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- Birthday May 25
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So I finished up the campaign and here is my full review on it. Keep in mind this review may contain spoilers. M01: What a start to the campaign. If you have previously played the Operation Cerberus North, you'll instantly feel the change in atmosphere, H4 is a very very small air base with lack of pretty much everything. Even though it only effects your virtual pilot, you still feel the poor conditions. Back in OP: Cerberus North, we had the best scenery, our base, İncirlik, was located inside of a big city, Adana, and we encountered civilization for not to feel alone, this isn't the case with H4. You can argue that base do not matter that much since we don't actually live in it but thing doesn't differ after you take off, it's miles and miles of nothing. Don't get me wrong, none of this is a bad thing for campaign. Apparently Chill was also aware of this and supported it with dialogues. Enough on scenery. Well the mission was available as demo so nothing much more to say about it. Solid start as I told. It was full of dialogue and briefing material was enough for me to understand the task. I really don't know what else could be added to make it better so, I'd say it's 10/10! M02: After a great start in a safe environment, things get heated quickly. Our small fleet had planned an entrance mission and it's time to put some effort to open up a corridor. Mission goes as planned, no need to stress about it too much if you pay attention to briefing. But still that unexpected KS-19 hit was a reminder that things can escalate very very quickly and it feels like it's going to be! I'd say it's a solid 9/10 M03: We start to deal with TOT and TOS in this mission, not a hard requirement but it's better to obey this timing windows. In this mission I started to feel like my landing gears are in danger Dialogues, briefing materials and scripting behind the scenes was amazing. Another great mission that deserves 9/10 M04: I think this was my favorite mission! It's always so sweet to work with ground. It has pop up challenges that you have to deal with in a certain time gap to make sure helicopters will be safe in a very dense high threat zone. I really love this mission, 11/10!!! M05: Very well planned mission. You feel the urge to extend a little bit more, I did exactly that and I had a SAM missile blow up right behind me, that was a very close call and a wake up call actually. You always have to remind yourself that you can get yourself killed in this kind of an area. Loved it. 8/10 M06: One thing. How did you managed to convert F/A-18Cs into Growlers?! Outstanding. Great flow in mission 8/10 M07: Everybody loves low level! Cool mission to enjoy, that "wait" was tense ngl, 8/10 M08: From the briefing PDF, I felt like things were not going to turn out well for us. But still, living that intense moments is a different thing and a proof that you can only prepare yourself until the first contact, rest of it is just a chaos. Good to see old friends and İncirlik! You instantly feel the campaign is going to hit it's peak after this one, great mission overall, 9/10 for mission but for the OP:CN fan service, I'm going to give it a 10/10 M09: So at this point, irl I had to take my time due to multiple stuff going on my job etc. so I had prepared myself a lot about that rescue. With each day passing away from the cockpit my expectations went even higher. So glad that Chill was there to deliver what I asked for. After the first rescue I had a half smile on my face, it turned to a full smile with the surprise of the second pilot showing up at last second! Great story writing. 9/10 M10: Everybody loves B-1s! You feel like things about to get serios, dense air space and even denser SAM sites to deal with. Amazing briefings makes all the difference at this point. 8/10 M11: Only mission that I didn't liked as much as others in the whole campaign. First of all I thing penetrator JDAM's would be better in this kind of a scenario. But that's alright, the problem is the MiG's chasing us. I don't understand why I have to wait until they fire a perfect rear aspect aam in such close distance. Anyways I've written about it in Discord server so I'm skipping it. 5/10 M12: Such an amazing ending to the campaign. I was expecting to see more B-1s or B-52s but this is still fine by me. TBC writing at the end of epilogue hyped me so much I already can't wait for it. 9/10 Alright for the Last Out, I'd say please let's go back to İncirlik. I know we are moving to some elsewhere so İncirlik would be so nice to take as a base. Other than that I'd really love more dialogues and filler missions that we'll take off with very light loadout, such as no AAM and 2x Mk82, take it like an ordinary routine CAP mission, that we'll discuss what's happening on our lore, nothing too serios, and even eventless filler missions would be soooooo nice to have. Overall I really liked the effort man, hope to catch you in Last Out! null
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If you are familiar with any of the Ground Pounder's campaigns, you'll already have huge expectations. That was the case for me as well, I've played Operation Cerberus North last year and from that moment, way I look at DCS and military aviation overall has changed drastically. First of all, you have to expect this campaign strikes for realism at it's best, you have to invest some time to it. You have to look up for briefing document or read it before jumping into the cockpit otherwise you may find things happen too quickly. Don't get me wrong, briefings do not hold you hands but it gives you an idea about what you may encounter in skies, just like in real deal. You have to know F-16 well enough, F-16 is a very capable aircraft in experienced hands, if you know what you can but more importantly what you can not do, you won't have many issues. And lastly, I see some people complaining about flight times, well, it's a solid realistic campaign. Enjoy your cockpit view The dynamic environment is just too good for DCS World. You'll actually feel like you are a part of something way bigger than your single airframe. This was also the case in Operation Cerberus North, which I highly recommend as well, you can not just load your aircraft with whatever loadout you want and go do whatever you want and return whenever you want in military, there is always a mission that needs 'you' and 'your' aircraft. Optional chat is a thing you really don't ever listen to buy I highly recommend. It makes the whole experience better by making you feel you are not flying with dummy dumb AI These are the only things I can say without giving any spoilers. But believe me, I can literally write anything as a positive for this campaign. Only thing I'd ask is probably better liveries, I actually changed the default livery to this livery made by "lee1hy" edited it a bit and add Forrest's name etc. But still, very very tiny thing, me trying too hard to find something to write as "can be improved" Thank you Chill. Already looking for your new campaigns and I am already sad that this one will be finished one day
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Military Assets for DCS by Currenthill
vitae replied to currenthill's topic in Static/AI Mods for DCS World
How can I reach to you, can you pass me your Discord ID via DM? -
Military Assets for DCS by Currenthill
vitae replied to currenthill's topic in Static/AI Mods for DCS World
Hey, I love your assets, I wanted to give a suggestion, would it be possible for you to make Istanbul Class frigates?