

Christopher Scott
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Everything posted by Christopher Scott
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Definitely an issue since the last upgrade only. Not changed my monitor, resolution or aspect ratio and this never happened previously. Worse at higher resolutions, I would say Chris
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Agreed, very blurry HMD on F18 since last update. I think the HUD is slightly less sharp as well Chris
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No, I returned it for a refund quite early after the last post so I can't say whether the software update made any difference. I also tried the Tobii 5 eye tracker (also tracks your head) same issue, not precise or stable enough. Maybe I have the wrong shaped head! I went back to track IR with a rechargeable Trackclip attached to wireless headphones. No wires but still have to use a headset
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I have exactly the same issue. Using no mods Tried running without track IR and / or Vaicom pro same result System:Core i9 9900, 32GB RAM, graphics RTX 3080 Seahawk, Windows 10 dcs.log
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The AI wingman in F18C always drops fuel tanks shortly after launch from carrier. leaving him short of fuel and cannot complete a long flight. The mission is one I built myself using the editor. I have set Jettison restrict to on, still does it I previously thought it was solved but it wasn't After further research it only happens with a 2 ship flight when starting from cold or parked hot. If doing a runway start with a 2 ship or any start with a 4 ship flight no problem. Weird System is Core i9 9900, 32GB RAM, graphics RTX 3080 Seahawk, Windows 10 Always drops tanks..trk3 MB · 5 downloads Always drops tanks..trk
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ACLS can't handle the burble effect?
Christopher Scott replied to GKOver's topic in Bugs and Problems
Flying the F18 ACLS can't handle the burble either so not just Heatblur's involvement -
AI wingman always drops tanks
Christopher Scott replied to Christopher Scott's topic in Bugs and Problems
I had switched from using the stable non beta on that date to using the open beta. However, the problem has not been solved, it still keeps happening frequently but not consistently. Not sure if it the order of the waypoint advanced features options etc? -
The AI wingman in F18C always drops fuel tanks shortly after launch from carrier. leaving him short of fuel and cannot complete a long flight. You can see the tanks drop off towards the end of the track file The mission is one I built myself using the editor. I have set Jettison restrict to on, still does it I don't fly other fixed wing aircraft so I don't know if this is a more general problem in DCS world? System is Core i9 9900, 32GB RAM, graphics RTX 3080 Seahawk, Windows 10 Always drops tanks..trk
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Got my sensor v2 today. So far not impressed I use a Trackclip pro with track IR5 and was very happy with both. I was hoping this would work well and I wouldn't have to charge the clip up. Frustrtaing when headtracking runs out of juice on a long flight and I hate wiring around my head. Tracking is jerky and much less precise than track IR5. I have tried all the options to improve this with no joy Maybe because it only tracks at 60Hz compared with 120Hz for Track IR5 I won't be using it for now, not sure how the "machine learning" might help with prolonged use?
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Since the new flight model came in taxiing seems to be behaving very oddly. After releasing the tail wheel and steering using the torque rotor when you stop the helicopter and centre the controls it spins around. Happens whether you keep the tail wheel locked or not. The only way to stop this is to take off and land again! See track Spinning on ground.trk
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I really don't like this flight model, many hours spent getting it right with the old one now it's almost like starting over! If it really is the correct one I guess I will have to suck it up but I have my doubts. Also the trim ball is off now centre when the helicopter is stationary on the ground. Surely that can't be right? isn't it meant to show motion in that direction?