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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok I will test removing the mod and see what happens. On another matter - PlayerScore. Do you think there is anyway to bank points accumulated whilst occupying an CA unit. The points are being recorded because when you leave the vehicle it displays a message giving the number of kills and points lost, there is just no way to bank them. I totally get its not like a plane landing in the zone and you could not trigger it on the vehicle stopping. Perhaps a radio menu option? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag -Issue With heloTroops Sir, I am having a bit of an odd issue. Since the 2.41 update I can not get troops to load on my Syria Campaign map. It is not the heloTroop logic as I have created a simple test mission on the Caucasus that works (attached) My issue with the same logic on the Syria mission is that I can request the troops but do not get the option to load. There are a lot more modules in the Syria mission obviously, could there be a conflict ? Have I been a noob? nullnullnullnull TroopLoadTest.miz Syria Campaign V4.miz -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
hopefully you got my parody of the Englishman abroad. If the locals do not understand you, shout and speak slowly. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag let me help, being English I can translate what he is asking; HE DOES NOT UNDERSTAND HOW TO PUT R-A-D-I-O M-E-N-U INTO THE MISSION SO HE CAN CALL UP THE CSAR WHEN HE WANTS -
@JupiterJoe "oh do keep up 007.." Vulcan is the graphics engine, or have I missed the sarcasm card ?
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag, Sir, Many thanks for your continued work and acceptance of us users keep troubling you with "it would be good if we could...." I will be embarking on a Syria campaign with my squad this evening where we will very much be using the ability to drive transported units, so the timing of this release is just perfect. Thank you again on behalf of all the DML users in the DCS Community. Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
If it was really possible I would "LOVE" to be able to use the drivable JTAC in my upcoming campaign, which I am looking to start on Thursday Small text as embarrassed to ask. Our posts passed on the internet - That will be excellent, many many thanks 2025 and Beyond video AND new version from DML, oh happy day! -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
IIR you mentioned that you had a lot of changes to dcsCommon(?) and were going to put out a new version? null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Please may I ask, are you still reviewing the work you did on my drivable "JTAC" scenario? @Penfold-88 In DML we do not run the script file, the script should be in the mission. Use the "DO Script" option NOT do script file -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@mech79 Ok, so for the random enemy troops spawning; You could use a pulseFlag that triggered a delayFlag that had a range of times for example 60-90 (anywhere between 60 and 90 seconds). At the end of the delay it triggered a RNDFlag that had a number of clone locations as the flags (locn1,locn2,locn3 for example) For enemy breaching city defences; You could use a unitZone, set to be looking for red ground forces. Each time a group entered a flag was triggered. The "Game Over" would be a messenger set to use the msgTriggerMethod at ">3" (quotes not required in the module) for example. This would mean that the message would trigger only if the flag got to 4. If you wanted a "hard end" then use the standard DCS trigger of end mission as well. To have the action only start once the troops have been dropped off; I would use a LZ and trigger a flag on the landed! parameter, the pulseFlag would start on that trigger. You could try linking the LZ to the helicopter that way if the helicopter could land anywhere rather than in a designated zone. Another way would be a unitzone that is looking for blue ground forces to enter that surrounds the town. Remember to turn the zone off once it has triggered the first time. Hope this has helped with some ideas. These are not the definitive methods, others may have other ideas / preference but it is what came first to mind for me. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@mech79, Welcome to the World of DML. I am afraid to say that as a newbie to DML, for the above mission, not only are you jumping in at the deep-end, I would also suggest you are doing it with no trunks and the water is full of sharks! plus your arm band swimming aids have a leak. As a well established user of DML who quite likes to make @cfrag's life difficult by suggesting new features and functionality for DML, I think even I would struggle to put such a complicated mission together. The scenario you describe would require you to use multiple modules and have a strong understanding of how "Yellers" and "Listeners" work. AI routing through towns is something of dark art and nothing to do with DML, that little chestnut lays firmly at the feet of ED. I have tried sending troops into built up areas before only to have them find there way into a court yard and then are seen to be ever going round in circles not being able to get out. Is this for single player or are you thinking of playing it with squad mates? with each player taking on a role? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag I am trying to modify one of our existing missions to add in the new JTAC functionality. I have taken the scripts from your demo mission and added them into this one, however, I can request the troops (as seen in the picture below) but I do not get the option to "load". What am I missing or possibly not set up correctly please? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - I have just re-read (RTFM) and see I should use "type name" as the code to use. