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  1. Does anybody know if there is a setting or LUA entry or ??? that would allow-provide for the carrier to operate under Case III landing protocols even in a brilliant beautiful sunny noon environment? I would imagine IRL this is done with newer pilots and training, and it provides a much better visual perspective to view/experience the ALCS system as well as other aspects of carrier landings.
  2. Hello all, I'm inviting anyone who would like to participate to an AIN ship operations multi-player mission. We are going to run it on Caucasus map with no mods. There will be 4 big ships, super carrier, non super carrier, Tarawa, and Kutz for the flanker pilots. The mission will have active csar/ctld so the helo pilots can do plane guard duty while the jets do flight operations. AIN will have tutors for all the fixed wing, and at least a few of the helicopter models. There will be a few low threat level ground targets so people can practice that as well. We haven't yet set an exact time and date for this training, as we're going to run it several times, and we'll likely leave the server open and without a password while this mission runs. So come out and hop in your favorite aircraft and do some carrier practice. The tacans will work, as will the ICLS so you can even do automatic carrier landings in your tomcat. There will be tankers up with active TACANs and easy comms will be enabled. The mission will be "AIN Ship operations" in multi-player. Here is the link to our discord.https://discord.gg/JuBydbsfDn More information will be forthcoming, and I'll will add to this post. We hope you'll show up regardless of your flight experince level. We'll see you in the skies!
  3. If there are players on catapult 1 and 3, when the third player hooks the bar on catapult 2 he will not be fixed. The player will be able to move along the catapult with a jagged animation. Also he will not be able to leave the catapult, as the game will first let him move away from it and then "pull" him back When I get a chance to do it in multiplayer again, I'll try to drop off the track. I will also attach a screenshot of an example of how the animation hangs. (The plane in the screenshot is not the one attached to the catapult)
  4. DCS World Future Aircraft Carriers We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World. Bye Phant
  5. Not sure where to post this, mods ... please move where appropriate. I have been using @Bankler Case I recovery trainer for months and thought I was making improvements. I can fairly consistently score in the 60's. Unfortunately I must have done something to tick off my LSO officers because it seems like I can't get anything but a CUT PASS from them! I am posting two tracks for the community to check out. One scored 65 on Bankler's training and the other 66. Both received Cut passes from the LSO. Can someone more wise than me PLEASE tell me what I am doing "unsafe with unacceptable deviations"? I very much appreciate any help the community can provide. Thanks! NOTE: I am on the latest OB Cut_Score_65_2.trk Cut_Score_66.trk
  6. For the "milsim enthusiasts", human crewed deck tractors, able to control elevators, necessary deck equipment, catapults, etc. A truly "live" carrier deck. The MP world of DCS would explode.
  7. Hi all, I think, if it´s possible with the engine that DCS currently has, that the animation of the Hornet landing, or even the Tomcat, the airframe shoult bounce more. I think the landing animation is always linear. Who´s with me? Thank you. Best regards, F.
  8. Hi, I would like to see the Hornet with Weight on Wheels (taxing for example) bouncing a little more like the SU-25, or the Viper, because at the moment in my opinion it looks like it´s "glued" to the floor/deck. I would like too see the rear suspensions work more due to bumps on the taxiway/deck. Maybe it´s a WIP par with FM improvements. What´s your thoughts about this? Thank you. F.
  9. The Arrester Cable only renders on one eye in VR on all carriers. This happens when the arrester cable is retracting after landing.
  10. Hello! I got back to Supercarrier with Tomcat and Hornet after a time. I made a more or less empty training mission (just airplane and the carrier). Just before I catch a wire - lets say 10ft above the deck the whole sim freezes for a few seconds... this is highly annoying and destroys every landing. I have zero stutters, lags or other performance problems in every other thinkable situation in DCS. I have zero lag when landing on an airbase in an crowded city, but out on the sea with just the airplane and the carrier it lags at the worst moment possible. This is no performance problem, this has to do with the Supercarrier module. What can I do about this? Thank you.
  11. As today, DCS is working on CV-59. I am wondering that are we going to have CVN-68 in the future?
  12. Is there any way I could set custom spawn points on the carriers in the same manor you can set "ground" spawns with jets and helicopters and place them on flat pieces of ground? It would save so much headache with struggling to get my squad mates spawned in nice and cleanly during our missions. I'm somewhat familiar with LUA so if it is possible with that, I am open to that solution as well! thanks!
  13. I would imagine ED is aware of what the next level of immersion on the deck is, crew not just stationary, but kneeling, interaction with other crew (moving arms/hands as if communicating) moving between aircraft and work areas, driving tows/tractors, AI pilots entering exiting aircraft etc. The scripting is already there in the launch crew (great job btw). This would be a big step forward. Also some scripting templates to use in ME to populate the deck based on what type of tasks the mission you want to build needs and much more simple way to spawn aircraft in the parking spots preferred.
