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Bosun

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  1. When sitting on the deck of the carrier, the inside of the cockpit is not being globally illuminated by the aircraft carrier deck lighting. The outside of the aircraft is, but inside the cockpit, the dashes and everything are pitch black. Any word on getting ray-tracing lighting in DCS? Is it already? If so, am I missing something with having no illumination show on the cockpit dash or panels? *Edit - Yes, Global Illumination is ON. But the aircraft carrier deck lighting, lighting from airfields and runways do not affect the inside of the cockpit. So - its only global Illum for the sun, from what I can tell. If my plane spawns beneath a lamp on the tarmac - the lamp lights up my aircraft exterior, but doesn't illuminate any interior cockpit areas.
  2. Well - reviving this thread! @BIGNEWY - Fog's looking really good! Will the team expect to have time to bring in cloud stacking with this tech?
  3. I thought it was my imagination since I didn't see it listed on the notes from the last update - maybe I missed it - but I did notice an improvement in my ability to spot contacts, and thus to remain engaged and participate in online play. Thank you for ongoing work, and I look forward to it continuing to improve. I've noticed in several servers now, that I can actually fly and fight alongside others where I couldn't before, and I've even ventured back into PVP servers after over a year of not feeling like I could play them. Thank you. Please keep these changes as you continue to improve upon them.
  4. Can Jester CRM manage emailing clients and tracking event participation? Does the Jester CRM come with its own payment processor, or can it integrate with other payment processors? Can Jester CRM integrate with Asana, or Quickbooks? I had no idea Jester was a CRM but I'm stoked!
  5. Pretty sure Jester is already editable. Also - any of the callouts that you find offensive can simply be deleted from the voice file folder, if nothing else.
  6. Its that dagblasted TikTok isn't it? Gowl-darnit! Ethel, get my cane! I'm gonna get these rascals off the forum lawn.
  7. ::Looks at ice cream discerningly:: ::Looks at lack of sprinkles:: ::Tosses ice cream on ground and stomps away::
  8. I like all the "I'm a grown up!" versions of a kid finding out they have to wait a few more minutes for their ice cream cone because the ice cream man hasn't arrived yet. lol.
  9. I'm learning that this forum as just as many airchair lawyers as it does armchair generals. I propose a new rule. If you want to comment on what ED or RB should or should not do - You must cite the relevant clauses within their contract while also citing your legal authority and permission to share those clauses publicly, in order to have your comment be valid. If you want to share that you're upset - go for it. But that doesn't change how the legal case will progress unless you're the actual lawyer handling the case.
  10. Those clouds were released, actually. They're the ones we currently have. The discussion in this thread is around improving that volumetric system to include 'towers' and other formations outside of spatter-pattern volumetrics like we currently have. So yes - new things. Independent cloud formations were never a part of the original volumetric work referenced here, now released in game. Those independent formations are what we're now discussing, based on the 2024 & Beyond newsletter comment, "towering clouds and fog" work. From what we can tell - fog is being worked on in the background, and the towering clouds have been removed from the 2024 work list, to be picked up perhaps another year when the team has time dedicated for it. For now - this is fairly moot, thread wise, as BigNewy has confirmed no further work will be done on cloud formations for the foreseeable future.
  11. I think it reads, "I can write whatever I want here, it just needs to look a tad different."
  12. I've had a wonderful experience so far with the damage modeling. I've been hit by shrapnel and had fuel leaks. I've had engines fail to damage. Just the other night, I had a Mig-15 just every so gently 'ping' my right wing, and in doing so, must have hit some hydraulic control, because I lost all aileron authority on the right wing and crashed. Another time, I did a run of Durandals on an airfield, took a flak hit, and fought the controls the whole way home, just barely landing it, with no nose wheel. I'd say one of the effects we are seeing right now is the that the fidelity and depth of the various states of components so far exceeds the SKD ability to inform it, and so far exceeds the damage modeling we've come used too from other modules, that when we take damage that is incremental and detailed, it 'feels' broken only because we've been trained to expect that the same hit in another module would simply be a kill, or disabling, because that other module is using 1/4, 1/2, 3/4, or fully destroyed as a status for only 10-12 individual parts of the plane, where is this model is using a range of 1-100% with single-unit increments on thousands of individual components. Its damage model will, once tuned with the SKD and bugs worked out, be far more realistic than any other module currently in DCS. Where other modules might inform that damage is over 50 percent, and so the component is 'destroyed' or just gone - this module is not 'all or nothing' for component damage the way some of the older modules, especially, are.
  13. Update for anyone following this thread - BIgnewy states they're currently working on fog and dusting effects, however the team has not had time to do any work on towering cloud structures, and currently there is not development time in the cycle dedicated for it - when time frees up for that task, they'll take a look - but no stated expectation of when that would be. from Discord.
  14. lol. Heckin' Jester. Always pullin' the cord.
  15. I use GameGlass for several games, and definitely including DCS. It is how I operate the cockpit. Along with the hotas set up, Gameglass offers an affordable, infinitely configurable way to set up controls without the need for expensive periphery add ons. Where GameGlass excels over other 'tablet touchscreen' solutions? It works in windows browsers, as well....and that means you can have touchscreen monitors in your windows environment - meaning you can run Surface Pro tablet with it, or even an extra monitor with touchscreen ability on your main machine. You can even have multiple connections to the hub at once, so you can have a tablet, and your phone, working at the same time with two different sets of controls going back to your game simultaneously. However - lacking API integration, there's no way to 'sync' these shards, or to have displays set up through it from game. It would be awesome to implement, and allow for a lot of cool things to happen. See below the photo of my 'shard' or page for the F-4. I built this shard from scratch using the tools in their 'forge.' It's super easy to do. I've made one for every plane in DCS I have. They're constantly improving it - and soon they'll have the ability to have sliders, dials, and multi-position switches (currently supported is just toggles 2-way.) The 'Comm Select' toggle will change which controls appear in that panel - radio controls or tacan controls. The 'Shrike Table' brings up a webpage excerpt detailing which Shrike bands track what radar, and toggles on/off for reference - there's a lot you can do with this program - with an API - it would be amazing to have status' of buttons sync, cockpit displays implemented, comms menus incorporated, etc. They just need the API link. null
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