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Everything posted by Chad Vader
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Hi, thanks for the reply. You are indeed correct on all counts re the meta discussion. I was relatively new to DCS and have just started to make the transition from learning modules and ooo shiny to seeing the flaws in the design. The maps my squadron use are what we have, I cant really change that. There are multiple targets spread out guarding different airfields/FOBS/Cities. They dont really move as you say, but they sure as hell fire back when engaged. Troops are there as well but its mainly tanks and AAA. How would you recommend I proceed? That was my question? 90% of the targets are AAA and Tanks, which makes for a frustrating helo experience especially if the vehicles are in a town. Some tanks for example, buried deep in the town of Homs on the Syria map, you have no FLIR or TGP so petro cant see them until you get close or you line up with the road perfectly, its difficult hence why im looking for advice. Im ok at pop up attacks and strafing attacks in forested areas. Urban areas give me trouble. I'd like to design a mission moving forward thats a bit more dynamic, I'm going to learn how to use the editor. I grew VERY bored of the Apache very quickly, as I found myself lining up, hovering, plink plink plink plink RTB. Yes very boring. In the hind I fly her differently, I think she wants to be flown differently, hugging the deck, nap of the earth type flying and popping up to take a shot or to locate a target. I love flying with my squad, but am on the lookout for more dynamic mission types. I've been looking at the Enigma server of course, through the inferno and GAW. On the gun, how do you recommend to line up for a shot. I usually do exactly what you say, fly straight and level really low, pop up, line up, bang bang, break off. Im usually engaged on egress if I dont get a kill and that usually results in my demise if its a shilka or ZU23 on a truck for example.
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Thanks again! Ive just tried the S5 rockets and they were indeed decent Killed me a Shilka and a few AAA trucks with popups strafes. The Ataka HEAT missiles I take it are the ones I need? I tried them too but its difficult to see the difference. I just need to get more accurate with them so i dont need to salvo as many. Speaking of Salvo, where do I see how many rockets I have left? Thanks for your advice, its been very useful.
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Yea, I agree with all points made here. THe ground units seem like they are sharpshooters looking straight at you after a pop up. Sometimes if im lucky i can pop up and overfly a target, but if I dont kill it its a 100% death sentence. On the cold war server its not as bad but on the modern servers its borderline impossible to employ anything but at6. Thanks for this! Interesting about ATAKA, I thought they were HE and not AT missiles? I have never tried them. I'll try them on my next sortie! On the S-5KO, I have tried to mount these but when I do it renders some of the AT6 pylons un useable unless I take one of the stock loadouts, which doesnt IIRC contain 8 x AT-6 and 2 x S-5KO pods. Cant see your guide, do you have a link? Im also experiencing motion sickness while playing this module.. very strange
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Hi! I just want to say I love this module, I love how it flies compared to the apache, which flies more like a bus loaded with pigs moving about. However, I fly quite regularly with a group and they use missions that contain mainly AAA and tanks as threats, little infantry. I can be semi useful with a AT6 setup but outside of that I have to stay at standoff range. I once popped up over some trees and expended my entire rocket load to kill a zu23 truck which was fun but then had to RTB obvs. The gun pods for example, have no penetration and are largely useless. Some of the rockets are ok but the range is not standoff. The forward facing gun is useful but again im usually chewed up as I fly into range. Any tips on engaging tanks and or AAA using the hind? I know the doctrine is mainly CAS boots on the ground flying artillery support but looking to fit the helicopter into the current meta im in. Links to video examples would be awesome. Thanks.
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Best way to quickly descend from high altitude
Chad Vader replied to Chad Vader's topic in DCS: Ka-50 Black Shark
Tragic but does indeed make me feel better! lol -
Best way to quickly descend from high altitude
Chad Vader replied to Chad Vader's topic in DCS: Ka-50 Black Shark
HI all, ive tried reducing the collective and diving but i seem to always overspeed and then the rotors smash together. -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
hm, track files busted, i crashed at the end, must have ran too long -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Just to update this topic. I decided to trial the Hind, to test if it was just me who is a <profanity> pilot or something is up. I managed to fly an 'entire sortie' on my first attempt (after some practice getting her up and down and moving about), stopping to land in between the target area to watch a grim reapers video on how to use the AT6 missiles. It wasnt perfect of course but something has to be wrong with my Apache setup. I used the rotary knob on my hotas instead of the twist and it worked well. I fly a few sorties in different helos to see which one feels ok, out of them all the Apache is the hardest and most unresponsive. The actual successful sortie is right at the end about 5 or 6 flights in Hind Mission Track.trk -
Hi, Ive picked up this module in the last few weeks, and im having an issue whereby when I try to descend from reasonably high altitude after going over a mountain, my rotors smash together. Whats the best way to descend from high altitude without breaking the aircraft or entering VRS? In the hind I can pitch down to some degree to follow the contour of the mountains but in the KA50 im finding I cant really do that. Thanks.
