

muzica9
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Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
something is very strange. with latest version 9.4.1 it is not loading if i have haze reduction on. and vr tech off. 9.4 was working just with haze. i have reverted back all the way to 8.4. nobody else is using with quest 3 with link cable or VD? -
Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
i did, same thing. first time, first activation is working. i can see the technique applied. but if restart game, stuck and freeze at loading screen bar. -
Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
Options.luaDCS_VREM.ini FILES asked -
Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
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Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
sorry but i don't understand this part. i have no message. if launch in vr, before loading to main menu, when the blue loading progress bar reach 100% game freeze and become non responsive. -
Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
DCS_VREM_techniques.iniReShade.logReShade.log1 i think even with none selected do the same if box is ticked for Activate reshade Techniques btw , with v 8.1 load in to the menu, but there is no effect for reshade Techniques -
Reshade VR Enhancer Mod (VREM)
muzica9 replied to lefuneste01's topic in Utility/Program Mods for DCS World
how exactly to fix errors in red? i can not find button "initialize preprocessor variable" LE: nevermind, i found this << In order to get rid of the red technique : go into cockpit in 2D set the option "Activate reshade Techniques in VR" into "Reshade Techniques in VR displays" activate any tehcnique that is not red in the list you shared above => it should launch recompliation and fix all techniques in red unset the option "Activate reshade Techniques in VR" into "Reshade Techniques in VR displays" >> But now i have other problem. Game don't load in main menu in VR mode. Freze after 100% loading. Using Virtual desktop Quest 3. V9.4 and reshade 6.5.1 It is related to thick box Activate reshade Techniques. If it's on can not load. Need to go back to 2D load, untick box. -
hi. work with quest 3 in cable link mode? from what i know, meta quest link app does't support hand tracking. i don't use virtual desktop.
- 350 replies
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- hand tracked cockpit clicking
- oculus
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than how do you access windows desktop without taking helmet off?
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Yeah, I figured that out. The only remaining problem is the controller tracking/wrong position. If the headset or controller goes to sleep, everything goes to hell—the controller pointer ends up all over the place and i can not acces windows. This is driving me crazy, and I don’t know how to solve it. I’ve done multiple factory resets and tried pairing/unpairing the controllers, but the issue persists. It sounds like a firmware or software bug.
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yes. everything configured like here https://github.com/mbucchia/Quad-Views-Foveated/wiki/Meta-Quest-Pro le: after unchecking and checking eye tracking and face tracking again, I managed to get it working. By the way, that option is now called 'Forward Tracking Data to PC' nothing specifically related to eye tracking anymore. Back to link cable... I’d also like to know how you guys get rid of the annoying on screen message when using the Link Cable: 'Controllers lost tracking,' which stays forever." Also, the controllers seem to lose tracking or have incorrect tracking most of the time. I’m not using them much, only to switch to the desktop and most of the time, I can't use them. Quest is on v72 firmware.
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it's latest from meta store. photo is just reference from mbucchia gifhub
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Any idea why I can't activate eye tracking in Virtual Desktop? I have eye and face tracking enabled, and eye tracking works with the Link Cable. I just don’t have the option available to check it. missing from the menu
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So, confirmation that Quest Pro suffer from the same problem in VoiceAttack as I experienced with the Quest 3. Low signal notifications leading to commands not being executed. From what I understand, the problem comes from Meta's noise-canceling implementation, which Meta does not want to change or allow us to modify
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Not quite. Quest Pro is €1100 new, while Quest 3 is €550 new. However, Quest 3 was very frustrating for me, so price is not an issue at the moment. I just want those functions to work so I can use them properly.