-
Posts
751 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DD_Friar
-
@Leopold I strongly suggest you check out the DML Tool box by @cfrag. If you are wanting to stretch what you can do with a mission but are unsure of coding, this utility (which is not a mod so other players do not need to download anything or install compilers etc). It is made up of copy and paste scripts / modules that open up a whole new world of functionality. I can not speak highly enough of it. get it here
-
Can they be removed from the mission editor? They are right where I want to place some units EDIT: OK just realised I can go to satellite view and they are not there.
-
Salute With many, many hours flying this great bird from the back seat, just recently I have been re-visiting really getting to grips with killing stuff from the front seat. I had an issue last night where by I had managed to slave the front tads to the PHS (which was "George"). No matter what I tried I could not get it back so that I had manual control of the camera and targeting. I tried all the AQS options but could not get can control (which was REALLY frustrating as, after a long sneaky flight through mountain valleys I had arrived at the perfect spot overlooking a SAM site undetected - in the end I had to result to going back to the back seat and getting George in the front seat to do all the work!) Can anyone advise please what I should have done to regain control of the TADS? Many thanks Friar
-
@Aphrodite51503 - Before dismissing scripts out of hand, you should check out @cfrag DML Tool Box. It has changed the way I build missions. It is a modular system that allows someone with no script knowledge what so ever to do really nice things to a mission. Its not a mod so if you build for other users they will be able to play it as well without downloading anything extra. All the scripts are copy and paste and controlled by zone parameters you place in the mission, so very simple to control. Using just a couple of modules and controlling zones I can delete the need for many many lines of default trigger logic (which often ends up very difficult to debug in my experience.)
-
May Update - Where / What is the new GD-20 Lift truck ?
DD_Friar replied to DD_Friar's topic in Mission Editor
You wonder sometimes if these new eye-candy features (unless you eventually will be actually able to offer it up to a plane and it attaches, I sadly think this will just be eye-candy that is never used) are added via code and never actually fully (single player / multiplayer) tested. -
May Update - Where / What is the new GD-20 Lift truck ?
DD_Friar replied to DD_Friar's topic in Mission Editor
Only found it when changing country to Combined Blue forces. did not show when just had usa? -
Salute Been looking for this new addition but can not locate it in either cargos or ground vehicles? Can anyone advise please?
-
@JohnW71 Salute Sir for the reply. Don't know what happened (issue with keyboard / Computer interface I suspect) but I thought I had made an edit to my original post. After having a proper look I found the required key bindings and now have a fully working spot light. regards DD_Friar
-
I have been trying to get this activated as well. I have the light control panel to On I have mapped a button to extend and retract the light, which works. I am just struggling to find how I turn it on! :) Any guidance very welcome. Salute Friar
-
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Recluse - you do not happen to have the Herc mod installed do you? This may be a total red herring but a while back i too was getting the temp save message and it only seemed to happen when someone took the Herc? I looked into it but could not understand why so gave up looking! -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I have only ever used valet to capture units spawning in, for welcome messages and to trigger ground units to show applicable to that slot, as I assumed that was its intention? and not to capture units entering the zone(I would use a unitZone for that?) Is this not a correct assumption for the valet zone? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I agree with the sentiment of your request. I had a similar experience using valet on a multiplayer mission and then I took off in a helicopter and went over other slots and started getting their messages. Could you not use a unitZone for detecting "in-air" movements? (provided we can lock valet to spawn-ins / ground only? -
Working windscreen wipers would be nice
-
Having just added the new weather / cloud setting "Light Rain 1" to a mission I can confirm as of April 2025 the wipers in the CH-47 do now indeed work.
-
It seems the older an issue is the deeper in the pile it sinks as newer and more shiny stuff gets added that needs taking care of.
-
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Penfold-88 Don't know if you are aware of this little trick but if you want to hide all the start up messages for DML you can add an empty "Message To All" for 10 seconds with the "ClearView" ticked at the end of the "do script" list. None of the loading messages will then show. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Panthir If there was a vote for your idea, I am afraid it would be a thumbs down for me. Mine, like many of my squad mates, flying time is limited. I would not want to participate on a server where if I come into land I have to wait 30 mins before I can fly again. We generally do not even bother with cold starts on our planes. Personally, I think the requirement for this feature would appeal to a tiny, tiny percentage of players. -
What is the correct name for the map please to install on our server. I just tried the command "DCS_updater.exe install GermanyColdWar_terrain" (taking the name from the tech folder) but received an error? Thank you in advance. Friar EDIT: FOUND IT IN A FILE ITS- GERMANYCW_terrain
-
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Penfold-88 Salute The beauty of using DML for troop movements is that you do not need to give them way-points, just a zone to head for. If you are generating them via the spawner module and are picking them up via helicopter (that many troops from a Huey is possible but unrealistic "just because you can does not mean you should" )you give them the parameter "orders". the "wait" prefix means that the action will not be activated until you have deployed them from the helicopter. The values for this can be wait-guard - Places the group in guard mode. It will actively look for enemies and, upon detecting them, will move towards and engage the enemies. After destroying all enemy units, the group goes back to guard mode. If given, range defines to what distance (in m) enemy ground units are detected. wait-captureAndHold - Like “attackOwnedZone”, except that the units choose the nearest enemy/neutral zone once, and then move to capture it. If the zone is captured, the units continue to move to the zone, and then remain there, switching to “guard” orders. Respects moveFormation Note - This is the mode I personally like to use and was instrumental in getting cfrag to add it as otherwise using "guard" if you have enemy zones close to each other and within the detection range the troops will keep going from one zone to the next. Be careful with this mode however, it has no range restrictions. Drop you troops off from the helicopter and they will march all the way across the map if they need to ! wait-attackZone - Move to attack the zone referenced by name in the ‘target’ attribute. The name of a Zone is the same as you entered in the “Name” field for the Trigger Zone in ME at the very top. So, to attack the zone defined above you would first enter “attackZone” as value for the “orders” attribute, and then enter “Red Two” as value for the “target” attribute. If the target zone can’t be found, the group’s orders are switched to ‘guard’ Note - I also like to use the "moveFormation" attribute as well. By default the troops will march off in a single file line. This means that when they encounter the enemy only the guy at the front of the line has line of sight and will open fire. I personally like to use "EchelonR" which gives them all a sight and the change to open fire. Hope this helps. All of this is in the excellent user guides by the way.......just saying...... Regards Friar -
@LuseKofteI checked the state of the switch on the overhead panel and it had stayed at "Armed". Do I have to reset it and then arm again, leaving it on armed is not enough?
-
I was not aware there was one. To drop the cargo I have the hook release mapped to my trigger. Auto pick-up yes, that works.