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Typhonus2

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  1. I'm not aware of this taxi bug. Can you explain it to me, or reference where I can find out more about it?
  2. Any update on this? It continues as of last night. In further exploration, hot start from parking will work correctly, but neither ground nor runway do. (The command response error I noted above was user error on radio frequencies between one map and another.) It still affects Kiowa, Mi-24, Ka-50, etc. but not the Apache. I see nothing in the emergency hotfix this morning which mentions it.
  3. I'm always in awe of your in-depth knowledge about these Soviet/Russian systems. Assuming you have no secret inside source, do you have a recommendation as to the better of the Mig-29 manuals available on Amazon? Or is there a better source elsewhere?

    1. AeriaGloria

      AeriaGloria

      Well, in terms of English stuff you can buy not really. On Amazon both are valuable, the NATO GAF manual has 500 pages of systems info and graphs. The Alan Wise manual is a not very good translation but actually has a lot of information about combat systems like radar and IRST and weapons deployment 

    2. Typhonus2

      Typhonus2

      Thanks. Sadly, until my Russian moves beyond adding "ski" to the end of various English words, I'll have to make do.

  4. I can find no difference in how this acts compared to pre-patch. When you climb slightly above 10,000 ft, Jester begins screaming about lost cabin pressure. Happens every time as far as I can tell. I don't understand how this can be called "fixed"?
  5. Ok, here you go. Kiowa wingman is set to Ace, takeoff from runway. I take off, he just sits there. I ask to rejoin, nothing happens. I fly around a bit, same deal. He never takes off. This is happening with every helo I try EXCEPT the Apache, which works normally. If you try different starting scenarios, it behaves differently. For example, hot start from parking has him take off, but refuse to respond to any commands or do anything but follow you. Hot start from ground had him spawn INSIDE me on the runway, where we say locked together, and I couldn't take off at all. Anyway, hope this helps. Helicopter Wingman Bug.trk
  6. Didn't know how to post this, so I stuck it here, even though this module seems to be the only one unaffected. With all other helicopters I tested (Kiowa, Hind, Ka-50, and CH-47) your AI wingman will no longer take off. They just sit on the runway, uncommunicative and unmoving. I tried on multiple maps, with multiple numbers of wingmen. I tried reducing their weight by removing stores. I tried calling for rejoin after my own takeoff. Nothing worked. The Apache seems to work fine. None of the others I own will take off now. This is all from a hot start on the runway. I had no time to experiment with anything from the ramp. I decided to post it here since you've clearly made some changes to the ground and takeoff AI in this patch specifically for the Apache, and I suspect it may be why it's immune. Fixed-wing aircraft also seem to be unaffected. Hopefully, this will get to the right people, or others can test it and see if they get different results.
  7. I have indeed done something similar to this, and thus resolved the issue for myself. But, call me crazy, I'm one of those guys who think that a complete manual should be released to people who spent good money on the project within, oh, I don't know, four years or so of when it's promised?
  8. Yeah, although an updated table would still be nice. I prefer to set target size while enroute, often before the target is visible on radar.
  9. Thanks. Will do.
  10. Thanks. Although, honestly, this might be harder if you only have one ship, or ships that are all of the same size. Still, it's better than nothing. I've also gone back into the original, incorrect, PDF and changed it based on the <30,000 or >60,0000 RCS rule I found elsewhere. I tested, and at exactly 60,000 both large and medium settings seemed to work.
  11. Do we have any source of an accurate target size table then?
  12. Yeah, it's happening cold start, hot start, in air, etc. Is there any kind of keybind that can repressurize or something?
  13. I'm afraid the patch did nothing to stop the constant "we've lost cabin pressure" calls from Jester. I've yet to figure out if there's some keybind that is causing or can fix it. Any ideas?
  14. I too am having problems with Jester announcing cabin pressure loss after an air start. If you go to the WSO seat, and check the pressure on the rear left side panels, the pressure has leaked away. I've had some luck binding the pressure seal and other keys and reversing it. But other times he'll announce it and there is no loss of pressure. I suspect a bug. And it only seems to happen on air starts.
  15. Thanks! I'm spending a lot of time with the Viggen in the newish Kola map and this will make it easier.
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