-
Posts
104 -
Joined
-
Last visited
About Fuggzy
- Birthday 02/01/1969
Personal Information
-
Flight Simulators
DCS, MSFS, XPlane
-
Location
United States
-
Interests
Anything and everything aviation
-
Occupation
Factory Automation engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Surely lots of people know this one, it's clutch: press/hold the EXPAND/FOV button (I think it's called that -- it's the pinky button on the stick) in any mode with HSD up but not SOI, and it zooms-in around your plane on the HSD. I use it pretty constantly to keep track of my flight's positions in a grinder or when the HSD is cluttered. It's also lightyears easier to put a PDLT on a plane with HSD as SOI and click the button twice for max zoom. I used to never touch that button, now I'm wearing it out. Kudos to @HateDread for this thread. I had no idea about using Cursor Enable to get the AIM-9x seeker in bore mode on the HMCS, that is PURE GOLD. No more reaching for the mouse to switch to BORE mode! This saves at least 3 precious seconds in a merge, LOVE IT.
-
Me -- so picky, ADD, and easily bored that I rarely, if ever, "finish" a game, campaign, or accomplish stated goals before I find some excuse to move on to the next shiny object. This campaign -- today at lunch I finished the campaign for the second time, and I intend to do it all again. This is not like me, but the campaign is that enjoyable. @ChillNG I am 100% in for FIWOS 2. If I were to request anything, maybe a bit more A2A action to spice it up. My final score this last playthrough was 41 ground kills, 1 Air. I get it, the literal name of the campaign is Weaseling, and on this it delivers, but also having the opportunity to make Ace during the next campaign would be perfect
-
One thing that really helps everything come in to focus is getting MFD pages, in all modes, setup the same way on every start up. I switch to each mode, say for example A/G, and load all three pages on both MFD's that I will use. So for A/G mode, Left MFD pages on the bottom I set as TGP - FCR - HAD, Right MFD is SMS - WPN - HSD. Then get good with DMS switch Right and Left to cycle through pages on each MFD, and there's just a lot less mousing and loading of pages in the heat of it. I do the same for every mode, MSL, DGFT, NAV. I like to set the A/A modes with TGP as the second page on Left, just a quick DMS-left and TGP is looking right at whatever I've got locked on the FCR, for example. All of this is done before I taxi. I know that doesn't exactly address A/G mode workflow to put bombs on target, but having the MFD's fully prepared for the A/G workflow, and switching between them with a quick DMS L/R, makes it feel a lot simpler. To me, anyways.
-
I've logged hundreds of DCS Viper hours, and I do believe in my heart and soul that in 2.9 she flies better and retains energy a smidge better at higher AoA and altitudes. Just flies gooder. Me shoot amraam
-
My favorite part of the video is when Jester complains about flying too low, and the pilot ejects him. lol
-
Back in the old days with a 5400 rpm HDD, I was able to launch the sim and then prepare dinner and feed it to my kids before the menu screen came up. It was excellent for sim/life balance. Then it got faster...wayyyy faster especially with M2 Nvme, until it was all I could do to microwave hot dogs and shove them at the kids before the menu was ready and I was called to action. Recently, I've noticed that load times are inexplicably increasing every time I launch the sim, even to the wait of 5400 rpm HDDs. Thank you so much. Today I double-clicked DCS, and then I made -- from scratch -- a Bolognese sauce with charred garlic cloves, served it, and did the dishes all before the sim was ready at the menu screen, perfectly right on time. Please make these loading times skyrocket, so I can get more things done.
-
correct as is Yaw and Pitch inertia values are Reversed.
