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ours

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  1. Hello, This has been a fairly recurring problem for several months, despite various server updates. In practice, the same mission causes problems after a certain amount of time has passed on the dedicated server, while the same mission launched from a non-dedicated server causes no problems at all! In both cases, the same MODS are installed and TACVIEW is active. The usual symptoms are random jumps in the position of AI aircraft (see the client's TACVIEW files near the end of the recording), AI aircraft stationary in the sky, Clients disappearing from the F10 map, but now there have also been reversals in mid-air!!!
  2. Also in addition to the bugs described, another TACVIEW file of the mission from a local client perspective (local network between client and server, 1 Gbits/s wired). The previous TACVIEW client was based on the external uplink of 400 Mbps (fiber). Tacview-20250608-204532-DCS-Client-1980-2000_ColdWar_decouverte_GW_V2.04_with_stopGap.zip.acmi
  3. As a supplement, I am attaching the mission that caused the problems on the dedicated server. 1980-2000_ColdWar_decouverte_GW_V2.04_with_stopGap.miz
  4. Additional Information The task manager shows no server saturation : Core i7 750 4 cores + 4 HT 3.3 GHz load < 70% 48 GB RAM, 29 GB used during the mission 1 TB SSD Internal wired network 1 Gbps (1 client and server) External uplink 400 Mbps (2 clients) I am attaching the Tacview file of the mission with a client perspective. Tacview-20250608-211113-DCS-Client-1980-2000_ColdWar_decouverte_GW_V2.04_w...p.zip.acmi
  5. Hello, During a three-player session on a dedicated server, everything was going well, but after more than an hour, we noticed: - Heratic jumps in the position of AI planes - Planes stationary in the air in the F2 external view - AI planes flying backward in mid-air, reverse scrolling of the image, forward drag flow, etc. - Players could no longer see each other on the F10 map In short, a situation that had become unplayable, even if each player could continue flying individually. In the end, the server refused to stop despite a long wait, so I had to kill it via the task manager. I'm attaching the usual files from the server and the Tacview file. We've already encountered some of these problems in previous missions on previous versions of the server. The backward flight (F2 view) of planes is a new feature! The server was not saturated in terms of: CPU load memory or network throughput dcs.log server-20250608-201138.trk Tacview-20250608-202502-DCS-Host-1980-2000_ColdWar_decouverte_GW_V2.04_with_stopGap.zip.acmi
  6. Hello, Would it be possible to have the coordinates of the bases that have tank courses and firing ranges? We see at least one of them in the promotional videos for the map. Thanks in advance, as it's currently impossible to locate them on the map.
  7. Hello, Do you plan to make the radar and RWR exportable? My question is prompted by my creation of a Helios profile of the F-4E, for which exports are planned but not yet functional! Thank you in advance for your response.
  8. Hello, Would it be possible to know the command lines associated with the dedicated server to see the list of available cards, as well as the command line to add a card to the dedicated server. Where can we find the list of card names (command line names) for the dedicated server? Thank you in advance for your response.
  9. Could you please give me the command line to use to install the "Cold War" map on my dedicated server? Thank you.
  10. Could you tell me if the "Cold War" map uses the normal map technology as seen in the video above? Thank you in advance for your clarification.
  11. Hello Noron antivirus detects malware in the DLL HeatblurJester.dll I reported the problem to Norton, and sent the file for analysis a few days ago but the problem remains the same Norton blocks the DLL and systematically places it in quarantine. Which causes an unusable F-4E module. The problem has only existed for about a week before Noron said nothing.
  12. There must be a big bug for the F-5E remastered module because I have all of its versions (flaming cliff) and (individual module). Except that from an FPS point of view the FC version gives 70 FPS and the remastered version gives 8 FPS. I don't see any logical reason for such a difference with the same settings! hence BUG
  13. Last DCS map Kola The aircraft carrier stops after a few minutes for no reason. Additionally, if you insert planes from Flaming Cliff and Flaming Cliff 2024 into this mission (the same plane or not) the mission will crash!!! Clearly the latest version of DCS has many problems. test_kola.miz
  14. hello, the only possible inputs for the "Omnibearing selector" command are on a rotary encoder!! It would be nice for our "home cockpits" if each position of this selector could be assigned directly to a button. Thank you in advance for considering this request.
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  15. Good morning For information, your recommended or minimum config no longer seems realistic at all with the latest version V2.9. a Core I5 16 GB of Ram and an Nvidia 1060 card can no longer run the game satisfactorily even by lowering the graphics options. An update of your minimums and recommendations would be welcome on your site.
  16. The A/A, T/R, REC or OFF commands of the TACAN selector cannot be carried out using separate buttons. Current commands only allow traversing via an incremental encoder. Which seems insufficient to me for a home cockpit or other use. Thank you in advance for adding them please
  17. Good morning The latest version of DCS beta 2.3 contains bugs for the Mirage F1 BE. The engine parameters displayed are different for the pilot and the instructor. +500 Rpm and +200°C for the pilot compared to the instructor.
  18. would it be possible to add the following possible assignments to joystick buttons: all commands only "toogle" in "ON" command and "OFF" command for all three position buttons "pos up else midle" and "pos down else midle" Thanks in advance
  19. Good morning would it be possible to add some missing controls for an assignment on the buttons of a home cockpit? Mainly a management as it already exists on other modules for all three position buttons: "position UP else Midle" and "Position down else midle" Thanks in advance
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  20. The Engine of the MB339 does not seem at all to appreciate take-offs in very heavy rain!! the engine normally revs up, then once rolling suddenly loses power and stops unexpectedly. I don't know if this is a normal behavior of the engine model or a BUG?
  21. Good morning I have the impression that this forum is not very active but I'm trying to see if it would be possible to obtain some improvements in the buttons available to more effectively complete a home cockpit. There are too many buttons available in the simple "togle" mode and not in "ON" or "OFF" button. A management of the three positions buttons of the type "High else midle" and "low else Midle" would also be appreciated as it is already available for other modules. Thanks in advance
  22. Good morning I discover the MB339 module and I notice lacks on certain points. I therefore allow myself to report them to you in the hope that this report will be potentially useful for improving the MB339. First a bug: The HSI is not synchronized between the front and rear seats with the same settings. It is necessary to take control of the HSI to have the correct information, otherwise the indications of the HSI are false and do not reflect those available to the other pilot. Secondly, it lacks a large number of controls for assigning all the cockpit buttons to physical joystick buttons. Too many "toolle" type buttons. No command in "ON" or "OFF" see combined commands "ON else midle" "OFF else midle" for the three-position buttons. No possibility to use rotary encoders to modify tacan, frequencies, .... In short, the module seems to favor VR to the detriment of "home cockpit". It was a shame because the module is pleasant to fly alone or on patrol. I tried to tinker with a HELIOS profile for the MB339 but the lack of structuring of the control declaration does not allow me to progress significantly. The "JSON" interface file based on the work done for DCS-BIOS does not seem suitable for HELIOS. Thank you in advance for taking your comments into account.
  23. Very many railway tracks are not usable to program the route of a train under the Normandy 2 map
  24. Movement of vehicles near the louvre. Vehicles sometimes cross the walls of the Louvre Museum (Paris) and or descend on the banks of the Seine using almost vertical slopes. they can even wind them up!!!! Elissey fields are not declared as a road. The sacred heart does not seem modeled? the basilica is missing.
  25. it is not possible to place the DCA on the roofs of the marine maunsell forts
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