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Flight Simulators
DCS, MSFS
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This hurts my brain I've wondered if the AI enemy is subject to visibility issues as a human enemy would be. Night, cloud cover, etc; does it affect their ability to visually see an aircraft?
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I know this pain all too well and I think it’s just the nature of the missile’s seeker. DCS – A-10C II TACTICS – Maverick Miss Lock
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I added a new link to a high-res version in the original post. And 7 missile hits; the F-15 snuck in a last second one I missed in the original video.
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I've shot down plenty of helicopters in DCS, and I've never seen one take six Sidewinders plus gun damage from multiple aircraft and still operate while on fire.
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NEECH changed their profile photo
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Yesterday, myself and a few others tried to shoot down this KA-27 which took damage (was on fire) but nothing beyond that despite many hits. Here's the Tacview; -edit: hi-res version I've seen this before with the KA-27, and I'm unsure if it was on the same MP server.
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This function, to lase & store, is such a fundamental function for the gunner that I'm still surprised ED released the AH-64 without it, let alone take this long yet to add it. To add insult, George actually states he's lased & stored the target.
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Yeah, per the article, the A-10 "can now employ up to 16 GBU-39/B Small Diameter Bombs (SDBs) on a single sortie, among other stores, with the help of a new software update." If they can mod it, why can't we? Seriously, this would help tremendously with SEAD work when there's little help on a server to do so.
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Yes, please! I would love to add this as an option. A-10 Warthog To Soon Carry 16 Small Diameter Bombs In Combat
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Thanks, I'll give this a try. Seeing his targets better definitely will help. My lack of trust in his aiming has made me a better pilot. MP for the most part. It's been a while since I played SP. SP I've only played the training runs; flying higher, faster which means a closer, easier to see target too. Thanks for the replies, guys. Unfortunately, my tracks are too long to share. It takes a while to sneak under the radar.
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George is excellent at spotting targets. George is not good at hitting them. I know I'm going to get numerous questions about what I'm doing when he's missing. I can say, undoubtedly, there's no reason for him to miss the last shot that caused me to rage-quit! I was completely stable at 20 knots, nonobstructive view of the target, range was around 8K – long but considering the clear shot, completely doable. It's so frustrating to creep up on a SAM site for 25 minutes just to have him miss such an easy shot and waste a missile, sometimes repeatedly. Is it because he can't use the DTV camera that he often misses?
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Figured it out. It was a resolution mismatch. The game was set much higher than what I am using in Windows. I dropped the game to the Windows resolution and it looks correct.
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Hi all, Long story, short; I just finished moving and have missed a few updates. I also purchased a a new monitor. I'm not sure what's change but George's UI is at the 3 o'clock position between the center and edge of the screen instead of the corner. I also cannot see the target selection list. Has something changed with these two UIs? I haven't been able to find any game setting related to these this. TIA!
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George Options: Filter by range, threat or target type
NEECH replied to Hentai Paisen's topic in Wish List
I asked for something similar last week. It would be a welcome option for sure. https://forum.dcs.world/topic/306874-george-ai-needs-a-search-range-limiter-option/?do=getNewComment -
George Options: Filter by range, threat or target type
NEECH replied to Hentai Paisen's topic in Wish List
I was flying towards a small base, less thank 4 km, and slaving George towards it. George, since he prioritizes threat-type over range, was focusing on a larger base well over 10 km away which happened to be in the same direction I was flying (toward this smaller base). Of course, this larger base had many more dangerous threats compared to the T-80s, BMPs and infantry I was trying to hit. Those closer targets were mixed in toward the bottom of his long list. Scrolling through the targets, watching the TADS cursor finally focus on the nearer threats, was painful and dangerous as I was wasting closure time. If there was a quick way to limit the range at which George can scan, e.g., 5 km max, 10 km max, unlimited, why maintaining threat prioritization it would prevent this from happening. -
I figured it out… I'm truly embarrassed… I had set Hellfire to LOAL. It seems, when LOAL is active, no range is displayed until the missile is fired. It’s still weird that George wouldn't fire at that point, though. Maybe the wrong Hellfire type or the missile wasn't ready for some reason. In any case, I never use LOAL so no problem and I know what to look for now. Thanks for the help, all.