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DD_Friar

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Everything posted by DD_Friar

  1. Hi @cfrag, yes they do, with dynamic cargo enabled. I already do have the whPersitence module already in my mission. kind regards Friar
  2. Many thanks @cfrag, I will get it tested as soon as I can. On another issue, we continue to have problems with our Persistence campaign. When we try to load a second week the game just hangs for some reason. I am trying different things to try and find the cause, I am currently removing the Herc from the mission and we will go again, please may I ask, if we get the same issue again may I send you the mission and saved data file for you to have a look at to see if you can spot a reason? I have a routine to "move" air defenses from one place to another via radio menus (an option to "prepare" which made the items appear, an option to "load", which removed them, as if loaded and a third, "deploy" which cloned them in at the linked, offset, location of where the Herc stopped at the captured base). It did seem to work in the mission but do you think this had the potential to make the persistence engine have a melt down? They are the only two things I can think of that are "non-standard". All my other units are cloneZones based on templates. Also, sorry, should it be possible to "ferry" aircraft between airfields and the stock be remembered? I am using Dynamic Spawn and Dynamic cargo. In our last mission 3 or 4 jets were moved from a back airfield to a more advanced position, however, after starting the next session the aircraft were not at the new airfield. They were showing during the session, it was after the save and the start of the next session that they did not appear. If this well above and beyond Persistence, no problem, we can then take that forward, but if from your knowledge of what you have in place with unitPersistence and WHPersistence, should this have been possible? (again, if not, no problem, please do not spend hours getting it to work, unless of course it sparks and idea with you )
  3. @Actium / @cfrag Actium, I think cfrag is being very modest here. I don't know if you are aware but he has written a brilliant utility called DML that does not require any scripting skill from the user. One of the modules is a clone feature (to put the AI on the map). This has a parameter called "despawnin" (see below), trigger a flag and boom, they are gone. There is also another parameter called deClone which may be actually better for your purpose; nullCheck out his thread here; null
  4. Partly my fault then as I did not remove my "clear view" blank message at the end of script load so did not see the error message. I will delete the pulses parameter. Many thanks once again. regards DD_Friar
  5. @cfrag Possible Issue With Pulse Module? I added in the Pulse module to my mission for the first time (which generated a bug which you kindly promptly fixed) however I did not see the expected results last night. It may be the way I have configured it but I seem to be only getting a single pulse. Below is a test configuration, should that be correct for never ending pulses on the flag ? because I am only getting one. The pulser goes to the rndflag which generates a message indicating which airfield has been selected nullnullnull
  6. Apache. No CA units were used last night.
  7. @cfrag BUG REPORT MODULE: PlayerScore ISSUE: If a player gets killed they are not losing any accumulated points not yet saved. During our mission last night both I and another squad member @DD_fruitbat had the situation where we were killed after taking out a large number of units. When we next were able to save out scores we both received the previous kills as well as the ones in the current streak.
  8. @cfrag Ref PlayerScoreTable, Pleased to report that my initial tests have proven to be successful. Many thanks. killed targets that were generated by clone and scored 40 points.
  9. @cfrag Many thanks for this update. I will let you know as soon as I can. Will it be ok to update my mission that already has 1 persistence save? I.e. Can I update my mission before running tonight and when I run it and load up the saved persistence data, it will not effect the mission?
  10. "Holy Foul Up Batman!" (one for the older viewers there ) Does that mean you will be releasing a new LZ as well sir? Its just that I am due to be running another session of my persistence campaign this evening but will postpone if the required updates will take some time. I have already had to re-start it once due to technical issues and would prefer to avoid another crash mid session. Perhaps we ALL (all DML users) need to petition ED to have @cfrag added to some inner circle of notaries that ED communicate with when making changes like this.
  11. We are just embarking on a rolling Syria Campaign as well at the moment that is carrying forward scores and effects.
  12. Yes, that would be the requirement. However, I think I may have asked about this before and you did say as you just have, the computing overheads may not be worth it.
  13. @cfrag Just been reading about the new features of Guardian Angel and the Sanctuary zone. In the DangerDogz we have some missions, especially WWII where, for example Mossies going across the Channel must stay below a certain height to avoid detection. Could a variant of Sanctuary be done that has an extra output field is added that could bang a flag if a plane breaches the ceiling? (To then trigger an enemy response to simulate being picked up on RADAR) Would be a nice to have as coding this in standard DCS can be very tricky. regards Friar
  14. Salute @cfrag Once again many thanks for all your hard work on continuing to make this utility amazing.
  15. Not on my watch! give them an inch and they will take 1.60934 KM
  16. @cfrag I am a bit limited with group names, for example I have "Tank Company" template that I created with say 12 units 10 xT-55's and 2 SA9's I would not want the whole group scoring the 40 points.
