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Everything posted by Inf
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There's real-world reports of cruise missiles being shot down, wondering if they appear on ingame a2a radars? Cheers.
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Oh wow. I guess I had it still set on AI so didn't see the 'takeoff from ground' option. Cool, thanks.
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I've seen posts about how you have to edit the Viggens .lua to allow it to spawn on the ground (like a helicopter or AV8B). It would be noiyce if this was added to its starting location dropdown (don't think changing the lua file would pass integrity check).
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THANKYOU! That was it. I had it as USSR, just because of the coalition I'd set in the level. Had no idea the country mattered.
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Good thought, but nope I'm using a date in 2020.
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I fired up the Ka-50 to check out Kola and for the life of me can't get ABRIS navigation to work. the INU never aligns and I'm stuck with a nav error warning. Anyone else experience this? It's been a hot minute since I've flown the shark though, so I could've missed something. Cheers.
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Gotcha, thanks.
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Say if a buddy sees a target and reads you the LAT/LONG over the radio? I know that you can create markpoints as an overfly point (current position), and through the t-pod, but cant' seem to be able to edit markpoint coordinates, or create a new one from coords. Cheers for any help!
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Hi. Are you entering the markpoint like "M0" ? eg. shift-5 for M, and then the point number?
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IMO there's probably a way they could fix this with shaders. There's a trick you can do with depth masks, like how if you have a rowboat on water you can stop the water rendering inside the boat.
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Special option to disable afterburner while using the thrust reverser?
Inf replied to Inf's topic in DCS: AJS37 Viggen
Awesome, thankyou.. For some reason I thought it disengaged when you went max burn, so I'd been holding the throttle at like 3/4 trying not to afterburn. -
Placeable runway for custom airport/ airbase.
Inf replied to TempestRiser's topic in DCS Core Wish List
Placeable tarmac or hardened ground would make road bases so much more doable. -
So I've been trying out roadbases all day and one thing that would really help is a ground crew radio command to help turn you around. There's not much room to maneuver on those cramped Caucuses roads and the nearby FARP personnel will happily refuel and rearm your jet, but help you turn around or get off the grass? "You're on your own, pal!" Alternatively reducing grass friction while near a FARP would be also welcome. Not that I don't think getting stuck in the mud isn't realistic - it is, but in real life you'd also have support staff to help swing the jet around, and you shouldn't have to eject or spend a full tank max afterburning to inch across the grass. edit: Placeable tarmac or hardened ground would help too.
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Special option to disable afterburner while using the thrust reverser?
Inf replied to Inf's topic in DCS: AJS37 Viggen
Yep, no detent. That's what I mean - as an accessibility option for the detentless. -
Correct me if I'm wrong here, but I think the thrust reverser disengages if the afterburner goes on? Which makes it really tricky to get to max reverse thrust if your throttle doesn't have a detent. I get that it's a safety thing: if the pilot's gone for full thrust you can assume there's some kind of emergency...but I'd really like to see an override setting where when the thrust reverser's engaged, your throttle's max range just goes up to mil power. Or some other kind of override to stop the afterburner lighting. Thoughts?
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A way to disable civilian traffic in certain areas (like around a road base)
Inf replied to Inf's topic in DCS Core Wish List
A roadblock placeable static object that despawned or hid the traffic would be OK as well.- 1 reply
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Roadside FARPS / roadbases are fairly useless if civilian traffic will pay no attention and crash into your aircraft. I'd love if this was handled somehow - short of completely disabling traffic for the whole map. Something like a Trigger Zone you could place which will either hide (or at very least remove collisions from) civvy traffic while they're in it would be fine.
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I think there's a bit of expectations management that needs to happen too. Because they've named it George, voiced it, and using language like "commanded altitude" it gives players the impression that there's an AI agent flying the chopper. Like, a system that's aware of how to fly, and will try to do its best to actually fly the chopper and get you on-course. But if it's more direct, ie "commanding a speed-up just starts a speed-up regardless of its current attitude etc" then yeah, we need to think of it less of an agent, and more as just another set of input controls: you're still flying the chopper, you're just using a menu instead of the cyclic and collective. So don't try any dumb stuff, or anything that needs fine control.
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I'm not sure! What does U do? And what's that binding called in-case I've got something else there...
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Last night I was lining up on the cat in an F14, and after dropping the nose and inching forward into final position..I must've overshot it because the controller kept giving me the "come forward" gesture. After realizing I was now way too far forward I swung around to try to line up again, but the blast deflectors stayed up, and no other catapult crews would activate. Even after "Request Launch" on the radio. Seems like there needs to be a way to detect or signal that the launch has gone awry and reset the cat. If this was multiplayer it would've ruined the catapult for everyone.
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Just wondering if the F4 will have datalink, and if so, will it be on the same LINK4 network as our Tomcat friends?
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I feel like destroyed vehicles should catch fire and burn for a lot longer. Understand that it's probably for performance reasons, but being able to easily spot where stuff's going down is useful, and also good for immersion. Thoughts?
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There's also a high chance of VRS if you're moving forward in FLIGHT mode and then ask him to bring you to a hover.
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I like to sit in the CPG seat and get George to chauffeur me around. Problem is when you're in the H/B mode and sliding around there's a high chance George will put the aircraft into VRS and you'll plummet to the ground. George should avoid killing us both when following commands.