Fuggzy replied to FusRoPotato's topic in Bugs and Problems
I watched Thunderbird Falcons fly knife edge passes a good 1/3 of the runway at multiple airshows as a kid. Is this the Mandela Effect? Edit: Doubtful on mandala. Seems the Tbirds do knife edge to at least some extent. There's a table in this pdf with the High Low Flat maneuver packages, definitely includes knife edge: https://www.faa.gov/about/initiatives/airshow/media/military/Thunderbirds_Maneuvers_Package.pdf -
PRF tones will be great. Until then, my butt puckers for 15 seconds at a time. Some cultures regard this as healthy exercise, so I'm sorta ok with it.
-
Finally consistent framerates on Quest 2
Fuggzy replied to davidrbarnette's topic in Virtual Reality
Just got a question that prompted me to clarify something with my settings. They are my "gold" settings for best performance in Multiplayer in big pubs like Growling. I can enable most everything and go sliders full right in SP, and only if the mission has a reasonably smallish number of units and chaos. For me, performance > eye candy every day of the week, so I knock off the frills and slide left on the resolution sliders and MP runs fast and smooth as I've ever seen it go for me. -
Finally consistent framerates on Quest 2
Fuggzy replied to davidrbarnette's topic in Virtual Reality
edit: I don't know why it chopped out all of my text/explanations. Whatever, here are my golden settings EDIT: I have since changed the Oculus graphics preference immediately above to 4704x2384 (1.4x). Much more performance headroom, slight loss in image quality. Works a lot better in MP. -
Mike Force Team started following Fuggzy
-
Finally consistent framerates on Quest 2
Fuggzy replied to davidrbarnette's topic in Virtual Reality
I retract my blame of shadows. They are CPU-expensive, though, and if one is riding the edge of CPU-bound shadows will do it in. I ran metrics/tests and found that while things hummed along well for the most part, the CPU headroom was always pretty low, like 8% (this is in OXR Toolkit) while GPU has 35-40%. When distant objects came into view range, I'd get chop and the red CPU bound warning flashing. In particular, those oil towers in Mi24-P / Instant Action / Caucasus / Weapons Range are a beyatch. Not to mention that I'm purposely testing with rotorcraft too. Adding shadows at any point or any level made the whole thing into chop suey. My CPU is a beast, it shouldn't be lagging, I was perplexed. I dug through the BIOS settings thinking I needed to turn off one or more of the Intel CPU management features -- but I found to my surprise that CPU Power management was entirely disabled, and thus my CPU was never leaving its base clock speed of 3.0Ghz. I enabled it, ran some benchmarks and now the CPU would run 4.5Ghz. Launched back into DCS and now have a completely awesome experience in VR, shadows on Medium like I like em. I can also run missions from the P47D Wolfpack campaign that I never could before, so many units. I guess the moral of the story is take good measurements and figure out if it's the graphics side or the app/cpu side that is not keeping up. And of course, make sure there's nothing wrong with the system to begin with like in my case. -
AH-64D IHADSS lines thickness edit
Fuggzy replied to nachomaga's topic in Utility/Program Mods for DCS World
Thank you!! It moves down and shrinks just enough to be where I had in mind. -
Finally consistent framerates on Quest 2
Fuggzy replied to davidrbarnette's topic in Virtual Reality
Both are off, but I haven't tried terrain shadows on in a while. Will do that, I'm curious -
Finally consistent framerates on Quest 2
Fuggzy replied to davidrbarnette's topic in Virtual Reality
Thanks for bumping this! I tried it last night and it made a huge difference. I could never get ASW at 45Hz to work right... lots of ghosting as it failed to keep up. But ASW 30Hz worked great at Oculus 72Hz. I capped the card at 45 frames like you said, set OTT to ASW 45Hz, switched Oculus to 90Hz, slider maxed --- DAAAAAAAANG it freaking works. Smooth as silk at 45 frames with ASW working perfectly -- in fact I've never seen zero ghosting before, it's amazing. GPU hums along with plenty of headroom on metrics. thank you thank you thank you @13sq*Axe Now if only shadows worked. I was really hoping that now they would work, but nope. They destroy everything, 22fps and choppy as hell.