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Azazel

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Everything posted by Azazel

  1. I agree to a certain extent. I don't need my sim so in depth that I have to monitor engine wear and tear over flight hours (like FSX does). Some people want that, but to me if it keeps me from flying then I'd rather go without the feature. I do however like the idea of a limited amount of planes, vehicles, or weapons that a given side (blue or red) has available (like BMS does) because it keeps the server more dynamic/realistic.
  2. I agree completely. In the end (as it has always been) it is up to the mission builders to create a rewarding/fun/interesting or realistic experience for the pilots in the servers. As far as I'm concerned 3rd party developers can create whatever they want: DCS Flying Pancakes with frickin laser beamed melted butter. If I find it unrealistic or cheap/silly then I won't put it in the missions I make. I'll take a critical look at what people say about FC3 and then decide on that one after it comes out. That being said, I'm really excited about all the 3rd party projects and the new developers. They all seem to be "in touch" with what the community wants.
  3. I completely agree!
  4. Good call, those guys too.
  5. I couldn't agree more. If we could get those groups all on board with DCS, we'd have war simulation nirvana. Go get em Wags! :D
  6. Paying $40 bucks every year or so for the next DCS aircraft is not hitting my wallet that hard to be honest (I'm a college student). If anything, I'd happily pay $40 bucks every month if ED could put out high quality modeled aircraft at such a rate. The cost really isn't that much in my mind. The costs I really don't like are for software like 3ds Max or having to replace computer components to keep up with the power curve. Just my two cents.
  7. Maybe I wasn't being descriptive enough. I have done the same as you (I also have the page up and page down keys on my HOTAS). I'm well aware it works. All I have been asking is if it is possible to slow down the rate at which the Engine RPM Handle changes its position (seems a little fast to me: just my opinion).
  8. I still think its possible to slow down the rate at which a key is pressed (I'm pretty sure it can be done through the CH control manager but I've never tried programming scripts for that software). This would also help with trim for those of us who have that on a hat. If any of you testers can find out if the how to change the rate of key presses through the input lua file, I would really appreciate it. Thanks.
  9. Yeah, I'm using that wheel for elevator trim currently. Well, maybe when they get the trim tabs working on everything I'll be able to free up the wheel for Engine RPM or it looks like there are plenty of throttle quadrants out there. I may be due one. :D Thanks anyways.
  10. In the lua code there is an area where it defines how much pressing the function changes the value, it doesn't seem to change it though. Tried modifying the keyboard lua file and the lua file for my stick config without any luck. I like my setup over all, putting prop pitch on an axis would be ideal but I'm not in the market for new controllers on this particular issue.
  11. Is there any way to slow down the speed at which I adjust the Engine RPM (other than using the mouse to click and drag it)? I've tried going into the user control fig lua file and adjusting the value there but whatever value I put in doesn't seem to change the speed of the RPM handle in the sim. The reason I'd like to do this is because I do not have an axis to put the RPM handle on and I keep over shooting the value once in the air (not by much 50 to 100 RPMs) but I'd like to be able to hit it dead on :) Thx.
  12. Azazel

    Old Crow

    Its a classic and it's Bud Anderson's 90th this year. Somebody should do it. I would but I have no idea how to skin for DCS. http://www.cebudanderson.com/
  13. Azazel

    P-51D Miss Velma

    Here's another; first one :) http://forums.eagle.ru/showthread.php?t=84950&highlight=P-51+paint+schemes
  14. Fair enough, it would be nice :)
  15. Anyone that has ever been in the military knows that Como is key. Try calling in an airstrike without it :helpsmilie: Hopefully someday DCS will figure a way to include a radio application of some kind to their simulation because it'll become more and more important as they implement the digital battle field (DCS World). I'm okay with waiting, which is why I put this in the wishlist :thumbup:
  16. Very true.
  17. Yeah, IVC comes with BMS. I'm not trying to say BMS is better or anything like that. I'm just saying if the guys who mess with old falcon code can get something like that together, then surely the fellas at ED can do the same.
  18. I agree :music_whistling:
  19. Right on. We were trying to get it to work about a year ago and had problems with large flights (6 or more). Speed was there and can attest to this. But if its working now that's good to hear. I still would think having an app that doesn't depend on TS is advantageous (I've been in plenty of flights where TS starts going in and out for no apparent reason and my squadron has a paid for TS server). I'm not trying to bash TARs or anything.
  20. My squadron has had some issues getting that to work properly but we haven't tried recently. The common problem we had was that some people were able to hear others and others could not. Yes, we all were using it correctly and had the proper boxes checked and plugin installed etc. The other problem with having a TS app is that when TS is updated an updated version of TARs is needed. Which is why I think having an app like IVC is advantageous because it doesn't use TS and we can also use TS as a backup channel in the event they have trouble getting their jet started, radios working, etc. Again, I haven't used TARs recently so some of the issues might be fixed by now.
  21. BMS has this IVC radio app that works marvelous (doesn't require a plugin for teamspeak or teamspeak at all for that matter). I'd like to see that for DCS. Example would be in the P-51 when a pilot is on A channel he talks to others on A etc regardless if he is on Teamspeak or not. I'm not a coder so I have no idea if this is possible.
  22. Okay, I was confused on which was going to be which. Thanks.
  23. So there are going to be two virtual red tail squadrons?
  24. I'll agree to that :) Although, there might be more buyers for WWII birds. The Il-2 crowd must be getting hungry at this point. I know I am.
  25. Bump. Taking off, landing, hitting modern ground targets, etc is fun but I definitely feel like there is something missing: bandits.
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