  17. @cfrag Ref PlayerScore and the scoretable I would like to enhance the points value for killing SAMs from 10 (being a ground unit) to say 40. Now I know I could just set ground units to 40 in the config file but then trucks would earn 40 instead of 10. I use templates to generate my units on a map. In the mission editor I went into my templates and changed the name of each of the SAM units to "SAM-" eg SAM-Ground-4-1 I have just tried using a wildcard in the playerScoreTable but this does not seem to have worked. A player took out some SAMs but only score 10 points per unit. a) Could wildcards be possible in the table? b) Is it even possible to use the score table for templated cloned units? c) if I had to add the units individually to the table how do I get the unique name from it being cloned?
  18. @cfrag Can I just check please, if I am running a mission with persistence, is it ok for me to edit the mission file from one session to the next to change the time of day and or weather?
  19. @cfrag BUG REPORT MODULE: Pulse Flags when saving mission via persistence. Salute Sir, I have just added the pulse flags module to my mission. When I tried to save the mission I received the following error. I think a pulse delay may well have been running when I tried to save the mission if that helps.
  20. @cfrag Fog mode is off and there is no wind or ice halo. My issue is definitely related to persistence. If I "sanitize" (take the comments out from the 2 lines in the mission script lua) my machine and remove the saved data files the mission loads with no problems at all. Enabling persistence and running the mission I can get to my plane but the ground textures never load and DCS end up "Not responding" When the data .txt file from a saved persistence is being loaded, what actually is happening please? How are the results incorporated into the new loaded mission?
  21. @cfrag Ok, so I have just deleted the saved data and run the mission "fresh", the textures have loaded. Could the statics and clone zones I deleted from the first running be causing some issues after all?
  22. @cfrag Salute I am having an issue with my campaign mission (the one I have discussed with you previously) I am trying to test it on my machine for some changes I made (I added a couple of extra planes to the dynamic spawn list at some airfields and also changed the map options to show all units rather than fog of war so I can check which cloned units are or are not (because they have been killed in week 1) spawning in. When I run the mission up I can select an aircraft but the textures fail to load. I am permanently looking at water around my plane at an airfield. The full map never loads. This is the mission with the Herc in, before I delete that out so I send it to you, are there any checks I could make to see what the issue could be? Is there a chance the new unitZone module you gave me could be causing a loop for example? Any pointers would be welcome. Kind regards Friar If you request it I can remove the herc and send you the mission together with the persistence files.
  23. On another issue, I had to remove some static stuff from a carrier that were present when the first week was run, last night was the second week. I had some issues with my routines to remove eye-candy I had added to the carrier and as I had a number of players waiting to get going on the mission I removed the mission from the server, deleted all the eye-candy clones and put the mission back up to the server and re-started (using the saved data from the end of week 1, it was not a "clean" re-start) With reference to the script error above I removed the clear view message so I could see the if the error showed in the modules when they load. My question is, are the messages about missing statics anything to worry about? null
  24. Salute @cfrag We have been playing the Syrian Campaign I sent you the other day. I have a couple of issues to report with scripts. The first report is no good to man or boy. We had script crash with the playerScore module but I forgot to get a screen shot. After I acknowledged the error the server seem to to get to normal. I will make sure I take one the next time and report it correctly. The second is that I have just downloaded the data folder from our server for the saved state of the mission. I made some changes to the way AI planes spawn via the RNDFlag (I have change reshuffle from false to true), when the mission was loading on my machine to test (I have desanitised it) I received the following error; Is it possible to tell which module this came from? regards Friar null
  25. @Grodin Welcome to the wonderful world of DML. I have to admit I am a "fan-boy" for this utility and can not praise @cfrag highly enough for his work. I would not suggest modifying the scripts, cfrag produces regular updates and if you have issues he could not be expected to support your changes. He is very good at listening to suggestions for additions to the modules and I am sure if he thinks it is a reasonable enhancement to the module he will have a look at what he can do and release an update if applicable. Salute DD_Friar
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