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I am little confused about where we get the correct name of units to use is modules like the spawner. For example I know to get the "drivable" soldier with the stinger the correct description is "Soldier stinger". My only source of reference is to go to the github listing I believe you linked to a while back; https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB However, using the above example I do not find that matching description in the database? Is it there and I am just not reading it correctly? or is it another dark art to expose the correct descriptions. Another example I think is the "Hummvee" Any advice or guidance from your good-self, or anyone else that has "cracked this nut" would be welcome. Salute Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag That looks brilliant, many thanks I will take a look and report back Friar Edit: Just had a play with the mission and all I can say sir is you are a God! This is going to add such another level to our play and immersion. To anyone out there reading this thread who play with squad mates or build multiplayer servers with DML, get your mind around what is now possible; You spawn a JTAC at a base, you can transport him via helicopter or APC. You deploy him near the front line somewhere safe. A player takes control and moves him into position and with the binoculars starts calling out the targets for jets circling up at 25,000 above to drop lazer guided freedom tokens right on the money. When all the targets are taken care off the player can either move himself or you jump back into a helicopter and go and pick him up again and re-locate or bring him home for tea and cake. Awesome! Will you be issuing new versions of the modules or should I just export them from the demo mission? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
What if I wanted to use that feature a condition was that I had to link a deployment spawner zone to the "mother-ship" What if I wanted to use that feature a condition was that I had to link a deployment spawner zone to the "mother-ship" -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Ref "Drivable" Soldier stringer Salute I have spawned a "Soldier stinger" as a drivable item however, after loading it into a "helicopter" and moving it to a different location, then deploying it I am not able to "occupy" it to move. It is like it has lost the "drivable" option after being transported. When I first spawn the unit in, it IS drivable. It is only after moving it that the issue occurs. Am I going above and beyond your intentions for the drivable spawned option? regards Friar null null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute, I am just testing some features on our server mission with a squad mate @DD_fruitbat, he has just taken a dynamically spawned Gazelle, picked up a JTAC, deployed him, getting a target on 1788 and also been able to get a JTAC lasing report. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
OK no problem. it kept me amused for 10 minutes. Meant I was able to put it into excel to report that; Highest versioned file is playerScore on 5.0.1 Most common version number is 1.0.0 Most "tweaks" before going up a version is limitedAirframes 1.7.0 New Year resolution-get out more -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Module Names With Version Numbers Not sure if this will help you or not with releases and updates but seeing as it is a rotten day here in the UK and I am not feeling like doing much, I took to renaming all the module names with their current version numbers. nullAn interesting exercise, came across modules I had no idea existed! Cheers DD_Friar modules with version numbers.zip EDIT - THIS WAS CREATED BEFORE YOU UPDATED THE JTAC MODULE IN THE POST ABOVE -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok, get that now, I was requesting from the Huey (as that was the only available option for the report). If I had placed 2 Hueys on the map and jumped from one to the other the co-ords and range would have been different. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I modified my mission but it was not really a proper test as I loaded the JTAC and then deployed him in the same place, so I decided to make additions to your test mission and it worked as expected. In V2 of your mission I have added another spawner for another "Mobile JTAC" and made the MaXX Pro APC a legal troop carrier (I use the "house" computer for gaming and my flight controls are not always connected so it was easier to use a combined arms unit) I can request my unit, load it into the APC drive to a location where I want it (up on the hill near your one), deploy it and it starts to lase on 1588. One small issue I have is that the Lase report seems only to work from a helicopter (I also added a Huey, which I think you have?). I do not get the option from the APC. Also I think the report is not quite right (maybe it was never never designed for more than one JTAC?). If you see my screen shot below you can see I have driven to a new location to deploy the JTAC but the details in the report as the same for both units? Kind regards Friar null lazie troopsV2.miz -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Yep, your mission works as expected, the JTAC lases on 1588. I will go back to my mission and have a look. Once again many thanks for your assistance in getting to the bottom of any issues we, the unworthy, throw at you. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Your summary is correct, however let me do another more structured test to make sure I am not the cause (again!) Any thoughts on the JTAC only looking for ground vehicles (of any description/attack capabilities) and not infantry? erm, yes? I use the JTAC infantry unit as the spawner item with orders to wait-lase for the helicopter pick-up. I have added it to the legalTroops list.