Punkmonkey22
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Better than the blurry mess that is Afghanistan, Iraq and large chunks of Kola. Very glad OnReTech like Ugra choose not to use "satellite imagery". Great from 30k, not so great on ground attack or take off and landing. Or for using helicopters. I personally really enjoy Sinai, and the inly issues I had were some of the terrain geometry being a little jagged at first and .missing airports. Both largely sorted now. As opposed to Afghanistan which I deeply regret buying.
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Title. I wanted to mute sounds of ATC and Pilot voices in settings, as American accents while flying as other nations is odd. However I now realise that a side effect of doing this is that all "Bettys", all RWR and all tones like missile locks also seem to have been muted? This has happened in AV-8B, F/A-18C, JF-17, F-16C so far that I've tried. Why is "voices" linked to avionics sounds? Or is this a bug..
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Which of the existing warbirds should the Hellcat be most similar to with realistic modelling? Just curious as I love the P-47 and I see a lot of similarity between the two birds in terms of specs and design.
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FPV Quadcopter Drone [v0.9.0 beta]
Punkmonkey22 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
I'm biased because I can't wait to see the new version, but I'm pretty sure most mod amendments just get credited. Especially like in this case where the original creator isn't active. Maybe release it as a linked fork of the original on Github? That way people will know where it came from -
FPV Quadcopter Drone [v0.9.0 beta]
Punkmonkey22 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Any idea when you'll get approval? Nibbylot hasn't been on the forum for a few weeks -
FPV Quadcopter Drone [v0.9.0 beta]
Punkmonkey22 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
How easy is to add weapons/stores to it? A smoke marker would be really useful, or a laser designator for doing JTAC. Keep up the great work! -
Will we have English cockpit labels as an option?
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Or they could release the version that was widely exported, and can be used in a similar timeframe to many other modules - the cold war. We even recently got a map of the region it was built to fight in, in the era it was introduced. Modern stuff is pointless when all the adversaries are cold war or 90's.
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Bit confused here.. you state you want the correct train, but then go on to say you want correct military assets for the era? One team can only work on so much at a time, it makes sense to focus on the military stuff in what is called Digital COMBAT Simulator. They have plenty of time to focus on fleshing out correct civilian assets once the map is fully released, it won't affect gameplay for the vast majority of the playerbase if the wrong train or car is used. Also unsure about the "Grey Plane" comment. The last 10 releases in DCS were the OH-58, CH-47, F-4E, F-15E, KA-50 v3, MB-339, Mirage F1, AH-64, Mosquito & MI-24P. One "Grey Plane". One. Half of those fit the Cold War era you are asking for more assets in... And in the future modules, nearly all are Cold War too! F-100, G-91, A-7E, F-104, Mig-29A.....
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That's great, and I do agree about immersion. But I don't think having the right type of trains or cars on the road should be a priority at this stage. That seems more like something to look at after phase 2 releases.
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I'd rather they focused on aviation facilities, landmarks and optimisation before checking the trains are correct personally. I'm not sure why there's so much discussion around trains and this map to be honest.
