-
Posts
845 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by SOLIDKREATE
-
-
2 hours ago, Mike Force Team said:
@SOLIDKREATE Once you have the manuals your ordered, perhaps you can approach heatblur or one of the popular mod creators to make the f-105.
Yeah but I have no idea how to contact them and even get a reply. I'm sure they are busy with the Eurofighter right now. I'd have to contact someone like Magnitude 3 or Grinnelli. Mag just dropped a module so their plate should be open, and they've already developed a similiar aircraft, the MiG-21BiS. Grinnelli is just about to pop with their F-100D (I am assuming), and they have experience with an American Vietnam Aircraft.
The thing about US Fighter Planes is that there are some of shared components between every manufacturer. Once you begin to understand how they operate, jumping from plane to plane becomes less of a chore. For example, with my F4U-1d, I didn't have to go through the training missions to use the "Bat Bomb". I know it's a guided weapon. I know I need a detetcion signal, and a lock, and a maximum employment range just on experience with all the other planes I have. I know the fatser and higher I am the better it will work.
Once we have a 'D' Model, making an 'F' really should not be an issue other than performance and aerodynamics. The back seat is literally the front seat with less equipment (correct me if I am wrong). Now the the 'Gift Horse', which is the 'G' model, and probabaly the most sought after in this thread will be challenging. I have yet to come across any supporting documention on how any of the ECM or EW systems worked. I do not own the module but I think HB did a bang up job on their AN/APR-25 (I saw it on YouTube).
Also their are no flying examples. The only well intact 'G' I know of is in the Smithstonian. And like Joe said in his interview (Grinnelli), getting a museum to let you crawl all over their priceless artifcraft is tough. They also have a 'D' model as well. Even using scafolding and 'soft gauges' (photogrametry) might be a tough sell to them. I'm only speculating though. I really wish I knew how to code in .LUA and model in Blender, I'd be well on my way building a MOD for us. I'm sure I can learn it. If I can use SolidWorks (hobbyist), CREO (professionally), and CATIA V5 (professionally; I can do that.
-
3 hours ago, Blaze1 said:
$800!!! For what!
-
4 hours ago, Fredders said:
Wish we had PDFs of this, what a find!
I paid money for this and will not upload it. I have more stuff that is not included in my download. What I have compiled was free and publicly available. I am about to order two more books that are $400 and $800 soon. I dont care about the free stuff. I am sure someone here is trying to sell all of that right now (to the illinformed), LOL.
-
1
-
-
BETA SKIN RELEASED
-
2
-
-
19th FS, 3rd FW
Elmendorf AFB, Alaska, 2004
SKINPACK, v1.0, 01JUL2025DOWNLOAD: https://drive.google.com/file/d/1TZkOYmDDXlqvxfcj7afIWW307iwP-qds/view?usp=sharing
-
1
-
1
-
-
11 minutes ago, silverdevil said:
hello
below is just a compilation of the APP stages. you can see all the times.
my guess for the delay is your AV software is scanning all these items causing delays.
I dont have any AV. I did a fresh install of Windows, that seemed to fix it.
-
Disregard that post above. That is me from my old account, LOL.
-
This has been happening since the last update for me. If I use the outside view camera to view the skin I just made for mistsakes, it stutters when rotating around. This game itseld is taking a lkarge amount of time to even boot up too. It even takes forever to shut down.
-
Hello,
As of the last update I have been experiencing unusually long load times launching DCS.
- Click the icon in the taskbar.
- Usually one or two min go by before DCS will boot up.
- Once it does, it take a while for it to log me in.
- When I open the mission editor on a mission that I have saved, it takes an unusually long time to load.
- Closing the game just hangs and hangs, then crashes out.
This is on a fresh installation. GPU drivers are up to date. BIOS has been flashed as of yetserday. This happens both in regular DCS and in the MT version.
-
36th FW, 53rd TFS
1970's BITBURG AB, GERMANYDOWNLOAD: https://drive.google.com/file/d/1FXUi9835YZQBVyUORLr2PWkcVqzxSYeL/view?usp=sharing
-
1
-
-
Just now, EricJ said:
To be honest with you do you man, as I only did those two skins I did, the one to help streakeagle out and the What If one, but I don't plan on doing a lot of F-15 skins in the future, more or less I haven't a clue what I'm going to do next, and probably won't be (though I do have a What If on the mind, but not anything historical) an F-15, so go right ahead man.
