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Typhonus2

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  1. I have indeed done something similar to this, and thus resolved the issue for myself. But, call me crazy, I'm one of those guys who think that a complete manual should be released to people who spent good money on the project within, oh, I don't know, four years or so of when it's promised?
  2. Yeah, although an updated table would still be nice. I prefer to set target size while enroute, often before the target is visible on radar.
  3. Thanks. Will do.
  4. Thanks. Although, honestly, this might be harder if you only have one ship, or ships that are all of the same size. Still, it's better than nothing. I've also gone back into the original, incorrect, PDF and changed it based on the <30,000 or >60,0000 RCS rule I found elsewhere. I tested, and at exactly 60,000 both large and medium settings seemed to work.
  5. Do we have any source of an accurate target size table then?
  6. Yeah, it's happening cold start, hot start, in air, etc. Is there any kind of keybind that can repressurize or something?
  7. I'm afraid the patch did nothing to stop the constant "we've lost cabin pressure" calls from Jester. I've yet to figure out if there's some keybind that is causing or can fix it. Any ideas?
  8. I too am having problems with Jester announcing cabin pressure loss after an air start. If you go to the WSO seat, and check the pressure on the rear left side panels, the pressure has leaked away. I've had some luck binding the pressure seal and other keys and reversing it. But other times he'll announce it and there is no loss of pressure. I suspect a bug. And it only seems to happen on air starts.
  9. Thanks! I'm spending a lot of time with the Viggen in the newish Kola map and this will make it easier.
  10. I read that section, and will give this a try. But I'll note that the manual piece to which you referred me, in its third recommended method, seems to detail a much more complex version of this math than you note here. Still, it's worth a shot. Thanks!
  11. To be honest, I'm unfamiliar with this technique. The number has always been provided right on the flight plan in my kneeboard, which I assume the developers thought was a realistic way for the pilot to get that information. I know that I can tell the waypoint's altitude from the map. How do I get the QNH, as many missions seemingly don't have missions. Also, is QNH universal in the whole map? Would it be the same everywhere? Or do I need to know QNH over the target - which, again, how would I get this?
  12. So, can we expect to see this fixed ASAP? Since the target QFE is listed on the kneepad, and not readily available elsewhere to my knowledge, it renders the module largely unplayable. Most of the weapons require QFE to properly target ground objects. Am I missing something?
  13. We're all getting this, right?
  14. I'm having the same thing. Flying the exact same mission repeatedly. AI will attack with iron bombs. Will not with HOBO, not matter what settings I use.
  15. The aircraft does seem to have a damage model. I've been shot down, blown up, smashed into things, etc. The helicopter has exploded, bullet holes and missing pieces have appeared, etc. I don't know if parts have lost functionality. But there's definitely some damage modeling there.
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