Jump to content

wulfblitzer

Members
  • Posts

    8
  • Joined

  • Last visited

About wulfblitzer

  • Birthday 12/09/1996

Personal Information

  • Flight Simulators
    DCS
  1. But then the missiles won't be flying towards the fixed point. Take this picture here. The first missile is fired at 0 deg 2nd at 25deg 3rd at 45deg 4th at 70deg. Even if I have to manually enter the bearing as I fly around the circle, I'm not prompted to do so, nor do I know what bearing I should be entering. And if they are supposed to be automatically updating their bearing, they don't. In the included track file, I did set up the missiles to fire at bearing 233, enabled fxpnt on all of them, and they still did not converge on one point. Instead, they flew parallel to each other to 233. I'd actually suggest you try doing it for yourself. I've not been able to find any videos of fixpoint being employed, and both chucks guide and ED's guide only mentions it. harpoonfxpntfail.trk
  2. I don't think this feature is implemented. It shows in the hsi correctly, but the missile bearing does not update. Nor does it till you what the new bearing is if you have to enter it manually.
  3. I wasn't able to get it to work in single player, but it worked in multiplayer, if that helps.
  4. It works in multiplayer, tho. So, not sure why it won't work in single player. The first, second and fourth missile where with a radar track as spi. The third missile was with waypoint as spi with target size set to mid and altitude set with high. They all hit. Tacview-20230119-185837-DCS-Through_The_Inferno_SYRIA_v3.1.8.zip.acmi
  5. Well, that post is from over 2 months ago. Hopefully it's being worked on. I'll try to go into a multiplayer server and see if I can employ the missile there.
  6. I'm trialling the Jeff and wanted to try using the anti-ship missiles. But no matter what I do, setting radar lock as spi, setting waypoint as spi, trying all 3 modes, trying different elevations, using CC or EFF, etc, the missile flies past the marked point, climbs to 30-40K ft and accelerates to mach 2+ until it runs out of fuel. I've provided a track if anyone can tell me what I'm doing wrong. c802AKBallistic.trk
  7. I was trying to learn how to use harpoon fix point, because it's not worked properly for me whenever I've tried to use it in servers. What I've found is that while the hsi will display correctly the bearing that the missile should be following, the missiles themselves will fly off to the bearing that you set in the ufc. The steps that I used in the included track file are as follows: Set required search and destruct ranges for all missiles. Set bearing for the first missile and hit fxp. Step through the other missiles hitting fxp for each. (the bearing on the hsi for each missile is around the first) Fire x4. What I expected was that each missile would aim for the fixed point. Instead, only the first missile turns to the bearing that I set for it in the ufc, everything else goes for 0 degrees which is the default. I'm also happy if anyone can point out any mistakes in the step above for setting up harpoons for fixed point. HarpoonFxPnt.trk
×
×
  • Create New...