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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Yes, that would be the requirement. However, I think I may have asked about this before and you did say as you just have, the computing overheads may not be worth it. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Just been reading about the new features of Guardian Angel and the Sanctuary zone. In the DangerDogz we have some missions, especially WWII where, for example Mossies going across the Channel must stay below a certain height to avoid detection. Could a variant of Sanctuary be done that has an extra output field is added that could bang a flag if a plane breaches the ceiling? (To then trigger an enemy response to simulate being picked up on RADAR) Would be a nice to have as coding this in standard DCS can be very tricky. regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Once again many thanks for all your hard work on continuing to make this utility amazing. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Not on my watch! give them an inch and they will take 1.60934 KM -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I am a bit limited with group names, for example I have "Tank Company" template that I created with say 12 units 10 xT-55's and 2 SA9's I would not want the whole group scoring the 40 points. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Ref PlayerScore and the scoretable I would like to enhance the points value for killing SAMs from 10 (being a ground unit) to say 40. Now I know I could just set ground units to 40 in the config file but then trucks would earn 40 instead of 10. I use templates to generate my units on a map. In the mission editor I went into my templates and changed the name of each of the SAM units to "SAM-" eg SAM-Ground-4-1 I have just tried using a wildcard in the playerScoreTable but this does not seem to have worked. A player took out some SAMs but only score 10 points per unit. a) Could wildcards be possible in the table? b) Is it even possible to use the score table for templated cloned units? c) if I had to add the units individually to the table how do I get the unique name from it being cloned? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Can I just check please, if I am running a mission with persistence, is it ok for me to edit the mission file from one session to the next to change the time of day and or weather? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag BUG REPORT MODULE: Pulse Flags when saving mission via persistence. Salute Sir, I have just added the pulse flags module to my mission. When I tried to save the mission I received the following error. I think a pulse delay may well have been running when I tried to save the mission if that helps. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Fog mode is off and there is no wind or ice halo. My issue is definitely related to persistence. If I "sanitize" (take the comments out from the 2 lines in the mission script lua) my machine and remove the saved data files the mission loads with no problems at all. Enabling persistence and running the mission I can get to my plane but the ground textures never load and DCS end up "Not responding" When the data .txt file from a saved persistence is being loaded, what actually is happening please? How are the results incorporated into the new loaded mission? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Ok, so I have just deleted the saved data and run the mission "fresh", the textures have loaded. Could the statics and clone zones I deleted from the first running be causing some issues after all? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Salute I am having an issue with my campaign mission (the one I have discussed with you previously) I am trying to test it on my machine for some changes I made (I added a couple of extra planes to the dynamic spawn list at some airfields and also changed the map options to show all units rather than fog of war so I can check which cloned units are or are not (because they have been killed in week 1) spawning in. When I run the mission up I can select an aircraft but the textures fail to load. I am permanently looking at water around my plane at an airfield. The full map never loads. This is the mission with the Herc in, before I delete that out so I send it to you, are there any checks I could make to see what the issue could be? Is there a chance the new unitZone module you gave me could be causing a loop for example? Any pointers would be welcome. Kind regards Friar If you request it I can remove the herc and send you the mission together with the persistence files. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
On another issue, I had to remove some static stuff from a carrier that were present when the first week was run, last night was the second week. I had some issues with my routines to remove eye-candy I had added to the carrier and as I had a number of players waiting to get going on the mission I removed the mission from the server, deleted all the eye-candy clones and put the mission back up to the server and re-started (using the saved data from the end of week 1, it was not a "clean" re-start) With reference to the script error above I removed the clear view message so I could see the if the error showed in the modules when they load. My question is, are the messages about missing statics anything to worry about? null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag We have been playing the Syrian Campaign I sent you the other day. I have a couple of issues to report with scripts. The first report is no good to man or boy. We had script crash with the playerScore module but I forgot to get a screen shot. After I acknowledged the error the server seem to to get to normal. I will make sure I take one the next time and report it correctly. The second is that I have just downloaded the data folder from our server for the saved state of the mission. I made some changes to the way AI planes spawn via the RNDFlag (I have change reshuffle from false to true), when the mission was loading on my machine to test (I have desanitised it) I received the following error; Is it possible to tell which module this came from? regards Friar null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Grodin Welcome to the wonderful world of DML. I have to admit I am a "fan-boy" for this utility and can not praise @cfrag highly enough for his work. I would not suggest modifying the scripts, cfrag produces regular updates and if you have issues he could not be expected to support your changes. He is very good at listening to suggestions for additions to the modules and I am sure if he thinks it is a reasonable enhancement to the module he will have a look at what he can do and release an update if applicable. Salute DD_Friar -
@Floyd1212 I was using Dynamic Spawn - where you?
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Many thanks for the above score update, much appreciated. Sir, might I take a minute to ask for advice. I am looking for a way to reward a pilot in our group that is not really interested in putting warheads on foreheads but is willing to take part in the campaign on the logistics side. For example, I created a routine for him to be able to load and deploy a SAM system at an air base we had captured, thus offering us protection going forward. Can you think of way I might be able to incorporate his achievements into the scoring system (I am not asking for changes, just advice on thinking outside the box, so to speak), by delivering cargo for example with points so he can feel that he is getting his name on the board like the rest of us? I could create a "feat" but that does not score? any other ideas -
Salute If the left, right and rear door gunners are to be treated as individual stock units should they not be labelled? Ideally, in my opinion it should be 1 item and when all 3 are selected stocks reduced by 3. If only the left and right gunner then reduced by 2 The way it is at the moment we have individual stocks of left, right and rear gunners? In the example below I only loaded a left and right gunner. This then raises the question if I am to replenish stocks I have to bring in individual stocks of left, right and rear gunners? A "Monty Python" sketch now sits in my head... "Quarter master, can I have a left door gunner for my helicopter please..." "Sorry Sir, we are clean out of left door gunners" "But Quartermaster I can see a great big pile of guns over there..<points to stack of guns> "Ah, yes them sir, they are Right door gunners, no use to man or beast on the left Sir, could not hit a dead parrot if it were tied to the end of the barrel Sir." "We should have some in on Tuesday, is that any good for you Sir?"
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Take as long as you need Sir! -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - I am not seeing the player score option in the comms menu when occupying a CA unit e.g Bradley? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks Sir, I am working through my mission now correcting the heloTroops issues you spotted so can do a test. -
Salute Please may I ask was it the intention that using the new feature added in the December release should enable us to stop the marker smoke as soon as the command is issued? and not have the 5 minute plus delay we have at the moment? For example I am using the below triggers but the smoke does not seem to stop when the second trigger is activated? Please can someone who has used this new feature advise? Edit : I actually cannot see the command as specified in the release notes? regards DD_Friar null
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I have often wondered why you left the 'e' off pickupRang, I thought there must be a reason for it. Which module will the code be in I have just tried to find it in commander,heloTroops,groundTroops, spawnZone? Doh! Evey day a school day I checked the code, I now assume all of my missions have been ignoring this parameter null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Many thanks for showing me the error of my ways. I will move the dropZones away from the point of pick-up. Ref some of my typos The case for the defense offers exhibit A taken from the user guide and has previously always been fine? null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Same problem. I have removed the Herc. Syria Campaign V4a.miz