Posted this on another Simhq thread, but I thought that the devs should see it too...
Like most I've found many of the things to be very pleasing. However, after importing the rest of the objects in from 1.02 and playing a couple of missions, I still see many anoying features and bugs that has always plagued the Flanker series...
1. That bug with the autopilot has got to be the most annoying thing in flight sims ever. i'm talking about the one where if you disengage the AP when in NAV mode, and you are not level, the aircraft will become unstable and have a tendency to follow that last attitude. I am amazed its been there since Flanker 2.00 and still hasn't been fixed.
2. GAI-what's the deal here? Do they take off once somebody from the other side does, or once they are detected? Pretty useless the way its coded now I think...
3. Russian cockpit warnings in western birds-the other annoying thing (think BEEP_BEEP_BEEP) that has always ruined my F-15 experience. Guys, it's not so hard to get ahold of the proper sounds and stick them in there!;-)
4. Trim and wobbly behaviour...SOmetimes it's there, other times it isn't. My constant reaction has always been "I don't get it", and unfortunately I still don't. What forces the F-15 into a sudden, radical pitch up or down tendency beats me...
In any case, most of the things aren't bugs or missng features from the new version, rather, they are things that never got adressed.
I DO love those FMs though...The F-15 and Su-33 stick feeling is now fantastic!
Some other minor things I'd like to see adressed...:
-Contrails-I mean really, in a sim of this caliber, how can you have what looks like a two-frame animated gif as your contrails?
-Missile launch plumes and smoke effects. The flash of some AA missiles when launching was a good adition. This effect should be much more prevalent in SAM launches, and be accompanied by a large cloud of smoke left on the ground by the firing motor.
-Smoke thickness and visibility could also be improved.
-On that note, I think that smokeless missiles like the AMRAAM should leave a contrail when above the contrail altitude.