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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I am little confused about where we get the correct name of units to use is modules like the spawner. For example I know to get the "drivable" soldier with the stinger the correct description is "Soldier stinger". My only source of reference is to go to the github listing I believe you linked to a while back; https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB However, using the above example I do not find that matching description in the database? Is it there and I am just not reading it correctly? or is it another dark art to expose the correct descriptions. Another example I think is the "Hummvee" Any advice or guidance from your good-self, or anyone else that has "cracked this nut" would be welcome. Salute Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag That looks brilliant, many thanks I will take a look and report back Friar Edit: Just had a play with the mission and all I can say sir is you are a God! This is going to add such another level to our play and immersion. To anyone out there reading this thread who play with squad mates or build multiplayer servers with DML, get your mind around what is now possible; You spawn a JTAC at a base, you can transport him via helicopter or APC. You deploy him near the front line somewhere safe. A player takes control and moves him into position and with the binoculars starts calling out the targets for jets circling up at 25,000 above to drop lazer guided freedom tokens right on the money. When all the targets are taken care off the player can either move himself or you jump back into a helicopter and go and pick him up again and re-locate or bring him home for tea and cake. Awesome! Will you be issuing new versions of the modules or should I just export them from the demo mission? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
What if I wanted to use that feature a condition was that I had to link a deployment spawner zone to the "mother-ship" What if I wanted to use that feature a condition was that I had to link a deployment spawner zone to the "mother-ship" -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Ref "Drivable" Soldier stringer Salute I have spawned a "Soldier stinger" as a drivable item however, after loading it into a "helicopter" and moving it to a different location, then deploying it I am not able to "occupy" it to move. It is like it has lost the "drivable" option after being transported. When I first spawn the unit in, it IS drivable. It is only after moving it that the issue occurs. Am I going above and beyond your intentions for the drivable spawned option? regards Friar null null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute, I am just testing some features on our server mission with a squad mate @DD_fruitbat, he has just taken a dynamically spawned Gazelle, picked up a JTAC, deployed him, getting a target on 1788 and also been able to get a JTAC lasing report. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
OK no problem. it kept me amused for 10 minutes. Meant I was able to put it into excel to report that; Highest versioned file is playerScore on 5.0.1 Most common version number is 1.0.0 Most "tweaks" before going up a version is limitedAirframes 1.7.0 New Year resolution-get out more -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Module Names With Version Numbers Not sure if this will help you or not with releases and updates but seeing as it is a rotten day here in the UK and I am not feeling like doing much, I took to renaming all the module names with their current version numbers. nullAn interesting exercise, came across modules I had no idea existed! Cheers DD_Friar modules with version numbers.zip EDIT - THIS WAS CREATED BEFORE YOU UPDATED THE JTAC MODULE IN THE POST ABOVE -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok, get that now, I was requesting from the Huey (as that was the only available option for the report). If I had placed 2 Hueys on the map and jumped from one to the other the co-ords and range would have been different. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I modified my mission but it was not really a proper test as I loaded the JTAC and then deployed him in the same place, so I decided to make additions to your test mission and it worked as expected. In V2 of your mission I have added another spawner for another "Mobile JTAC" and made the MaXX Pro APC a legal troop carrier (I use the "house" computer for gaming and my flight controls are not always connected so it was easier to use a combined arms unit) I can request my unit, load it into the APC drive to a location where I want it (up on the hill near your one), deploy it and it starts to lase on 1588. One small issue I have is that the Lase report seems only to work from a helicopter (I also added a Huey, which I think you have?). I do not get the option from the APC. Also I think the report is not quite right (maybe it was never never designed for more than one JTAC?). If you see my screen shot below you can see I have driven to a new location to deploy the JTAC but the details in the report as the same for both units? Kind regards Friar null lazie troopsV2.miz -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Yep, your mission works as expected, the JTAC lases on 1588. I will go back to my mission and have a look. Once again many thanks for your assistance in getting to the bottom of any issues we, the unworthy, throw at you. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Your summary is correct, however let me do another more structured test to make sure I am not the cause (again!) Any thoughts on the JTAC only looking for ground vehicles (of any description/attack capabilities) and not infantry? erm, yes? I use the JTAC infantry unit as the spawner item with orders to wait-lase for the helicopter pick-up. I have added it to the legalTroops list. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I only use your JTAC as I like to be able to deploy them by helicopter where ever I want. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
