Jump to content

mrjay

Members
  • Posts

    81
  • Joined

  • Last visited

Everything posted by mrjay

  1. First of all download mod form release page on github not from main page. File should have 1.3GB size. Second edit F15C entry lua and add "load_immediately = true" line. Details in Readme file in "Important Note" section on github.
  2. Looks even more aggressive than before. Great job Nightstorm and team. Can't wait new release.
  3. https://github.com/grinnellidesigns/f-22a/pull/1 But it is a PR(pull request). I don't know when it will be merged. BHOOP didn't updated a changes yet.
  4. One more thing about FLIR ... you need to add it to a existing pylon or add a new pylon for example under belly between front gear and main weapons bay. And add to that pylon support for FLIR, like in here: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/A-29B.lua#L464
  5. the key is this line: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/entry.lua#L12C1-L12C29 in this case it should look like this: binaries = { 'F22FM', <--- 'avSimplest' <--- }, ..................... local FM = { [1] = self_ID, [2] = 'F22FM', <--- config_path = cfg_path, center_of_mass = { empty_cg_position , spinner_tip_position[2] , 0.0}, -- center of mass position relative to object 3d model center for empty aircraft moment_of_inertia = {14056.0, 40927.0, 30700.0}, -- moment of inertia of empty aircraft disable_built_in_oxygen_system = true, } or you can check in game program files folder of F15C entry.lua. I wont paste the code here as i'm at work, but they do the same thing with f15c.dll and f15ccip.dll
  6. I came out a little ahead and asked him about it. Now we wait ...
  7. I think first you should ask Luiz Renault for permission to use this. You can reach him on dcs mod hub.
  8. Maybe FLIR support can be adden without any pain https://github.com/luizrenault/a-29b-community/blob/v2.9.0.47168ob/Cockpit/Scripts/FLIR/usage/readme.txt ... if @Luiz Renault will agree to use his avSimplest.dll in this project.
  9. I think that without DCS SDK and their documentation ... close to impossible(or very very very ... very very ... very hard and time consuming) ;(. Although @Luiz Renault did that in his a-29b mod. But according to dcs mod discord log it took him hundreds of hours to go through disassembled code in Ghidra and figure out how things are working. It's not impossible but in my opinion better to devote time resources to polishing compatibility with f-15c and add what can be added. In addition to what I wrote ... that is awesome that my favorite mod in DCS is once again work as it should. I can't wait until new version will be released. Good work guys! Keep up! Also is there other github repo aside from grinnellis that changes could be tracked?
  10. There is now github repository of GD F-22 Mod: https://github.com/grinnellidesigns/f-22a It is released under GPLv3.
  11. Autopilot basically works ... but barely. 1. Fly straight (pitch should be between -2, 2 degrees) 2. press 'A' 3. press 'H' Now plane should be in altitude hold mode.
  12. Mod F22A(and enhancement mod) is a FREE MOD. Author of the mod Grinnelli doesn't get any money. Nightstorm author of the enhancement mod won't get the money either. Only ED for F-15C mod gets paid. But as i said before ... F-22As avionics and flight model (SFM) are based on F-15C avionics and flight model. It means that that F-22A mod is using these parts of F-15C module. So as I said before, You need F-15C module to get F-22A working. That is the way.
  13. F-22A.lua is in the attachment. Just replace the file in "saved games/dcs/mods/aircraft/F-22A/" folder. If you find something odd, please share F-22A.lua Which missiles are stock? Or how to check this? Are stock missiles the one that f-15c module uses?
  14. Nope, for the last time my friend, grinelli mod and nightstorm mod won't work without F-15C mod. Maybe someone else might step in and confirm that, because @SSP1 clearly doesn't believe me
  15. @Nightstorm I flew a few hours with the “Cx_gain < 0 ” settings removed from the F-22A.lua from your mod. The aircraft flies flawlessly. No high drag. Maybe you could update your mod with these changes. What do you think?
  16. Yes, if you buy F-15C then you can install this mod. Consider buying flaming cliffs, it has SUs, Migs, F-5s, A10s, F-15s. To install this mod: 1. Start with empty "Saved Games/DCS" folder. 2. Create "Saved Games/DCS/Mods/aircraft/" directory structure. 3. Then you need to install f-22 grinelli mod to "Saved Games/DCS/Mods/aircraft/" folder. 4. Then you need to extract Nightstorm mod to "Saved Games/DCS/" and replace existing files. Try this ^ and in the last step you should copy contents of the folder "F-22A Single Player" without that folder. So folders you should copy are: "MissionEditor", "Mods", "Sounds" to "Saved Games/DCS".
  17. There is a mass of videos on youtube how to deal with every plane in that game. You can also search the https://www.digitalcombatsimulator.com/en/ for specific plane manual.
  18. The F-22A mod is based on the avionics and flight model of the F-15C. That is, you must have this mod in your library to fly the F-22A. It is done so that the Author of the mod does not have to code everything from scratch. He uses parts of other modules as in this case F-15C. And the F-15C module is also part of the Flaming Cliffs add-on. So you have to own/buy one or the other.
  19. You need Flaming cliffs module or F-15C module to play this mod. Without that you won't be able to play F-22A.
  20. Maybe that's the problem. For example if you add negative value and they do absolute value (abs in c++) in code in order to prevent it, than it's positive value of the drag. I wouldn't be surprised. They do stuff like that every once in a while. It's awesome that someone found the root cause. It was tricky one, hard to spot. Thank you.
  21. From readme file: I think this is the answer.
  22. I have two missions made by me. In one plane is fast, in another it's slow as before. Not sure why. I need to investigate more. Weird.
  23. I don't understand it either, but it works. I can confirm that plane is much faster then before.
  24. I thought so after spending yesterday on changing the values of aerodynamics and engine table in SFM_Data. Plane wasn't reacting at all on changes. Looks like we need to move towards EFM, but after Grinnelli will make this mod open source. Thrust Vectoring can be added in EFM. But first we need a working EFM.
×
×
  • Create New...