09-12 12:51:08.206 INFO APP (Main): Application revision: 239263 2024-09-12 12:51:08.206 INFO APP (Main): Renderer revision: 25342 2024-09-12 12:51:08.206 INFO APP (Main): Terrain revision: 25357 2024-09-12 12:51:08.206 INFO APP (Main): Build number: 179 2024-09-12 12:51:08.206 INFO APP (Main): CPU cores: 3, threads: 6, System RAM: 56268 MB, Pagefile: 8192 MB === Log closed. Since then, I have been flying XPLANE 12 smoothly with same setup ... :
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Ok thanks I will do some reading to see how to rectify that
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NV6ads A10 v5 (6 vcpus, 55 GiB memory) I can launch other software as well as games such as XCOM 2, Stonehearth, Wargame Red Dragon, Blender and all of those can detect the GPU on the VM?
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Hi I am trying to launch DCS World Client in an Azure VM. However, the DCS.exe starts and stops without reaching the splash screen or login. This is what remains in the log file, what must I configure differently? === Log opened UTC 2024-09-07 11:49:38 2024-09-07 11:49:38.301 INFO EDCORE (Main): system affinity mask: 111111 2024-09-07 11:49:38.301 INFO EDCORE (Main): process affinity mask: 111111 2024-09-07 11:49:38.301 WARNING EDCORE (Main): hypervisor is active 2024-09-07 11:49:38.301 INFO EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches] 2024-09-07 11:49:38.301 INFO EDCORE (Main): CPU has uniform cache size 32 MB (per cache) 2024-09-07 11:49:38.301 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-09-07 11:49:38.301 INFO EDCORE (Main): all CPU cores have the same performance class 0 2024-09-07 11:49:38.301 INFO EDCORE (Main): common cores: {4, 5} 2024-09-07 11:49:38.301 INFO EDCORE (Main): render cores: {0, 1, 2, 3} 2024-09-07 11:49:38.301 INFO EDCORE (Main): IO cores: {} 2024-09-07 11:49:40.371 INFO EDCORE (Main): pause10: 0.017408 us (std dev: 0.026891) 2024-09-07 11:49:40.371 INFO EDCORE (Main): pause10: 515 cycles (std dev: 577.5) 2024-09-07 11:49:40.371 INFO EDCORE (Main): Created boot pool: n:6 2024-09-07 11:49:40.373 INFO APP (Main): Command line: "E:\Program Files\Eagle Dynamics\DCS World\bin-mt\DCS.exe" 2024-09-07 11:49:40.373 INFO APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348) 2024-09-07 11:49:40.373 INFO APP (Main): Application revision: 239263 2024-09-07 11:49:40.373 INFO APP (Main): Renderer revision: 25342 2024-09-07 11:49:40.373 INFO APP (Main): Terrain revision: 25357 2024-09-07 11:49:40.373 INFO APP (Main): Build number: 179 2024-09-07 11:49:40.373 INFO APP (Main): CPU cores: 3, threads: 6, System RAM: 56268 MB, Pagefile: 8192 MB === Log closed.
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reported F16 AGM-65D BSGT not work
AngryViper.101 replied to jiandaolaoda's topic in Bugs and Problems
Hi I do not want to sound angry but I am This has happened several times prior after updating boresighting is screwed ... really? I am willing to offer my free services to download beta packs and test for you whether F-16 maverick boresighting is working or not - prior to your releases..... why is the recurring so often? do you need testers / staff shortages? I am keen to be a free beta tester, but really, I do not want to update and AGAIN find boresighting of mavericks are broken, then I wish I bought and learned another module the past 2-3 years -
from what I remember that always has been that way. Use mode 1 or 2 in Auto. Remember as soon as it Transmits the FCR will not be useable. I think all the way back in 'XMT' mode the FCR will be disabled, I will test it as soon as I am in the sky again.