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stolzy

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Everything posted by stolzy

  1. I think I've got the TGP/Mav thing down, except when I have to manouver. For example, I'm trying to hit a SAM site, TGP designating the target, hand off to the Mav and everything is fine- I get good hits 90% of the tiime. Unfortunatly, the SAM sites tend to fire back and during my defensive manouvers, the lock is lost and I have to start again How do I get the TGP/Mav to keep lock or regain lock?
  2. Am I right in thinking that HIMARS will only fire at a point? Tasking them to 'Attack Group' results in masterly inactivity. They're happy to 'Fire at Point', but they literallydo that with all rounds impacting the same point regardless of the Zone Radius setting (I've tried up to 5000 feet) AFAICS the only way to get HIMARS to fire on individual targets is to use multiple individual units rather than a HIMARS group and give each on it's own target. Setting this up gets very old very quickly. Any suggestions?
  3. entry.lua The directory ~Saved Games/DCS/Mods/Tech/ contains(screenshot attached), for example: HighDigitSAMs_v1_4_2 CLP_UH-60a_MOD_v1.0.0125 VPC-Airfield Equipment 0.9.4 beta All of which are demanded by the 'Need modules to load mission' message. Massun92-Asset/entry.lua attched.
  4. But the point is I do have those modules installed.
  5. Log file attached as requested. dcs.log.old
  6. I'm trying to install a number of (user-created) missions when I tyry an open them iun Mission editor I got a message :Need modules for load mission: SAM Sites Asset Pack HighDigitSAMs CLP_UK60A_MOD VPC Object by voc & virpil.com Civil_Objects I have found and downloaded all of these (several were already installed), but I still get the error message. I've installed all in the 'myname/Saved Games/DCS/Mods/tech' folder and each appears in its own subfolder therein. What am I missing? A little further digging suggests that any mission with a module dependancy seems to fail in the same way.
  7. Exactly what I wanted. Many thanx.
  8. OK, I get you; 5000, 10,000, 8000, 32808. I think I follow the (somewhat obtuse ) procedure to get there, but it still doesn't do what I want and suspect it can do, which is to display the altitude of the current waypoint (ie the one indicated on the first line of the CDU. Maybe what I want isn't possible, but it seems such a reasonable thing.
  9. OK, mission attached. CDU alt Test.miz
  10. Whatever it 'should' be displaying, what it actually displays is the altitude of the point where the mission starts. The []EL parameter has this value at all times, it never changes. I presume this is a bug. True enough the HUD and HMCS display the the waypoint marker at the correct altitude, as does the the TAD, but the [EL] parameter on the CDSU remains always at the altitude at the start of the mission.
  11. Maybe I misunderstood. I now think the []EL parameter is the elevation of the surface beneath the waypoint, not the altitude of the waypoint itself. As you say the TAD gives the altitude for a hooked waypoint in the flight plan, but since the CDU obviously knows the altitude of the steerpoint I would have expected there was some way to display it there. Maybe not.
  12. I'm presuming there is a way to disply the elevation of the current WP/SP on the CDU. There is an '[]EL' next to OSB 18, but it only ever displays '33', regardless of the waypoint selected. Anyone have a clue?
  13. I had the same problem What seemed to fix it for me is to have the aircraft on a lateral formation (echelon for example). Then they all usually bomb the same target. However, this is hardley realistic as all the bombs falll on the same line. Surely it should be possible to have some degree of lateral separation between where each aircraft's bombs fall (otherwise it's 'multiple point bombing' rather than 'carpet bombing'. You can modify the pattern length, but not the pattern width.
  14. OK, 'Group Bombing'
  15. I can get this working for a single aircraft, but for a group of two or more, the second aircraft either doesn't drop it's bombs at all, or drops them simultaneously with the lead aircraft (and thus missing the target). I've tried carpet bombing with about the same result. In the attached mission the lead aircraft drops its bombs accurately, but the second doesn't release at all. Anyone have a clue? Bombing Fail.miz
  16. Many thanks, I'll try that out.
  17. There are any number of videos explaining hoiw to do this, but none seem to be currently relevant. The folder C:\Program Files\Eagle Dynamics\DCS World\CoreMods\aircraft\A-10\Liveries\A-10CII\25th FS Osan AB, Korea (OS) contains only a single (text) file - description.lua, but none of the graphics I was led to expect. I presume the system has changed. Can anyone point me to relevant instructions on how to do this now. Thanks in advance
  18. Log attached. No shortage of errors. 2022-11-07 14:20:47.930 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from '' 2022-11-07 14:20:47.968 ERROR_ONCE DX11BACKEND: render target 'cloudShadows' not found 2022-11-07 14:20:47.968 ERROR_ONCE DX11BACKEND: render target 'CascadeShadowMap' not found 2022-11-07 14:20:47.968 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2022-11-07 14:20:47.968 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2022-11-07 14:20:47.990 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from '' 2022-11-07 14:20:47.990 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from '' 2022-11-07 14:20:52.540 ERROR SOUND: can't load wave: "effects\aircrafts\enginespt6a-25c\backengine" DCS_A29_log.txt
  19. Thanks. I deleted the version I previously installed and re-downloaded and re-installed as you suggested, but with the same resilt. The version I have is ## Version 0.5.1 - 30 Oct 2022 and says: ### Fixes - DCS 2.8 Compatibility. No longer works with 2.7. #So I presume it is the latest one.
  20. Hoping someone can help with this. When I try and fly the A-28 I can't get in the cockpit. The mod loads and flies OK, but I only have an external 'F2' view. I had a similar problem with the A4E mod, but that was solved by installing Microsoft Visual Studio. I've attached the log here which contains a number of errors. dcs.log
  21. So, I've solved it. Turns out to be nothing to do with AV settings. The error 2022-10-08 14:58:50.889 ERROR EDCORE: Failed to load C:/Users/johns/Saved Games/DCS/Mods/aircraft/A-4E-C/bin/A-4E-C.dll: (126) The specified module could not be found. seems to be entirely spurious in that the file is present and not deleted by the AV. I hadn't been aware that an additional file was required to be downloaded from Microsoft (Visual Studio 2015, 2017, 2019, and 2022). Link here in case someone else has the same problem. I installed Visual Studio and everything works now with or without the AV folder exclusions.
  22. The file is there and exactly as described.
  23. So I turned it off (in Windows Security>Real-time protection>off. It is 'snoozed' apparently - no change.
  24. Doesn't look like this is going to work. Pity, I liked the idea of the community mod and the A-4E is an interesting and historic aircraft. Guess I'll file it under 'Would have been nice to have' A final question, if this was an issue with the Windows AV, why is it not mtre common? Search engines reveal nothing similar.
  25. I disabled everything under 'Virus and threat protection settings' and restarted. Just the same
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