Jump to content

Leon.S

Members
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Is there a way to also jettison the pylons for the fuel tanks kind of like in the f-16? I also noticed that you can now jettison fuel tanks at mach0.89 where i thought that previously it was at around mach 0.85. Is there a official change log of all the new changes?
  2. I tried the GC alignment and it doesn't seem to make any difference. Could any of you try it just to make sure that it isnt some issue on my side? I dont know what i am doing wrong because it consistently seem to miss by the same amount so i dont think its a INS issue. I do align the bombs in flight which i think is what you should do but could that mess up the bombs alignment? I am using the Caucasus map and maybe that has a issue where the coordinates are a bit off.
  3. I just recently began using some AG weapons and I've noticed a few issues including the Type 200A bombs not working above 1000 feet but that's being covered in another thread. Today I tried out some GB6 and LS6 with the PP points to strike a runway, but I've noticed that they land about 10-20 meters off the point that I set on the f10 map. I've checked the INS alignment and I always use HNS+GPS for better accuracy. I've also tried setting an azimuth-guided launch but that didn't seem to help with the accuracy so I doubt it's got something to do with the wrong altitude or something of the point. I will attach some pictures below of the issue. I am wondering since it's just a bit off that maybe I'm doing something wrong or is this a common issue? I am currently running the latest beta in MT. Also, I've noticed that in the Chucks guide it says that the dotted lines of the acceptable release zone of the bomb should turn solid when the aircraft is in range but that also doesn't seem to happen no matter how close I fly into the area so I just launch within the zone and it seems to work just fine. Maybe that's also changed or bugged. I have been doing a lot of AA with the JF but not so much AG so I'm not too familiar with whether or not this issue was there a few updates ago or so, just what I am seeing now. This has happened now every time that I tried them with PP points at multiple different airports however when I lock with AG radar or use the targeting pod everything seems to work perfectly fine. The first image is of the actual detonation. The two little craters are with the LS6-250 with a direct path (no azimuth set) and the big one is with the GB6 with the Azimuth set to match the runway heading yet it still missed the point. The Second image is one of the points itself. Please let me know if you are having the same issue or if any suggestions as to what I might be doing wrong would be greatly appreciated. But until I figure out what I am doing wrong or the bug is fixed I guess ill just displace the point of the actual target by a bit to compensate.
  4. So ive just tried it with the Multithread DCS and all the issues seem to be resolved. The AG radar is now on whenever I turn it on and the pod doesn't seem to cause any flickers.
  5. Here is a video of the flickering in the cockpit. Also you can see the radar being completely black and not showing anything. I'm sorry if the videos a bit blurry I had to compress it a few times. IMG_2878.mov
  6. 1. So I've just gotten the new update to open beta and there seems to be some extreme flashing of the whole screen not just the displays of the jet but my whole monitor seems to start spasming black and flickering back and forth. Then I change the view's zoom back to a bit less zoomed in, and it gets better. The first time it happened nearly had a stroke because of all the sudden flashing and there isn't any rhythm, It's just pure random flickers. I wondered if I was the only one with this issue or if others have also experienced that. This only happens when I am using AG mode and zooming into my camera feed of the targeting pod on my right MFD. (Not sure about other MFD's tho) 2. I also noticed that when switching to the AG mode that the radar doesn't show anything when you turn it on in AG mode. You have to turn the radar on in NAV mode and then switch to AG mode or else the AG radar just shows black and no terrain at all. I was wondering if that is a feature or a bug.
  7. Would it be possible to make it green in the special settings? maybe a added feature in the next update?
  8. Hey guys, Just got the mod and i am mindblown by the great quality but whats with the purple lines in the HUD? I gotta be honest, i have no idea about the real rafale but is that also in the real one? because it does looks a bit weird. Also any chance of maybe a custom HUD and higher res textures in the cockpit? Great work.
  9. Hey there, Im new here with the mirage and was wondering if there was any chance of there being a m2000-5 variant in the future? I really like the mirage but i feel like the lack of A/A weapons really limit the jet in BVR fights such as against the F/A18, and the -5 variant would be able to carry 6 bvr fox 3 missiles and that would really make the mirage so much more competitive and a challenge against more modern jets. PS: I apologize if this has been asked before
  10. Is there a project roadmap for the jeff? I was wondering since its been relatively quiet recently and was wondering what is planned for the future. I know ive said this before but i do really wish to see some wingflex even if its the smallest bit of movement.
  11. Hopefully this hasn't been asked too many times but, will there be an option for a HMD in the future? I was wondering since the current variant already has some block II features and i would kill for a HMD especially seeing how useful it is in the Russian jets.
×
×
  • Create New...