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Funky Monkey

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  1. In the Cold War Warrior campaign for the Su-25, the briefings for missions CWW-10-1 and CWW-10-2 both show a fuel load of 4355 kg. This is higher than the internal fuel capacity of the Su-25 (2835 kg) and there are no external fuel tanks loaded. It doesn't effect the way the mission plays, as the fuel state after loading into the mission is correct. However, it's a bit confusing to players familiar with the normal numbers for this jet. I checked the mission files in a text editor and saw the 4355 number in there.
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  2. On closer look at mission CWW-09-2, the 50% fuel load only happens when viewing the loadout in the mission editor. If you play the mission directly or play it through the mission editor without touching anything, the briefing will say the fuel load is 4355 kg (higher than the internal fuel capacity of the jet and no external tanks are loaded) but then when loading into the mission the fuel load is 2835 kg. In that case, the mission plays just fine. However, if you load the mission in the mission editor, select the player's jet, and view the loadout, the fuel load often initially shows as 100% but then drops to 50% when the loadout tab fully loads. Perhaps it is correcting for whatever causes the fuel load in the briefing to be listed as 4355 kg, but in any case it's an odd behavior. Popping open the Lua file for the mission, the fuel field for the player's jet is indeed set to 4355.
  3. In the Cold War Warrior campaign for the Su-25, the missions CWW-09-1 and CWW-09-2 have the player and wingman loaded with 50% fuel and no external tanks. That is enough fuel to get to the target area, just barely, but not nearly enough to get back home even if the player were to do nothing but jettison all stores and RTB. In the other missions in the campaign that fly similar routes to similar target areas, the player and wingman are either loaded with 100% fuel or 50% fuel plus external tanks. These missions also have a small mistake in the "RED TASK" portion of the briefings. The mission start time and the time listed for the "Takeoff" waypoint are both 10:30. All the other missions in the campaign have a "Takeoff" waypoint time that is 5 minutes later than the mission start time, so the "Takeoff" waypoint time in these missions should be 10:35. This has no effect on the way the mission plays but it's a bit confusing to somebody who has strictly stuck to the flight plans in the briefings in all the other missions in the campaign to this point.
  4. I've been recording playthroughs of all 20 possible missions in the campaign for YouTube and only had a couple issues. This one, which is just odd but not breaking. And a loadout issue in CWW-07-1 that has us starting with not nearly enough fuel. Other than that, no problems from CWW-01-1 through CWW-08-1. The night missions are tough and perhaps not sensible for this jet, but they're not broken. I can't speak to whether all the various AI units are doing what they are supposed to do, but there hasn't been anything preventing me from getting into the target area, hitting the targets I'm supposed to hit, and getting home.
  5. In the Cold War Warrior campaign for the Su-25, the mission CWW-07-1 has the player and wingman loaded with 50% fuel and no external tanks. That is enough fuel to get to the target area, just barely, but not nearly enough to get back home even if the player were to do nothing but jettison all stores and RTB. In the other missions in the campaign that fly similar routes to similar target areas, the player and wingman are either loaded with 100% fuel or 50% fuel plus external tanks.
  6. In the Cold War Warrior campaign for the FC3 Su-25, the mission CWW-08-1 has the wrong date. It has the date 2011-06-05, while the rest of the campaign takes place from 2011-12-20 to 2011-12-24. Looking at the overall structure of the campaign and the dates in the other missions, it's clear that the date in mission CWW-08-1 should be 2011-12-23 in order to match mission CWW-08-2. Besides being inconsistent, this causes the mission to have summertime conditions/terrain rather than the snowy conditions found in all the other missions in the campaign.
  7. Same problem here and I've already seen a few new DCS players confused and frustrated by this. It's been reported in Discord as well but I haven't seen any acknowledgement yet.
  8. The "Presents" mission has you loaded with a pair of KAB-500Kr TV-guided bombs that it seems are intended to be used on the ammunition depot in the target area. However, by the time you get to the target area there is almost no light and a heavy cloud layer at about 3000m. The Su-25T manual says "The most significant limitation of TV-guided weapons is the inability to use them at night or during poor weather conditions." It seems the KAB-500Kr is an unsuitable choice for this mission. Even if I could get the KAB-500Kr to guide on the ammunition depot, I'm not sure they are capable of destroying it. In a test daytime scenario, direct hits on the ammunition depot with both KAB-500Kr bombs failed to destroy the building. The same was true with FAB-500 bombs. I was able to complete this mission by swapping out the KAB-500Kr bombs for BetAB-500 bombs.
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  9. In the "Under cloud of night" mission which I think is mission 18 in the campaign, I am never given updated instructions after destroying the enemy fighters. I report in after destroying the fighters, at which point I am told to continue as assigned, which was to orbit waypoint 2. I orbit waypoint 2 until I run out of fuel and am never given further instructions or told to RTB. I played this mission twice, first crashing after running out of fuel. The second time I RTB'd at my own discretion but was not awarded mission success.
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