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Everything posted by Aphrodite51503
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Esc key not working in multiplayer
Aphrodite51503 replied to boyington2's topic in Controller & Assignment Bugs - General
I am no longer having this problem As I did some research I realized I had downloaded key mapping for my joystick from someone else That person had the zoom function on the UI layer calibrated to an axis I removed that entirely Now the escape key works is it supposed to so does everything else Probably you have the same key coordinated also -
Airboss station doesn't allow us to pilot the plane
Aphrodite51503 replied to Aphrodite51503's topic in General Bugs
No I don't agree that it's handy at all to turn the carrier from Airboss station And the reality is that's not the way it works on a ship anyway Airbus doesn't have any control over the course of the ship That's mostly determined in CIC by direction and speed the wind is blowing And also the ship's mission and it's intended point of movement or PIM It actually has nothing to do with the air boss I suggest planning the mission so you don't have to worry about it -
I have noticed when you click off an Airbus station or LSO station We can't do anything else but those those stations Problem being is that there's nothing you can do there except for turn on the lights or turn the ship So maybe you can just make it a passing situation where you just click in turn on the lights and go back to pilot the aircraft So it doesn't need to be a whole formal thing to click into the Airbus or click into the LSO And not be able to do anything else Just a little something to think about
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The super Carrier landing lights are way too dim Wecan't see them I know you endeavor to try and make the game as realistic as possible and probably for real pilot out at sea they can't see them either But almost none of us are real carrier pilots We need brighter lighting so we can see the flight deck So I don't know maybe you could just put like a dimmer switch on the control panel we can make the lights as bright as we want Speaking of that at the Airboss station I have noticed that when you click off on Airboss We can't do anything else like pilot the aircraft So I would like you to just make a click for the air boss but it doesn't stop us from doing other things Because they're a bus station really isn't that big of a deal Can't do anything except for control heading and turn on lights So maybe just the passing thing that you can just click into the airboss turn on the lights and turn the ship and then go back to piloting the aircraft Being there boss doesn't need to be a whole formal thing cuz there's nothing to do there Just a couple thought to make the game better
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Esc key not working in multiplayer
Aphrodite51503 replied to boyington2's topic in Controller & Assignment Bugs - General
Having problem with escape key not ending mission It happens when I am after the update when the super carrier is in the game If I don't use the super carrier the escape key will work So I think it has something to do with the views from flight operations Somehow blocking the escape key from working as expected Having problem with escape key not ending mission It happens when I am after the update when the super carrier is in the game If I don't use the super carrier the escape key will work So I think it has something to do with the views from flight operations Somehow blocking the escape key from working as expected Having problem with escape key not ending mission It happens when I am after the update when the super carrier is in the game If I don't use the super carrier the escape key will work So I think it has something to do with the views from flight operations -
This is not accurate Turns out the aircraft do land on the deck sorry The accuracy of the statement turns out to be that I was using a mission from an older version of DCs world 2.9 point something And what winds up happening is that mission is not performing as it should be in 2.9.6 And it's causing the aircraft not to land amongst other things It's after lots of testing and trying to figure if I can get around that without changing that mission I pretty much have to copy that mission onto a new mission in 2.9.6 to make it all work I don't really want to but that's the way it is
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HELP - Advanced Waypoint Action Problem!
Aphrodite51503 replied to ezesalazar's topic in Mission Editor
I'm having this problem right now also I have actually used the danceway points in 2.9 and they work and I think sometime in the last few days they've stopped working they just turned gray and nothing happens -
I'm not seeing a visual from The landing system on a super carrier I am also tremendously surprised that the inaccuracies of the SM2 missiles I guess it's because I am somebody who is actually fired us into missiles on it test range but I know that they're highly accurate so I'm not really sure why they're not so accurate in this game And also I know the flight profile of the sm2 missiles are all so wrong Flight profile is actually very simple for the sm2 missile Replies out the launcher to about 80,000 ft it tips over on the side and goes to its Target and then it dives on it's Target So if you could fix those two problems with the sm2 missile that would be great Thank you
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I don't need a map I just want to go back to the water that was in version 2.5.6 The ocean is much much much much better in that person than the other latest versions
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So anyway I downloaded version 2.5.6 The very very very first thing that I noticed was at the seas were much much more realistic than they are 2.7 or 2.8 I am wondering if we can go back to the Sea state in 2.5.6 I don't know what happened that we lost it but we really need to get back there Since you already did it once that should not be very hard to do I would think Maybe I can do it just tell me where to start
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All of my airplanes go to the hanger
Aphrodite51503 replied to Aphrodite51503's topic in DCS: Supercarrier
Also I have tried to park stuff on the elevator and the AI airplanes come in they land they turn around they just run right into it and crash them all So also I would like to make more parking spaces available on the flight deck for AI aircraft and make it so they don't run into stuff on the flight deck I think that used to function in 2.7 -
Right now when I fly the aircraft onto the flight deck I fly about 40 AI aircraft on there They all go to the elevator and wind up in the hangar Bay The problem with that is obvious that there's not enough space in a hanger before that many aircraft number one But my desire is to turn the aircraft carrier back into the wind and relaunch some of them I can't do that because AI moved all the aircraft into the hangar Bay I I would be happy just to say that the hangar Bay is at capacity I don't know 15 or 20 airplanes CCan't can't hold anymore So the rest of the planes have to stay on the deck Seems like a simple usable solution at least to my problem
