

Cliffhanger31
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Piper L-4A "Grasshopper" (J3 Cub)
Cliffhanger31 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
You are correct. There’s a switch panel in the cockpit for for arming each tube, which is fully implemented. I just fired all 6 at once in the video so I would actually hit something -
Piper L-4A "Grasshopper" (J3 Cub)
Cliffhanger31 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
It's functionally complete. I'm pretty much just finishing some textures, playing with the sounds, and fixing bugs that have cropped up over time. Right now, the biggest barrier to release is that I decided to re-architect my flight model codebase for the third time. It won't have any effect on the aircraft itself other than hopefully making the code run a little faster, but it should make it much easier to create other aircraft in the future. -
Piper L-4A "Grasshopper" (J3 Cub)
Cliffhanger31 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
And here's a stall and spin from the cockpit spin.mp4 -
Piper L-4A "Grasshopper" (J3 Cub)
Cliffhanger31 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
Here's a stall, the green boxes are all of the aerodynamic components of the flight model. stall.mp4 -
Piper L-4A "Grasshopper" (J3 Cub)
Cliffhanger31 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
Thanks everybody for the kind words! Here is a clip of the rockets in action. Apologies for the low res, my laptop can't handle any higher graphics settings. rockets.mp4- 22 replies
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Hey everyone I've been working on a full-fidelity Piper Cub mod, specifically the WWII L-4A variant, for quite some time. Now that it's getting close to completion, I figured it was time to share it with you all. I started this project because I wanted to learn about aircraft physics and flight modeling, so I chose the simplest aircraft that came to mind, thinking I would just write the EFM and use a free 3D model as a stand-in. Eventually, I got tired of looking at ugly models and decided I wanted to take a stab at 3D art, so I ended up creating a 3D model, textures, and animations to go along with the EFM. Currently, the Cub mod features a fully custom EFM that uses a blade-element theory approach to model aerodynamics. This method divides the aircraft's wings, tail, fuselage, propellers, and other surfaces into multiple components and calculates the lift and drag forces acting on each aerodynamic component. These forces are then summed up to produce the total force acting on the aircraft every frame. This approach is really cool because of its simplicity and how it naturally captures complex flight dynamics that occur at high angles of attack, such as spins or snap rolls, without relying on large datasets stored in lookup tables. The EFM also includes a realistic simulation of the Continental A-65 engine and propeller, including effects like p-factor, gyroscopic precession, and propwash. While my primary focus has been on the flight model, I've also taken some time to make sure the model looks decent and is realistic to the L-4A. I chose this particular variant so it can be used in various WWII scenarios, whether early or late in the war, and it will have skins appropriate for the ETO, PTO, and MTO. Additionally, I've included some M1A1 Bazookas, so it has at least a bit of firepower, and we can recreate the exploits of Bazooka Charlie. Some parts of the 3D model are still WIP, but here are some pics of the current state of the Cub.
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I’ll always rep for a new airfield. Northolt would be great!
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Great work @DD_Fenrir! I agree that all 75 is likely not possible for several reasons. However in my opinion adding the airfields of the 2nd TAF, 9th USAAF, and a few of the ADGB airfields to the map would allow for endless mission/campaign creation for a variety of different aircraft. These organizations account for the majority of air power that operated over the Normandy area in the summer of 1944. Thus, I believe they offer the best gameplay possibilities compared to airfields that would only offer novelty missions such as Airborne, Photo Recon, or transport.
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Great map Fred! I thought I would add this map of 9th USAAF bases in the Southern UK. Taken together these maps detail the locations of all the important airfields in the region during 1944.
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North Weald would be a great addition! Very historic and important.
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Couldn’t agree more @Fred901. Like Spuks mentioned, airfields are where we spend the majority of our time on the ground, and they deserve as much attention to detail as other landmarks on the map. Thanks to Fred’s excellent thread here, the burden of research is almost entirely lifted.
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Creil Airfield Has a Post-WWII NATO Era Layout
Cliffhanger31 replied to Cliffhanger31's topic in Bugs & Problems
I’m actually very impressed with Normandy 2.0, it is by far the best WWII map ever created for a flight sim. There are a few issues that need addressing, including Creil, Odiham, Poix, Amiens, and Conches, but I think these are just early access problems. The devs have shown they are willing to tweak airfields to make them correct, for example Villacoublay, Orly, and Cormellies are spectacular. -
Creil Airfield Has a Post-WWII NATO Era Layout
Cliffhanger31 replied to Cliffhanger31's topic in Bugs & Problems
Yeah maybe it’s just an early access issue and they will continue to improve the airfields moving forward. We’ll see -
Creil Airfield Has a Post-WWII NATO Era Layout
Cliffhanger31 replied to Cliffhanger31's topic in Bugs & Problems
Ahh yes I meant to say that Conches and Odiham don’t have the same number of runways, at least in the way Conches is represented in the game. Even still, Creil is the one that needs to be fixed the most because it’s not even a wartime airfield layout, the whole airfield is modeled as it looks in the present day. -
Creil Airfield Has a Post-WWII NATO Era Layout
Cliffhanger31 replied to Cliffhanger31's topic in Bugs & Problems
Yes I’ve noticed that many of the airfields are “copy-pasted”. For example Beauvais-Tille and Amiens-Glisy are the exact same airfield. Similarly, Odiham is just Conches copied and pasted into England which is really disappointing because it looks nothing like a wartime RAF base and they don’t even have the same number of runways! Poix is also exactly the same as Evreux. I hope they can bring all of these airfields up to the same standards as Villacoublay and Cormellies which are both excellent representations of the real airfields during the war.