Roger Dodger, will do @NRG-Vampire
-
2
-
-
16 hours ago, NRG-Vampire said:
Thank You
ps. Are you planning to make the red-tail 22nd Stingers package too ?I dont want to step on Eric unless he is okay with it? @EricJ
I have also been commissioned to make the early 2000's 19th and 12th FS of Elemndorf Alaska.
-
15 hours ago, Mach3DS said:
You need to change the color space to CYMK then back to RGB. This will fix the problem. It's been known for years.
THANK YOU!!!!!
-
Looking good man, I cannot wait for it!
-
Hello,
I'd like to report a bug with the 'F16_bl50_Main_2_Template'. The color profile is corrupted. No matter which one you select, the colors remain washed out.
If you look at the swatches, the gray I have selected is gunship grey. The swatches along the top where you see blue or ornage, those are supposed to be FS595 Insignia Blue and Insignia Red. The rest of the templates from the ED site are okay. It's just this part of the folder.
F16_bl50_Main_2_Template
-
On 6/23/2025 at 7:24 AM, NRG-Vampire said:
Looks like 79-0058 got a different bottom texture with ambient occlusion layer. Accidental or intentional ?
ThanksUPDATE TO AF79-058 RELEASED
(SEE POST #1)-
1
-
-
I just mashed buttons until it worked like the monkey that I am
BAT BOMB = So, easy to use. One dot - two dots - lock dot - boom -Dr. Suess
-
1
-
-
Looks like I'll be making my 53rd TFS and 525th TFS skin pack all over again
-
1
-
-
v1.1 RELEASED
UPDATES:
- Corrected the 'Patch' .dds file with the correct unit patch and pilot name patch.
-
1
-
"Whoopsies" (What my Daughter says), I forgot to update the pilot. I will do that later tonight. Im leaving soon to watch '28 Years Later'.
-
1
-
-
Combat range gets em. Although the F4 spanks my beloved 105 in every category, we can 'do it' longer
-
On 6/9/2025 at 11:00 AM, MAESTR0 said:
Hi
We are currently actively working on Cold War Germany phase 2 and decided to find out your wishes in order to find original objects/locations that we can additionally include in the list and without which it is impossible to release phase 2.
Your wishes for phase 1 were very valuable, hints from local residents, guys who served in the service were very informative. Based on them, we adjusted the list: airfields, hangar types and much more were added.
The goal of this topic: to find objects that are most important for the map: they played a significant role in the Cold War, it can be a landmark for navigation (antennas, towers, etc.), quarries without which the territory does not look like itself, a warehouse or a base. Or maybe some landmark without which the city loses its appearance? The idea with the city of Mannheim and “Kalimandscharo” seemed interesting to us.
If you previously wrote wishes, you can duplicate the link to the topic.
Let me remind you that we are looking at the entire Wishlist section, and in this topic we want to collect what you think is necessary to release Phase 2, and based on the responses and likes we will determine what to do first.Oh I have these murals from Bitburg AB. I assume these on the barracks behind the ATC Tower? Kind of s small detail but I think you could use them.
-
4
-
-
-
IMO. I think the entire RAZBAM thread under Third Party Developers should be removed. They removed VEAO when the Hawk died. Also they still have the Hawk in their products page which is very strange. If we can't buy anything from them, why showcase it? I have zero hope this will ever get resolved. I hope that I am wrong. I really feel for all the people right now who have a countdown to extiction of their modules.
19 minutes ago, Gunnar81 said:I think the only option is resolution. If it doesn't go that way, ED isn't going to pick up modules from another coder and take off running with them. They would most likely need to rebuild from scratch, which is probably a road they've considered. Hence why maybe the F-15C is being developed, to get the skeleton of their own in house Eagle coding built for a future Strike Eagle if this doesn't work out.
I am hoping so, but my confidence is very low. I think a better idea would be to Make the A & C together. I'm thinking an AF75 & AF84 Block Series with at least a visual option for the Conformal Fuel Tanks for the early single seater IAF F-15's. I'm chasing rabbits it seems. So, I will leave it here =o).
[ATTN ALL DEVS] F-105D, F & G "THUD" THUNDERCHIEF ENGINEERING & PERFORMANCE DATA DUMP (upd. 2025MAY26)
in DCS Core Wish List
Posted · Edited by SOLIDKREATE
I was just thinking right now that what a journey this has been with the research. All of the teammwork in here, and look at all we have now. If I have to be conservative, I'd say I have personally spent about 1000hrs researching, chasing rabbits, scouring, you name it. My last material aquisition was from an aerospace school in Ohio. Such an odd place to find things. I am glad that I did. I will continue the hunt for every scrap.