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Azazel

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Everything posted by Azazel

  1. Yeah the SA-15 is actually pretty easy to jam. Use the SAM 2 setting on the jammer and he'll lose his lock. However, the SA-19 is much harder to avoid getting tagged by. You only get a few seconds to act after a SA-19 locks you up to turn around. I'm definitely looking forward to ED fixing the RWR in the up coming patches.
  2. Once ED releases a final patch for A-10 I'll be able to do something like that more justice. Also note that not all SAM search radars are not showing up. However, they all are suffering from the same bug though. If another aircraft is in their "detection zone" you won't receive a search radar mudspike, just a missile launch warning. I documented this bug pretty throughly in this thread http://forums.eagle.ru/showthread.php?t=71890 Hopefully it'll be fixed in the next patch.
  3. Values were found through trial and error and practice. The way the SA-19 and SA-15 work right now is that you only receive a mudspike on your RWR once they have you "locked." In other words, we are currently not receiving their search radar mudspike on the A-10s RWR. Once ED fixes this issue this TTP will change to larger distances.
  4. A quick track on spoofing manpads. Reaction time is everything. The faster you can drop flares and change your aspect, cut throttle, dive away, etc the better. You don't get much time to react with manpads so drop flares immediately. MANPAD SPOOFING.trk
  5. Stop what you are doing and immediately drop flare, break away from the direction of launch while continuing to drop flares, dive away and cut throttle (while droping flares) and hope for the best :) Biggest thing is to get away from the launch site, try and get a visual on the missile because last minute jinks with flare dropping will work, and don't be stingy with your flares. I like to drop four at a time in manual mode with each hit of the CMS forward. If I can't get a visual on the IR SAM then I continue to drop flare until I'm sure I'm safe (7-10 sec).
  6. Not sure on this one, but sounds like it should work to me (or at least get you in the neighborhood). I haven't used the JTAC much lately since it doesn't work in multi-player yet.
  7. No problem, happy to help. I really enjoy SEAD missions and while the A-10 would probably never be assigned SEAD duties in real life, it is nice to know that if you bump into a SA-15 or 19 on the battlefield, you have the option to kill em rather than just run away from em.
  8. So here are some tactics, techniques, and procedures (TTP) I've been using to knock out SA-15s and SA-19s. Assume you are at 3500ft AGL your TGP is on and you have a AGM-65D hard point selected... Step 1: You receive a SA-19 mudspike. Step 2: Engage jammer and break away from the site while droping chaff until the SA-19 is on your 6 o'clock on the RWR. Step 3: Back off the SAM system (10 miles or so) and get a back azimuth from your HUD: your heading is 150 (with the SAM directly behind you on the RWR) so your heading to the SAM is roughly 330. Step 4: Head 330 now and once you receive the mudspike again it should be directly at your 12 o'clock on your RWR. Step 5: Drop you TGP to 4.5 miles out and repeat step 2 (you can also create a mark point to help mark the area. Step 6: Back of the area and begin searching for the SAM. Find it (use black hot), kill it. Steps for engaging a SA-15 are the same except you don't need to break away immediately and the TGP point should be dropped to about 6.5 miles out. Track provided for a visual guide. POOR MAN'S SEAD.trk
  9. Speed knows damn well he won't be hanging out at angels 25 in any mission that I make :D
  10. Feel free to ignore this one since I really don't now much about the ZSU but I feel like the ZSU-23-4 could be a little more accurate/harder to dodge. Right now I'm finding the BMPs to be harder to avoid then the Zeus. Love this sim. Great work ED.
  11. Sorry, no easy way to do it that I've found. Just trial and error work based on the contour lines.
  12. True, I am continually impressed with ED's work.
  13. I agree, but since we don't have dug in fighting positions I thought this would be a nice compromise.
  14. Two words friendo: Hull Defilade. Enjoy.
  15. Not sure why they didn't set this up from the start but I completely agree.
  16. So it seems that sending your spi to your wingman is partially fixed (in multi-player). If you conducted a "broadcast to all" with DMS left long, your wingman can lock on to your SPI on their TAD. Now if you try to send a target to your wingman (in multi-player again) with the send button on the TAD. Your buddy will receive the target information but once he slaves his TGP to the target you have sent him, he will find the altitude of the target n consistently below the surface of the earth. This is not a big deal really though since "broadcast to all" works fine now. This has been my experience thus far with sending targets to friends in the sim. If someone has gotten the send target info to work and not had the TGP show improper tgt alt please let me know how you did it. Great work on the latest patch ED Team, it was a big step in the right direction. Thx.
  17. Okay, I'll give that a shot. Predator unfortunately is some what useless on a cloudy day ;)
  18. Couple of things here. There is still a bug with the helicopters. Fixed wing aircraft have no problem with holding an orbit and assigning targets. Why won't the helos? Point being, all I want him to do is fly a fixed orbit and send targets (without being immortal/invisible). I still can't get him to do that.
  19. Okay, thanks guys. I'll give it a shot. I appreciate the help :D
  20. Anyone had any luck getting a helicopter to work as your JTAC while he has established an orbit? I've tried every thing I can think (FAC, Assign Group, FAC Attack Group) of but once he is in an orbit all he will do is tell me is, "no tasking for now, standby." Before he gets to his orbit he'll feed me a target but once he is in an orbit he won't. :helpsmilie: Mission Attached. Callsign "Dodge" is the helicopter AFAC. Fixed wing aircraft seem to have no problem with orbits and calling out targets as AFACs, just helicopters. Test 2.miz
  21. She sounds cute. :-)
  22. Any chance we will eventually see vehicles like the Marines' LAV-25 and LVTP-7 crossing large rivers or capable of beachhead assaults? As of now they'll only cross streams.
  23. Well, after a few days of practicing I think I have air refueling down. Enclosed is a track of me refueling at night at 22000ft. I love this sim! Thirsty Hog at Night.trk
  24. Not sure what type of bug this qualifies as. Static Helicopters are showing up about 5ft under the ground for me. This happens where ever I put them. Screen shot and mission file included. My System specs: 2 x EVGA GTX 480s running in SLI EVGA x58 3xWAY SLI Classified Motherboard Intel I7 960 @ 3.2 Ghz 12 GB Corsair RAM Windows 7 x 64 BIT (running game in x86 mode) Track IR Ver 5 TEST.miz
  25. Shot of Laser from the 16th ACCW shooting a maverick during training. Shot taken by 16th Azazel :pilotfly:
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