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MHAce75

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Everything posted by MHAce75

  1. with a 4090 i am mostly CPU bound, i9-11900KF a bit dated already, sadly.
  2. how? going offline, i only see the frogfoot and unarmed Mustang variant... user-made/free-mods perhaps... Or am I missing something?
  3. The thread doesn't seem to be in the right section, as this section deals with VR issues. Staying in online mode, a reboot and restarting DCS should fix the issue, pending you have a working internet connection. Otherwise, try a slow repair with DCS Updater Utility. DCS offline play is limited to 2 planes that come with the initial installation.
  4. Interesting finding. I set OXRTK to safe mode, and after I installed Meta-Foveated I see the OXRTK in both eyes.
  5. DFR = meta-foveated from mbucchia?
  6. Yes that's why I asked. I try to have the least SS beyond Oculus settings as possible (such as in OTT etc). My primary purpose was to check whether people are rather using 72hz or 90hz in Oculus desktop settings and I got my answers. Thanks
  7. Ok. Maybe my bad, 10000 miles away from home ... so the max value for 72hz is 1.3 in Oculus desktop app? Then I stand corrected . Thanks
  8. Ok. Maybe I am thinking about something else. I only use Oculus desktop app (at 72hz 1.7, or at 90hz 1.5 (I may have reversed the values I am not near my PC these days) and started to leave OTT SS default. I actually do not know, what "in Meta" means :-)). I assumed you meant the Oculus desktop app, which at 72hz allows values higher than 1.3, or am I mistaken? I mean this 90hz max 1.5 72hz I think max 1.7 (I think) (Yes it shows Quest 2, I grabbed from the internet to show what I mean. The menu looks the same in Oculus desktop app for QP)
  9. Thanks I will try it out this weekend! One question back, you run 1.3 in Meta and 1.15 in OTT = 1.45. why not just run 1.5 in Meta and OTT default?
  10. Currently abroad can't test latest updates and meta-foveated until Saturday, so I am doing some pre-thinking. Rig with 11900kf, 5.1Ghz, 4090, 32 RAM. What has plagued me since the beginning of time, nevermind 72, 80, 90hz, that it is for me unplayable without AWS forced 45 + Turbo Mode, but then AWS forced introduces heavy ghosting, which is especially annoying when dogfighting. What are my best chances to remove ghosting? Going to 72hz (1.5), AWS off, if meta-foveating works for me, or staying at 90hz (1.7), AWS off, if meta-foveating works, and dialing down DCS graphics settings? 90hz looks and feels better, but is it too taxing for my CPU?
  11. Yes. If introduced heavy audio stuttering and more motion interruption here too. For audio I went back to other BT headset to alleviate the audio issues
  12. frame rate in Oculus is for both eyes (72, 80, 90), ODT/OTT for each eye (18, 30, 45), OXRTK framerate target and limiter is again for both eyes.
  13. are you using the OpenXR Toolkit and have set framerate limit? set max framerate in Nvidia settings?
  14. once again this forum is proving helpful. I didn't know what LOD negative bias was and why it was recommended CLAMP. I had set it to Allow, and then noticed excessive shimmering, but I didn't connect the dots... until this post... well, to my experience shimmering can never be eradicated in DCS VR, can only be minimized with the setting above, high PD, MSAA 4x and clouds Ultra, which in this combination needs a very strong rig... even then, still some shimmering (aliasing)
  15. 11900kf and 4090 Ventus 3x here, i have come to the conclusion that I can only tolerate 72/36 with AWS on (OTT 45hz), with relatively high settings (PD 1.55, MSAA 4x, etc.) and because of AWS on, 45hz, I have to live with ghosting. with ASW off i have unbearable ground stuttering, unless I reduce PD and/or DCS settings. The ghosting bothers me little in cockpit, only annoyance is chasing a plane which will look like a biplane, due to the ghosting (best example, P51 quick mission Caucasus Dogfight vs. FW109D.
