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mod conflict Missing Tank Engine Sounds - Fix
DD_Friar replied to DD_Friar's topic in DCS: Combined Arms
If you have updated your system with these fixes and it works please post back and let us know. -
mod conflict Missing Tank Engine Sounds - Fix
DD_Friar replied to DD_Friar's topic in DCS: Combined Arms
Edit: We (well DD_SID) have found the cause for the lack of sound in the Bronco. You will also need to edit another file in the "aircraft" folder The file is called "OV-10AAircraft.lua" Open this file in Notepad. At the top of the file there is a line which says dofile("Tools.lua") this also needs to be changed to match the name of the Tools file as previously updated dofile("OV10-ATools.lua") We have also noted the same file structure for the A4-E and Blackhawk so this will need to be updated as well using the example above. -
Please see post below that contains a fix
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Salute, Having only recently started playing with the tanks in the Combined Arms module I discovered that I did not have any vehicle engine sounds in a large number of vehicles eg, the Abrams MBT, WW2 Sherman Firefly. So, I set about finding the cause. It turns out that this issue is caused by installation of certain mod planes and the sound file structure they use. The A4-E, Bronco and UH60 Blackhawk helicopter are three so far that been identified as culprits but there may be others. Planes such as the T-45 Goshawk and Phantom mods use a different method and they do not seem to be a cause. Ships also do not seem to be a conflict. If you discover an aircraft that is not included below, check the file structure and if it is the same as what I describe below, this same fix hopefully should work. When I set about finding the solution to this issue I contacted the development teams of the A4-E and the Bronco and a big shout out to 08jne01 Joshua Nelson from A4-E dev team who responded quite quickly with a fix. It was through this fix that I was able to work out how to transport the fix to other aircraft. I would also like to give a shout out to my squad mate DD_Sid who also assisted in getting this solution together. The fixes are very simple but do involve the renaming of one file and the editing of one file per aircraft (I used NotePad - other editors are available) so you may want to do a quick back up if you feel uncertain about editing the files. Please find below the steps required, as I say, if you have any other installed mod aircraft and still do not have vehicle sounds after completing these steps, check out the files and you should be able to replicate the changes I describe here on those. Please add a post if you do find another aircraft that this change works for. The fixes have been tested on 3 individual set-ups plus a server where the A4-E and Bronco are mandatory mods on our server (www.dangerdogz.com why not come and check us out, we are a fun group with no set rules about flying. We play DCS on Monday and Thursdays in the evening UK time from about 19:30 until 23:00 approx). We also fly GBS on Sundays and Tuesdays. Please Note I am not some coding guru so can not answer any questions other than what I have described below. These fixes were worked out via a desire to resolve the issue and a curious mind. Use the steps below for each applicable aircraft. I reiterate, this fix only applies to aircraft that use files within the "Sounders" folder. If you have an aircraft that does not use the files listed below and can fully prove that the plane still causes an issue for you, please let the community know. Testing Notes DD_Sid when testing has reported back that the engines sounds when flying the Bronco do not now seem as loud as before the fix and also lack sound bass resonance. If anyone reading this knows more about this (anyone from the Bronco devs perhaps?) and can contribute I am sure the community would be grateful. EDIT: Please see following post for solution to this issue. Fix Navigate to your DCS "Saved Games" folder. The default location will be on the "C:" drive under users and your name. You may have moved yours. When there, open the "DCS" folder. Open the "Mods" folder. Open the "aircraft" folder. Within this folder will be all the folders for your installed mods. You may also have some folders that relate to saved custom views for example. When these fixes were being tested on one of our squad mates he had a Spitfire folder and that was because he had saved his cockpit view. A4-E Open the "A-4E-C" folder. Open the "Sounds" folder. Open the "Sounders" folder. Rename the "Tools.lua" to be "A4Tools.lua" Open the "Aircraft" folder. Open the "Engines" folder". Edit the file called "J52P8.lua" with notepad or similar. Edit the first line which says dofile("Tools.lua") to read dofile("A4Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Bronco Open the "BRONCO V1.08" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "OV-10ATools.lua" Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "T76.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("OV-10ATools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Blackhawk Open the "UH-60L" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "uh60l_Tools.lua" (this reads uh'sixty' lower case L) Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "uh60l_engine.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("uh60l_Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Start up your game and hopefully enjoy the magnificent tank engine sounds!
