I agree with the above, DC should be more than just a line on the map, where units of the two sides will butt heads on both sides. We need some kind of "semantic" content, especially important goals that will help in global victory. I really liked the idea of the possibility of striking at political targets, which could suspend the actions of enemy troops for a while. As well as attacks on fuel depots, the destruction of which will suspend the enemy. It would be cool to see missions for transport helicopters, such as a mass landing, as in CoD:MW 2007, or transportation and evacuation of saboteurs behind enemy lines, as in Pripyat) So that you don't just move the cargo back and forth.
It will be great if in some operations the player is given the choice "Whether he wants to strike an important target, or cover for the AI group that will do it."
In general, I want the functionality to be extensive and difficult, for the sake of this I would wait another 5 years