  14. I built a sequential launch on the Supercarrier that uses a 1 sec late start for the player (to get the parking spots desired) and that works as intended and across the mission as a whole all other late activated units obey the order, but when starting on the carrier the SB-3 Tanker ignores late activation and starts immediately and begins moving from parking hot. I've tried 'time more', a flag, a moving zone, it ignores all. Also, why do some units not have the 'uncontrolled' option available? I prefer to use that and AI Task Push method as much as possible on carrier startup and am using that for 4 F-18's in same mission. Is ignoring late activation a known bug still? I googled first and saw mostly older posts about it. Am running the latest beta. RE the non-landing, I setup an E-2 to land as part of the sequence immersion and wanted him to land as the opening action and set him on course/altitude/speed and then added a 'land' waypoint, he approaches and turns off never to return. No aircraft are on a cat and landing runway is clear of even deck crew. I was hoping it was the E-2 mod, so I swapped it for the DCS E-2 and still same. Is this also a known bug? Later in mission when AI aircraft RTB they land fine. I just don't want to keep trying to make it work if so. Thanks for any ideas!
  15. I have a sequential set of triggered launches from a Supercarrier at start: AWACS, Tanker, 4 Hornets and a few others. I want to spawn on the deck at start in my F-14B and be able to be enter the sequence myself. 1: The AWACS gets a AI Task Push Start at game start 2: Each aircraft after gets an AI Task Push Start once the prior aircraft clears 200 ft. (Btw what's a better way to have them queuing up before then?) 3: What I'm confused about RE the player aircraft is that the AI are set to 'Uncontrolled' to be able to be visible on deck and waiting on the AI Task Push Start 4: How do you put a player aircraft in the sequence without using 'Uncontrolled' or waiting on a late activation? This may be easier than I'm thinking it to be, but if not what's the best way to do this? I've been away from ME for a few years so I'm rusty on some things. Any help much appreciated!
  16. DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
  17. WELCOME TO TIGER MEET 2021 Mission Start time: 15:30 Location; Sirya 1980 TIGER MEET is a dynamic capture bases online campaign PVP. SRS radio-SRS will connect automatically when entering a slot LOTAC is available two slots per side Multiplayer Server: ==2RGT==|Tiger Meet 80S|PvP|Syria|Cold War|Persistent Discord : https://discord.gg/zBzfMckyDX Site: https://vsroberst.wixsite.com/2rgt SERVER IP: 87.19.168.37:10308 HELLO EVERYONE, this sirver it's same mission of Dinamyc TIGER MEET MODERN. The importat difference, it's change limit of weapons 80s era so there are only weapons used in the same age. Another we addon 2 FARP aveable for MI-24P RED SHAYRAT BLUE NAQOURA DETAILS AS FOLLOW: EACH PILOT HAS 4 LIVES FOR SERVER SESSION. SERVER SESSION TIME IS 4 HOURS. EVERY 4 HOURS THE MISSION PROGRESS WILL BE SAVED AND THE SERVER WILL RESTART AND ALL LIVES WILL BE RESTORED. DURING A SESSION IF YOU EJECT IT IS POSSIBLE TO RECOVER YOUR LIFE THROUGH THE RESCUE HELICOPTERS. (CSAR). IF YOU LOST ALL YOUR LIVES YOU CAN CONTINUE FLY WITH F5 (BLUE ) AND MIG21 (RED) AND HELICOPTERS. INFINITE LIVES WITH THESE MODELS. TO WIN YOU HAVE TO CONQUER ALL ENEMY BASES, FARP AND DESTROY ALL ENEMY DEFENSES. (see below details for red and blue bases/farp) AT MISSION START THERE ARE 4 AIRPORTS AND 1 FARP PER FACTION: RED AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) BLUE AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) THERE ARE 3 NEUTRAL AIRPORT ( ON YB47 KIRIAT SHAMONA, ON BT25 RAYAK, ON CT05 NASIRYAH) AND 3 NEUTRAL FARP (ON BS31 WESTERN GARYAH, ON YB30 BEITH SHEAN, ON CU51 DESERT FARP) THERE IS THE POSSIBLITY TO CONQUER THEM FOR STRATEGIC SUPPORT. WITH HELICOPTERS YOU CAN BRING THERE TROOPS TO TAKE THE BASE. ONCE CONQUERED YOU CAN BUILD CRATES FOR DEFENCES AND FOBS TO TAKE TROOPS HELICOPTERS HAVE THE POSSIBILITY OF CTLD (FOR TRANSPORT TROOPS / BUILD CRATES) IN EVERY FACTION BASE AND EVERY NEUTRAL CONQUERED AIRPORT/FARP. THE MIX WILL ALREADY HAVE ONE AWACS PER FACTION FLYING WITH THE POSSIBLILITY TO REQUEST 2 MORE WHEN NECESSARY (FROM COM MENU) ALSO YOU CAN REQUEST TAKER FOR AIR REFUEL (FROM COM MENU) ALL DETAILS HERE AND IN THE BRIEFING PAGE. DETAILS :RED-BLUE ------------------------------------------- ------------------------------------------- AIRPORT RED AT START: -DAMASCO -RAMAT DAVID -AIR COLLEGE -HAIFA FARP RED AT START: -ON BS28 (BERBURY) AWACS 245.00 EWR 124.00 TANKER 28X 263.