No, it was just the script error I logged that I thought may have been caused by me trying to have more than one JTAC. I get they will both be on the same code so must not be near each other. After looking through the code of the groundTroops lua I did see some reference to the 1688 and a config file. I tried to have groundTroopsConfig file with a parameter of laserCode set to 1788 but the JTAC did not see to want to work with that configuration. (I acknowledge in your notes it does say that JTAC only works on 1688, but I thought I would try) null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
many Many thanks. What does it fix, the fact that I had 2 JTACs at the same time or something else. If it is a fix for that, does it now mean I can have more than one or that I can only have one and If I try to have more it traps it? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am using 3.10 of jtacGrpUI that is the version in the 2.39 set of modules. I am only using your technology / modules -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Salute and good morning I just wanted to relay what an excellent mission we had last night using the JTAC utilities. My squad mate used a Gazelle to insert a JTAC close to an enemy stronghold. Up above at 20,000 feet myself and another squad mate waited in F18 and F14 respectively armed with laser guided bombs. Once the JTAC started doing his job and highlighting targets we dropped our "gifts of freedom" right on the nail. Great fun and a very good collaborative mission. My only comment and wish for this module would be a tweak to the way the JTAC identifies targets. Some of our 500lb bombs were directed at single troops. I get it works on line of sight which is fine but I was wondering if you could change which targets it locks onto. I am not asking for it to have an hierarchy, that would be too much and fully understand the complications of this, but would it be possible for it to skip infantry? This would help to target the "heavy" (and potential most dangerous) targets. The description of the unit found is displayed so perhaps a test could be done on that to decide to skip it and not broadcast it as a target so it loops back for the next target. I can see the potential for a loop once all the non-infantry have been hit so some check method would be required, perhaps in the target search logic, if no heavy found in a pass it stops? I appreciate that this may be a little knowledge being dangerous thing? taken from 2.39 modules set -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Yes I am So I have the right version and using it in the right way. @cfrag, on another matter, and hopefully you will take this on, I am using the JTACGui modue, which I know you have said previously has not had your attention, however I have this evening had the below script error. Is there anything you are willing to do on this one please? null I should add I did have two JTAC's on the map at the same time, could that have caused the above issue. We have just run the mission again and only used one and it worked without issue, so I guess so? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
It really is a "nice to have" - I am sure you will have more important things to be working on. Its no big deal really. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag I am looking to add the JTAC infantry unit unit to my current server mission within the heloTroops module and believe that this unit is still missing from the default set of "legalTroops". I can add it but it would help going forward with versions if it was included? Many thanks and kind regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Many thanks for this update and all your hard work and support for DML. I have an observation I would like to put forward regarding the heloTroops module. I use it in conjunction with the dropZone option. I use the dropzone as a place to bring the troops home to when they have completed their objective and have been recovered. I trigger a flag that goes to a messenger to report back that the tropps have been recovered to home base safe. I set a timer to 5 seconds so that after deploying them in the zone they are removed, to stop them wanting to travel off to the next nearest zone that needs capturing. However after doing this I still get the "Load" option in the heloTroops menu. Ideally, this option should only be visible after requesting them again. Is there anything you could build in for this scenario please? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
I particularly like the idea of being able to turn individual drawings on and off. Could be a nice aid to information and intelligence sharing on a map. And with the smoke, could this be the end of waiting 5 minutes for it to stop once the command is given? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Two new interesting additions in the update today that might be worth exploring? ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. ME. Added trigger functionality to allow individual drawings to be shown or hidden -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@JalilDoran - You have taken the lid off Pandora's box now! Welcome to the wonderful world of DML! I have only played with this module a little and I am certain there are others that have more experience, but have you set the waypoints for the sub at below surface levels? null -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks, I will give that a go. ref the casualties - I might make them invisible to the AI so they do not try and attack them, Geneva Convention and all that -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I had a go at building a mission yesterday using all the modules and came across an issue in that a cloned or convoy generated group would not let me link the cloner for the casualty's. It would only work if I added the group directly, which is not the end of the world. I take your point about the generated casualty units potential to be attacked themselves.