  16. this never works for me (oculus on 90hz with AWS off), no ghosting whatsoever, but steady stutter of buildings and trees beyond my acceptance level (one could argue it is a fly-by blur, but it is more disturbing than pleasant). Even though my rig is pretty strong, 11900kf 5.3ghz, undervolted (no overheating, MSI coreliqued water cooled, idle at 38 degrees, with DCS rarely over 80 degrees) and max pl1, pl2, and pl4 so no power limit either + nvidia 4090. I ultimately went back to 72hz, oculus slider 1.5 and ott ss 1.2 (max was 1.35 which gives a super crisp picture, but occasional stutters), nvidia frame rate capped at 72, AWS on 45hz (not forced, just 45). Very smooth with beautiful graphics almost maxed out (except terrain shadows, off), but of course depending on the situation, subtle to profound ghosting, which is a bit annoying when chasing a plane in WWII dogfights, but I can deal with that better than with the aforementioned. on heavier maps like syria and marianas, etc., the occasional stutters are more often, but then I can scale down some graphics to make them work. Work very well with Huey fly-over Syria city-scape, real fun to hover and race around the buildings.
  17. Only terrain shadows or cockpit also?
  18. i think the problem is that the software interprets tiny/minute movements as in one or the other directions, resulting in a shaking simulation, making it difficult to focus on cockpit instruments. in reality eyes and brain will compensate shaking and the picture we see will remain stable. I found the cockpit shaking is more profound for some aircraft. I recently installed an additional module - i believe it was the Huey helicopter - where the cockpit shook unbearably and also unrealistically, so the shaking reduction to -40% helped with it a lot
  19. mh, cockpit shadows high work for me (not secondary shadows though). terrain shadows i have off too. well, that is in caucasus and less populated areas of syria, nevada, channel, but of course in marianas i have all shadows off, that is a different story though.
  20. that's it. i tried with -100% again, it is quite pronounced, all down to -50% i have that faintly still, at -40% its ok, and that is where i have settled now.
  21. thanks! i will check that out.
  22. i found that with -100% i get a faint vertical black shade when moving the head rather swiftly from right to left, and it disappeared at around -40%. Although in some jets i am not using it (i think every adjustment will have to be computed somehow, so... cpu frametime), but in some crafts, maybe Apache included, the shaking is more profound than in others. but... i didn't know zoom works in VR... i have zoom key bound to the slider on my hotas and it never did anything... how do you use zoom in your VR setup?
  23. was waiting for quest pro posts to pop up, because i have also one, and most guides are quest 2... I do have some weird settings now that work for me (so it is not recommendation, just sharing): Oculus app set at 72Hz, with resolution slider all the way left (!) at 0.8, then I use Oculus Tray tool and have set up a profile for DCS with Super Sampling 2.35 (may go to 2.25), which gives me a 0.8*2.25 = 1.8. ASW Mode 45Hz, Adaptive GPU ON, CPU Priority High. Oculus Tray Tool Quest Link Settings Distortion Curvature LOW, Encode Resolution 3664, Encode Bitrate 350, Sharpening Enabled. OTT Game Settings (this one is not in the game profiles) OVR Server Priority REALTIME. In the OTT Profiles main page also Desktop Resolution 800x600. In-game DCS settings textures all high, visibility high, clouds ultra, water medium, shadows high, terrain shadows flat only, MSAA 2x (that bothers me the most...), but trees, grass/clutter, all the way up, even civilian traffic on (medium i think, i like a little movement on the ground), preload radius 100, global cockpit illumination OFF, Anisotropic Filtering 16x. Also Rebar enabled in BIOS and in NVIDIA Profile Inspector, although i haven't noticed any difference. Big game changer for me was disabling Hyperthreading and Intel Adaptive Thermal Boost (Intel Boost and Intel Boost Technology 3.0 enabled). I have now a very smooth experience in Caucasus, and even with a Helicopter like KA-50 or the Huey flying over city-scapes in Syria works at those high settings. A fly-over with F18 over Mariana's gives heavy stutters, but I think here I will go down with textures and turn off shadows for game-play. As mentioned, my gripe is that I can't get smooth experience with MSAA 4x, as it does look considerably better. Ah, in game OpenVR Toolkit: NIS enabled but at 100%, Turbo ON/OFF depending on situation.
  24. that is what i thought too, however my experience is a very discernible difference when yanking up the memory clock +1900 in terms of having less frame drops. no benchmark evidence, so it may or may not work for others. DCS never uses it efficiently anyway, mine doesn't even hit much higher than 61 degrees, and max. mid-80s utilization. And my DCS graphics settings are nearly all the way up (except shadows, which are high for cockpit, flat only on terrain).
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