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I am a bit late to the party but have been getting into DCS Combined Arms + World War Assets Pack with the intention of looking at all the stuff you have compared to Il2 Sturmovik and Tank Crew. The attitude to development seems the same here as there. Both have produced a module with fantastic potential and just left it sitting on the shelf gathering dust. The ground objects are way better here than in IL2 currently. There are so many more vehicles that can be driven. The outside models look really good as well. I played a mission with a squad mate the other evening where I lazer marked a target for him to bomb from an F16. He did it blind from 20,000 and hit it bullseye. This opens up so many options. Please give CA some love and who knows what audience it might attract.
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After contacting the guys that developed the A4-E and the Bronco I have a solution that works (tank engine sounds restored). I am just waiting on permission from them to go public as it requires some changes to files (very simple I might add and completed using Notepad) in case they want to publish them as part of an official update. So hang on, don't go removing files or editing sound files, the fix was really simple after the hard work had been done by the A4 team.
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Community A-4E-C v2.3 (May 2025)
DD_Friar replied to plusnine's topic in Flyable/Drivable Mods for DCS World
@AdrianL - thanks. I have made a post with a link to my video. -
Community A-4E-C v2.3 (May 2025)
DD_Friar replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Salute, I have an appeal to the makers of this mod. I have found what I believe to be a conflict between this mod and Combined Arms tank engine sounds and was wondering if there is any chance of it be reviewed? Please have a look at my video below. -
I have made an approach to both creators and am waiting to see what comes back.
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@Flappie - Does this mean the ball sits with the Mod creators now or will you be able to investigate in case it is an issue with how DCS interacts with such mods?
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@Flappie - Hi have completed a test and here are my results - I think it WAS the mods!
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@Flappie Thanks for the reply. I have asked our server managers if we can run a non-mods version but it seems to revert will be a bit of a mission for the test so I am looking at trying it on my own machine to see what happens. I also forgot to report that we have our vehicles with auto start enabled so I am going to try with that off.
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Had a great first time session on the DangerDogz server yesterday with a couple of my squad mates working on the tanks, both modern and WWII. All three of us had no engine sounds in all of the tanks we tried, Abrahams, T-80, Sherman's, Panzers. Gun sounds were fine, just no tank engines. A couple of the trucks we also tried (can not remember which ones) were ok. Server is running the open beta version. There were mods installed on the server and obviously our machines, which I know you don't like for bug reports but all we had on the server is the A4-E, the Bronco and the T-45, nothing else. These are all long established mods which I feel sure would not be a cause.
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X56 Throttle Overlay for Switch Labeling
DD_Friar posted a topic in PC Hardware and Related Software
Salute As I embark on getting to grips with my brand new X56 and also mapping keys for the first time I thought it would be useful to have an overlay I could use to write on what I have assigned to the switches (I think I have changed the layout 10 times already and only had it a few days!). I looked around the net to see if I could find anything but could not see one (perhaps there is a reason why no one has done this before... ) anyway, this morning I set about making one. Its not pretty, no "CAD" used here! but for a learning tool it probably will have a short life. If you print it out just remember to print "actual size" and not "fit to page". Cheers DD_Friar X56 Template001.zip -
Salute, I am just trying to get my head round driving the Sa15 as a human operator. I have watched the video by Grim Reaper and got the basics from that. I know how to stop emitting, but how do (can I) close the spinning radar down? I tried the "radar off" command but did not seem to work? Cheers DD_Friar
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Salute, Please excuse this post if it discussed someone else. Point me in the right direction and I will go on my way. I have recently installed DCS, Combined Arms and the World War II Asset pack with the specific reason of looking at what DCS can offer me in the realm of the World War 2 tank. The equipment list of drivable units is very impressive and the quality of the ground objects (houses / towns etc) is definitely better than the world of Il2 GBS and Tank Crew of which I am a regular player and mission builder. The options available on the tanks is not so good however, no "Commander" view from an open turret, driver not "inside" the tank (I wholeheartedly apologise if these features are available and I just not found the correct key combo yet), if even if just behind a visor without the interiors. Tank Crew does this a whole lot better. I like the look of the mission editor and can see what could be achieved. But my question is there a document anywhere that lists what the development team may have planned for this module? Many thanks DD_Friar Come visit us over at the DangerDogz.com for DCS nights and IL2 GBS.
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