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FlyingAlex

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Everything posted by FlyingAlex

  1. I know ED is not going to update FC3… But while there is no Full fidelity alternative for FC3 aircraft, can ED give a small update which allow us to make our virtual cockpit better on FC3?
  2. simply every mission with strike let me give you one I have just finished. Echo Charlie Echo Echo Golf Echo When I bombed the former police leader building the dialog appeared. And it appears whenever squadron destroyed any ground target.
  3. Same error dialog here. It appears everytime squadron strike target. for short we can switch the game from full screen to borderless mode so you can press enter then continue but it’s annoying dev please fix it
  4. Noticed that the fake thrust vectoring animation not working like the original mod now. Couldn’t help to fix as the FCS.lua is compiled And the plane nose wheel turn very fast while on the ground while in low speed.
  5. Then use the multiplayer version Simple! You can delete weapon.lua, remove the import from entry.lua , edit F22.lua for the pylon information as well. It should make you a single player version without new weapon. If I didn’t miss anything *Edit or you can copy the FM table and thrust table in F22A.lua from single player and replace the stock one in multiplayer version F22A.lua
  6. https://github.com/dcs-liberation/dcs_liberation/wiki/Modded-Aircraft-Support read before play would be a good habit. Remove sidewinder then you will see error of AIM120D. You need to tell Liberation about the new weapon in this mod before you can use it. Or, you can use multiplayer version then all would be fine.
  7. it’s not the sidewinder, all new weapon from this mod would lead you to error. Don’t use the binary from Liberation, download the source from GitHub and build it yourself. Generate the pydcs file of F22A again and do some little coding then you would be able to fly this mod in Liberation Easy to do with the instruction from Liberation GitHub wiki. Beware normally the raptor would dominate the sky in Liberation. I put the Felon mod in liberation as well but it simply cannot match the level of this mod.
  8. Thanks for keep updating this brilliant mod!
  9. I tested with the updated value. Seems it affected the performance a little bit. Supercruise without afterburner seems very hard to do now. It can only keep around 1 Mach at 30k feets attitude without external load.
  10. Yes Sir I think so. I had decompiled original F22.lua as well and found those value are the same with yours previous version! Good update to stick with actual value we know. For the radar problem yes I think it’s FC3 F15 limitation. If the Raptor flys close enough to the bandit it can recognise the bandit. Maybe F15 have a setting that the radar need to be in a certain distance to clarity what the hell it is locking and the F22 radar setting is too powerful so we always lock on a “Unknown” target, which flying in F15 doesn’t have this problem as we usually see target within the “range of clarify” No problem for RWR, got ur mod working like charm. As we see the SU57 mod have thrust vectoring now, do you think it’s possible to port it to F22 as EFM? Thanks for your great works! *EDIT* Wing area need update as well!
  11. @Nightstorm Sorry wanna ask a silly question I found you put the aircraft specifications (wingspan, wing area, length, height, etc…) slightly different with the data from Wiki (which I saw you commented out) in F-22.Lua What’s the intention of it? Is there a new data source which is more accurate or just an adjust for the performance side?
  12. Great work! Big big thanks Cubanace! Now hope Grinnelli would release his F22 thrust vectoring mod so we can have gen5 thrust vectoring fight in DCS
  13. Great works Nightstorm! New to DCS and your mod with grinnelli mod is the reason I got FC3 along with other “full model” Something I notice, when I try to use Radar locking on someone, it always shows “UKN” instead of classifying the aircraft. When I launch a AIM-120D, it’s great missile which probably overpowered compare to all A2A missile in DCS. But the pitbull time is not showing right on my HUD. Mostly the target was splashed when the timer shows T50 has still ~50s counting down. Good to know if it can be resolved!
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