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Punkmonkey22

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  1. How easy is to add weapons/stores to it? A smoke marker would be really useful, or a laser designator for doing JTAC. Keep up the great work!
  2. Will we have English cockpit labels as an option?
  3. Or they could release the version that was widely exported, and can be used in a similar timeframe to many other modules - the cold war. We even recently got a map of the region it was built to fight in, in the era it was introduced. Modern stuff is pointless when all the adversaries are cold war or 90's.
  4. Bit confused here.. you state you want the correct train, but then go on to say you want correct military assets for the era? One team can only work on so much at a time, it makes sense to focus on the military stuff in what is called Digital COMBAT Simulator. They have plenty of time to focus on fleshing out correct civilian assets once the map is fully released, it won't affect gameplay for the vast majority of the playerbase if the wrong train or car is used. Also unsure about the "Grey Plane" comment. The last 10 releases in DCS were the OH-58, CH-47, F-4E, F-15E, KA-50 v3, MB-339, Mirage F1, AH-64, Mosquito & MI-24P. One "Grey Plane". One. Half of those fit the Cold War era you are asking for more assets in... And in the future modules, nearly all are Cold War too! F-100, G-91, A-7E, F-104, Mig-29A.....
  5. That's great, and I do agree about immersion. But I don't think having the right type of trains or cars on the road should be a priority at this stage. That seems more like something to look at after phase 2 releases.
  6. I'd rather they focused on aviation facilities, landmarks and optimisation before checking the trains are correct personally. I'm not sure why there's so much discussion around trains and this map to be honest.
  7. Drive a tank around Afghanistan or fly a helicopter and all you see is a smear of blurry low res textures and jagged edges layered together. It honestly is a huge step backwards visually in an attempt to look realistic. People need to remember that this isn't just "Drop a JDAM from 30k ft" simulator. They sell Combined arms, helicopter modules and ground attack aircraft, but at the altitudes they operate, these sat-image maps look Playstation 2-esque. Compare that to the screenshots and videos Ugra have shared with this new Germany map, it may not look "photorealistic" and is clearly a pc sim, but it looks GOOD at low level. And if the other maps they have done are anything to go by they will look amazing high up too. If the community don't speak up, how will the map makers know the feelings?
  8. What year is the map set in?
  9. Cold War Germany look amazing, thank you so much Ugra. It unfortunately also shows though how abysmal the last three map releases looks though. This has none of the sat images, is all as far as I can tell the "old" style, and looks sharp, colourful and polished. No blurry, baked in patches here..
  10. Great to hear! Just curious why this isn't being developed as a paid module though?
  11. Meh, the more I've seen of actual use of the Iraq map, the more it looks like Flight Sim 2004. The high altitude shots released when it came out look pretty, but below 2,000ft AGL it is just awful and blurry. Very glad I didn't buy it, and hoping that Ugra don't switch to this "new tech" for the Germany map. LA-7 looks ace, not a plane I'm very familiar with either.
  12. Has anybody actually got a link to the Discord? I can't find any active links
  13. Thank you for explaining
  14. No ETA. Surely you have some sort of template/file used for making liveries in house? Why not just release that like the other developers?
  15. I have the same. Massively annoying as dual rack is basically required for bombing missions in JF-17. But with this bug you can't amend any other aspects of the loadout after the first time.
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