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bigcomputerman

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Everything posted by bigcomputerman

  1. This 4+ year old post got continued from little ol' me!
  2. As a game developer, I can tell you making things transparent does not reduce lag other than literal non existant performance chance from removing the texture! Unless, of course, they were using Raycast to resemble the projectile itself.
  3. I just noticed the actual waypoint on the hud for the friendlies lol, I originally had thought they were in a building to the front since the person I replied to said they did a south-to-run strafe. So assuming that, I'd expect that they were taking cover to prevent possible ricochets. I thank the guy who marked out on the hud what is what since the terrain quality looks horrible in the HUD camera! Also it was an educated guess since an A-10 pilot would never strafe when there are friendlies in front of them. I just took the guess that when he said south-to-north and when they said friendlies were to the north, I expected them to literally be in the direction where the plane was facing lol.
  4. Once I fired my AGM-65D Maverick at a Radar Vehicle, I suddenly crashed with no error message, just the application completely shut off. I believe I was setting my tgp as SOI if I can recall, and I was doing that while rolling left to centre out my aircraft (A-10C Thunderbolt) then it suddenly crashed. I was using markpoints at first to set as my SPI, but notices it was a bit offset from the target, so I used my TGP as SPI and pointed it at the Radar Vehicle. Map was in the Persian Gulf, mission trying to capture a base (I do not know the name unfortunately), in a multiplayer server. System Specs are: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz with 16.0 GB ram. Here's the Track file: BLUE-FLAG.PERSIANGULF.MODERN.miz-dynamic-20230127-005450.trk And here are the Logs: dcs.20230126-231341.dmpdcs.log Hope these help.. Let me know if anything is missing!
  5. There are videos of the TGP or FLIR Cameras in general capturing the hot ends of a GAU-8/A projectile. Here are some for reference: 3:06 firing TP rounds at a container. Most likely real combat footage since the explosions resemble High Explosive Incendiary PGU-13/B Rounds. I think it would add immersion and awesomeness to the realism that is DCS!
  6. They were taking cover with trenches, marines always do this in a danger close situation like this, it's to prevent a possible ricochet from the ground hitting one of them in the face. So that's why he didn't have a problem with it and I believe the enemies were not visible from the North considering how they were in a building, around other buildings.
  7. For now I believe we can all agree to prevent the choice of adding/changing pylon 5-7 depending whether or not there is enough space to fit enough arnaments like triple racked bombs with some sort of pod (fuel, or travel), especially for the sake of realism. Wouldn't you agree gentlemen?
  8. Yep, so in general never use station 6 when 5 and 7 are in use, good job!
  9. I would suggest to not being able to add a fuel tank or bombs if there are no space.
  10. BRU-42 with 3x MK-82 clips through FT600 Fuel Tank, same thing in the A-10C.
  11. From my knowledge, this mechanic was added a while back for the A-10C but it recently broke including the light indiciator that tells you GUN UNSAFE. It seems like it hasn't been added on the A-10C II, or it is in the A-10C II but hasn't been fixed either. When do you guys plan on fixing it?
  12. You can find it at 2:00! Should the TP tracers be brought back?
  13. If you're not sure what I mean by reverse clearing, there's a mechanic that the GAU-8/A uses in both the A-10 and CIWS system called Reverse Clearing, basically after firing, it rotates the barrels counter-clockwise to remove unfired rounds out of contact with hot barrels, thereby preventing an unwanted “cook off”. By backing unfired rounds out of the gun, the propellant in the case remains below auto ignition temperature. What it looks like IRL in the A-10: 12 seconds into the video, he fires the gun for a quick burst, then after about a second, it does a reverse clearing as indicated by a scratch-like sound. And here's what it looks like in the CIWS system: 14 seconds in, it stops firing and after a second it reverse clears the barrels. I think it would be a wonderful and cool feature to add, hope you guys consider it!
  14. Some TGP footage in FLIR of the A-10 strafing shows some sort of tracer of the bullets as they are extremely hot and was able to get caught by the TGP, here's what it looks like: I was wondering if we could get this in DCS?
  15. Either way, I'm saying that it was much brighter than it was before and I believe it looked extremely beautiful especially in a view like shown above.
  16. Nevermind, turns out even if you spawn with HEI loadout and it says HEI loadout, you need to open the 30mm menu and switch from HEI to CM and back to HEI in order to offset the pipper properly.
  17. Hi, whenever I loadout with HEI ammo, the shells keep impacting much lower than where my actual recticle is pointing, which forces me to predict where to aim. Is there some way to fix this or do I have to do something when starting the plane? nullAs you can see, the bullets impact right under the actual place where the recticle is pointing at:
  18. Yes, but in general during the day it used to be extremely bright, and I'm very sure that IRL A-10's have bright buttons even during the day.
  19. Full brightness set to every cockpit light, and this would be the exact same time the picture was taken. Don't mind the background I did an emergency landing after getting railed by a sa-19 tunguska! But normally, it looks exactly the same as it were if it was fine.
  20. You know what really pisses me off is that the night strafe of the a10 was deleted, why????
  21. The lights on the cockpit buttons used to illuminate brightly and it looked extremely beautiful comparing to now, is there some way you could bring it back or if there is a way I can change it on my own? What is used to look like before:
  22. And then let go of the rudders after unlocking the tail wheel?
  23. Hi everyone, I just bought the AH-64D Apache module and as I was in the second training mission, when it asked me to unlock the wheel rudder, suddenly the rudder went all the way right! I'm not sure if this is a newbie thing or if it's a problem with my hotas. Here's a video showing what happens: 2022-12-07 16-20-33.mp4
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