SuperKermit
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About SuperKermit
- Currently Viewing Forum: DCS: Mirage F1
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Flight Simulators
DCS World, X-Plane
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Location
Germany
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Interests
Aviation
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I remember back in the days when I played "WarBirds" online (must have been around 2000s) they had some scoring system that involved manoeuvring kills. While I agree that this would not be a trivial task I think it is not undoable. E.g. when two planes turn around each other for a certain time and then on one crashes, that would be a good indication for a manoeuvring kill. It might not be a 100% solution, but better than nothing.
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Very true. However, I also believe in numbers
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SuperKermit started following Alkan Corail chaff/flares pods WIP , Manouvring Kills , Bailey's F-14B VoiceAttack Profiles and 1 other
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I really would like to get manouvring kills being awarded. When an an opponent looses control and crashes in a dogfight that should count as well as a kill. It’s quite frustrating when he flies into the ground while heavy manouvring and you are just left without any credits.
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Well, I do use and love VAICOM! But as AIRIO is not accepted on the MP servers I fly, I have to revert to other options, unfortunately.
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Hey guys, please excuse if this question has been answered before, but I did not read all 8 pages of comments. I have an issue when using the radio commands, e.g. "flight". When I say "Flight, cover me" only a F4 or F1 button press is invoked without being in the radio menu, which brings me to an external view. What am I doing wrong? Many thanks in advance!
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Any updates on this topic from Aerges? 4 x AIM-9 would be really nice!
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Keep in mind that the F-15A started being implemented already in 1976 taking over the A2A role of the F-4 in US service. So why spend money on something you don’t need?
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I wonder if those 6g on left hand part of the chart are a structural or aerodynamic limitation.
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Is that behaviour supposed to be fixed now? I have experienced the same issue more than once in MP.
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I see, thx for the clarification! But the Corail pod is not a CT exclusive feature, right? It could be used by the CE/EE as well, right?
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Thx for the update! Patience is hard though What would the F1CT/CR bring functionality wise? 4 Sidewinders was only CG, right?
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Has there been any word by Aerges if they will add the Corail pod to the official module? I would love to have it in MP!
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I wonder if the red circle is correct. Doesn’t the Magic have that auto-lock feature where the seeker is scanning in a 20 or 5 degree pattern? And those 5 degrees should pretty much cover the HUD FOV.
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I am a bit confused by the functionality of the 300-600m gun range button with the different IR missiles. What I (think I have) learned: AIM-9B: no function AIM-9P, J: uncage (once a lock-on is achieved), only as long as the button is pressed AIM-9JULI: SEAM? R.550: boresight mode with reduced 5° FOV (from 20°) as long as the button is pressed R.530F IR: no clue. What does it do? Is that correct? Could anybody please elaborate on the 530F IR?