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I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
THanks for this. Interesting esp coming from a real pilot. I've literally been told by everyone to add curves, but I removed them as per you advice and it didnt seem to make a difference. Im all over the place on takeoff, then im fairly stable for a bit in the transition to target area, then slowing down to a hover, it all goes south for a bit, then im hovering (ish) and plinking away. Then eventually ill lose the hover and have to turn around and come in again, its at this point that things really go south, im swaying from left to right, spinning around and in extreme cases (at least once per mission) doing a barrel roll which usually results in my death. I too found it easier to map my rudder axis but even with that I struggle. -
this would indeed be a great idea. Or someone create a mod to transfer f10 steering info into the hind mid flight.
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I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Hey I wasnt complaining just asking for advice. There is a difference. Lets keep things positive. -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Thanks all, following all the advice here and changing curves etc, im improving slowly -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Hey bud. Im much like the poster above, ive watched a lot of VOLKs vids on curves etc and copied his settings. It did make a bit of a difference. Ive got curves 35, 90% y sat and 5 deadzone as there is a little shake on my axis. WHat steps did you take to get better? ive watched a <profanity> ton of videos man its doing my nut. I just picked up the hind (trial) this morning as a test and I can fly that thing, transition and land on a helipad. Ive had it for 3 hours. What are your settings? -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Funny you say this about the hind, I can fly the hind ok, I can transition to a hover and land the thing, and I picked that module up THIS MORNING. I must have some setting wrong on the Apache or doing something terribly wrong.. If I can fly the Hind and land it in 2-3 hours of play then something is up. -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
Thanks for the words of encouragement. I cant get pedal to fit under my desk its weird and I have a chair on wheels Ive checked the menu setting and all looks well. Really frustrating as I love the helos -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
I wouldnt say I was "fine" im able to prosecute the mission, but then yea as I flew home I was all over the shop. -
I just cant get the hang of this module (pilot)
Chad Vader replied to Chad Vader's topic in DCS: AH-64D
I keep telling myself this but I must be doing something wrong. barrel rolls man... -
A lot of people purport to be able to fly the Apache with ease. Wags even said in 2021 on this forum that "The apache should be the easiest module to fly, by far" or words that effect. I try to fly this thing and it tries to kill me. I can have a decent mission, fly up kill some targets, but im always fighting the controls, always. Mainly rudder as i increase and decrease collective. Landing is hit and miss, I can come in to a rolling landing on the runway. Landing on a fixed spot is pretty impossible for me. The last mission I flew the apache started doing barrel rolls on the way home to base, I have no idea why it was doing this, one min its nice and trimmed out, the next, barrel rolls!!! I can fly the KA50 so im not new to helos, but this is kicking my ass. Ive watched a lot of videos on how to fly, VOLK is especially useful with his videos and commentary on various platforms, but I just cant seem to transpose what people are doing on to my own expericne. Im using twist stick and I have set my curves to 15 with 90% ysat. Any help or advice would be appreciate. If someone has time for a quick mentor session id appreciate that too.
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Using the f10 map to program targets
Chad Vader replied to Chad Vader's topic in DCS: Ka-50 Black Shark
Any help is appreciated Thanks for taking the time to reply. -
Hey comrade Doge, it would be absolutely awesome if you could add functionality to the way to add target points into the KVI 800 as well as waypoints. I find that manually still having to type targets into the computer is the go to method for target acquisition. At the moment I'm fudging it using your mod to fly to a target as a waypoint and manually slewing the shkval over the target, but its difficult still to find targets if obscured by trees etc. Not sure how simple this is but maybe its just adding a different line of code to say instead of adding a waypoint add a target point
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Using the f10 map to program targets
Chad Vader replied to Chad Vader's topic in DCS: Ka-50 Black Shark
Yea thats a great method ive seen that one but im looking for a way to transfer f10 coords into the pvi800 without having to type them in. -
Using the f10 map to program targets
Chad Vader replied to Chad Vader's topic in DCS: Ka-50 Black Shark
Yea I posted that I already use "The Way", however I would like to use the points that the way creates to slave my shkval to the entered point? Do you know how to do this? Thanks.