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I'm trying to fly a mission that I'm loading about 40 airplane from a land base onto the carrier because I want to live the carrier around and come back into the wind and then launch some of them My problem has been that when the aircraft land on the aircraft carrier The carrier takes the aircraft and puts all of them into the hanger Bay So that prevents me from doing what I want to do but also the hangar Bay as we all know isn't big enough to hold that many aircraft I would like to find if anyone else is having the aircraft are all going to the hangar Bay and how they fixed that problem
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those comments are clearly of no importance to anyone
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thank you i just set upi the numbers onmy keyboard i had to remove two options but i have those in my throttle anyway
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i created this mission its not perfected yet this mission is planes takeof from base and fly out to carrier and land then they get spotted but as we see when the carrier turns at time 0903 the planes slide around the flightdeck i think it might be easiest to fix tis problem by creating a tiedown instruction to tie the planes to the deck like they do in the navy so i thought that was artificial until the the next plane landed after the turn and crashed into the planes that had slid around the deck so its cool, but its not true i am hoping that issue can be fixed because i am a big fan of using all AI planes i appologize...i dont know if you have the rescources to manage 40 ai planes to get to time 0902 so you can see what i am speaking of but i suspect you do have the rescources also as we can see the planes are all floating above deck of carrier which is also annoying we see see alll of this after most of the planes have landed on carrier thank you for looking into this matter Luv you All Aphrodite mysupermission.miz
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I had a event tonight Ghost landing with ACLs everything is going fine About a mile from the boat it starts taking a dive towards the water about half a mile from the boat at crashes into the water However immigration proceeding the super carrier thought that the plane landed on the carrier because it gave a grade And the debriefing the grade was there and then right after that it showed that the plane crashed in the water This is something that I thought for a long time now But the game doesn't know precisely where the airplane is and that creates problems lots of problems with the autopilot the ifols system icls
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I would like to be able to use the number keys on my keyboard to type in the frequencies as opposed to what they're currently being used for Or just having the plane set up already so that the frequencies are already dialed in automatically so that we don't have to that takes up a lot of time and the planes always just kind of stray off course when you when we do that Been a real Navy planes they're already hardwired in button 1 button 2 button 3 etc
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I have x56 rhino and boy since I've had it that thing just kind of jumps around I can never keep the plane steady So I did some research and I found that x56 can't really find it center very well So the best way to deal with this is either to get a new joystick which I don't want to I don't want to pay for it I am a cheap gold digging ho But the best way to deal with it is to put a dead zone in the joystick which actually works pretty good And that will also allow you to be able to use the autopilot on the f-18c It turns out because the joystick can never find it center it's always jumping around and that prevents the autopilot from functioning Maybe I can help you
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I turned on the rain last night in 2.8 I guess what I really have to say about that is number one it just looks like a cheap effect from after effects it doesn't really function well for rain But also on a more serious note on that I spent a lot of time and see I have many stars on my Sea service ribbon It doesn't really rain like that out in the ocean much It doesn't rain in sheets like that Sometimes you can actually see the rain if it's like a hurricane Many you probably don't know that when the hurricane comes to town the US Navy goes US Navy goes to sea But even then you don't really see a lot of rain see like a heavy mist so it would be better to just generate a heavy mist than big rainfall Just might take as somebody who has actually been out to sea on a ship And also the sea state is a bit of an issue also The sea is very rarely ever as calm as it is on this game Would like to see a much more robust sea state The waves on the ocean are gently about 5 ft on a good day At about 15 knots of wind in the sea State goes up even more 5 to 8 ft Get up into 25 - 30not went and you're looking at about 15-18ft waves Make the rain a little bit more like a mist even a heavy mist is fine I make a Sea State a lot more robust than it is right now I guess so it would trigger easier & harder with the wind Just might take us someone who's actually spent 15 years at Sea on Navy ships
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I turned on the rain last night in 2.8 I guess what I really have to say about that is number one it just looks like a cheap effect from after effects it doesn't really function well for rain But also on a more serious note on that I spent a lot of time and see I have many stars on my Sea service ribbon It doesn't really rain like that out in the ocean much It doesn't rain in sheets like that Sometimes you can actually see the rain if it's like a hurricane Many you probably don't know that when the hurricane comes to town the US Navy goes US Navy goes to sea But even then you don't really see a lot of rain see like a heavy mist so it would be better to just generate a heavy mist than big rainfall Just might take as somebody who has actually been out to sea on a ship And also the sea state is a bit of an issue also The sea is very rarely ever as calm as it is on this game Would like to see a much more robust sea state The waves on the ocean are gently about 5 ft on a good day At about 15 knots of wind in the sea State goes up even more 5 to 8 ft Get up into 25 - 30not went and you're looking at about 15-18ft waves Make the rain a little bit more like a mist even a heavy mist is fine I make a Sea State a lot more robust than it is right now I guess so it would trigger easier & harder with the wind Just might take us someone who's actually spent 15 years at Sea on Navy ships
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I think I am going to have some of you assigned to a weather station about the Arctic circle
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Mission: ASW Training Course
Aphrodite51503 replied to MBot's topic in User Created Missions General
i change everything to USA and added i688 Attack sub in my game those things are very aggressive if they see a target...they are going to shoot at it and probably hit it since it still uses chinese torp and shoot 6 at a time but when they hit target it is a massive water explosion i promise your helo pilots are going to want to see that explosion