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 5X : -CVN 75 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° AIRPORT BLU AT START -BEIRUT -RENE -PALMYRA -AL QUASAYR FARP BLU AT START -ON BU39 (AIR DEFENCE) AWACS : 251.00 EWR 258.00 TANKER: 26X TCN 235.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 7X : -CVN 73 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° FARP NEUTRAL -ON BS31 (WESTERN GARYAH) -ON YB30 (BEITH SHEAN) -ON CU51 (DESERT FARP) AIRPORT NEUTRAL -ON YB47 (KIRIAT SHAMONA) -ON BT25 (RAYAK) -ON CT05 (NASIRYAH) ------------------------------------------- AIRCRAFT AVAILABLE RED: AIRCRAFT AVAILABLE BLUE: -F.14a IRAN -F.14A USA -F.16 GREECE -F.16 USA -MIG.21 RUSSIAN -F.5 ITALIA -MIRAGE.2000 FRANCE -VIGGEN SWEDEN -JF.17 PAKISTAN -F.18 SWITZERLAND -A10C USAF AGGRESSOR -A10C-USA -HARRIER ROYAL NAVY -HARRIER ITALY ELICOPTER RED ELICOPTER BLUE -UH.1H FRANCE -UH.1H USA -KA.50 RUSSIAN -KA.50 GEORGIAN -MI.8 IRAN -MI.8 GERMANY ---------------------------------------------- SITUATION RED: RED FACTION HAVE 4 AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 DESTROYER 2 FRIGATE -KA.50 RUSSIAN -MI.8 IRAN -------------------------------------------- SITUATION BLUE: BLUE FACTION HAVE 4 AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 ARLEIGH BURKE 2 PERRY -KA.50 GEORGIAN -MI.8 GERMANY
  18. Join VFG as a Tomcat Pilot or Hornet pilot part of VF-32 or VFA-105! Who we are: At the beginning of 2021 me and two good friends were frustrated when we couldn't find a squadron that was a healthy breed of milsim and fun. So that is why we founded this group! We have a passion for realism, but also want to provide a welcoming experience for players of any skill level in our custom built campaign with custom made skins! Requirements: Discord SRS F-14 or F/A-18 Syria Map Supercarrier 18+ Communication! We have our campaign nights on Sunday 9:30PM EST Training on Friday night 9:00PM EST Stop by our Discord! https://discord.gg/FEaM72AWKY
  19. George Washington - Persian Gulf Part 1 ________________________________________ (ficticious scenario) By NorthEast Pilot Version 1.0 3/20/2021 ________________________________________ Prerequisites: * DCS World OpenBeta 2.56 or higher * Supercarrier * F/A-18C and/or F-14B * SKINS: (beautifully developed by others) * F-14B: VF-103 Jolly Rogewrs 2000-2001 PACK v1.0 (https://www.digitalcombatsimulator.com/en/files/3307339/) * FA/-18C: VFA-103 "Jolly Rogers" 2004 Last Tomcat Cruise Livery [Fictional] (https://www.digitalcombatsimulator.com/en/files/3301078/) ________________________________________ (ficticious scenario) Tensions couldn't be higher. Relations between Iran and the West have collapsed. Iranian agression in the Persian Gulf has dramatically increased. As the world watches things unfold, we hope for deescalation but we must prepare to counter any threats to global supply lines. June 21, 2006... The US has deployed a carrier strike group in hopes the presence will convince the Iranians to stand down, but recently the Iranians have launched missiles at the fleet, destructing them at dangerously close range. Attacks on the fleet can not be tolerated. ________________________________________ I plan for this to be the first of 10-12 missions in a detailed campaign... Enjoy! Persian_Gulf_GW_part1_v1.00_03202021.zip
  20. Hi guys, Just a overview of the correct Deck crew colours & Tasking. Hope it will be of use. Kind regards, RWC
  21. Hi guys, Here is a detailed look at the Supercarrier's deck crew and their tasking. Hope this info will be usefull. Kind regards, RWC
  22. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  23. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  24. I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
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