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Everything posted by SalakauHeadman
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mk82, 83 bombs explosion radius too large after update?
SalakauHeadman replied to SalakauHeadman's topic in Weapon Bugs
wow i had no idea that bombs were THAT damaging IRL -
mk82, 83 bombs explosion radius too large after update?
SalakauHeadman replied to SalakauHeadman's topic in Weapon Bugs
hmm.. interesting... but is it really that damaging in real life? in the video i posted 1 pair of mk83s could destroy trucks that are almost 500ft away -
mk82, 83 bombs explosion radius too large after update?
SalakauHeadman replied to SalakauHeadman's topic in Weapon Bugs
ive made a video showing the behavior i mentioned. by the way i also would like to add that i tested every bomb for the f4e and it seems all of them have an extended radius of effect -
mk82, 83 bombs explosion radius too large after update?
SalakauHeadman replied to SalakauHeadman's topic in Weapon Bugs
hmmm.. on my end the effect is way larger... ill try to film a track and post results. very puzzling because i never installed any splash damage scripts.. -
recently have been flying some bombing missions and i noticed that the mk83s and 82s explosion radius seems a little... too big? i always replay the same missions for practise and this time when i drop bombs i notice that it kills vehicles way outside of the visual explosion radius and my plane gets "hit" by the blast because it will play the damage hit audio. for example the default f4e "hit hard hit fastest" caucasus mission usually i would fly it the exact same way and back then id hit maybe 2 out of 4 of the hangars and a few trucks but now it kills almost every vehicle in the base and sets it on fire. and if i drop bombs in continuous interval the first bomb will hit but then it destroys all the other bombs that havent landed mid air and make it explode early. i have not downloaded any splash damage mods at all let alone install anything on my pc the past few days. does anyone else have this same issue? the only thing i did was update the game
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hi its me again, recently have been flying some bombing missions and i noticed that the mk83s and 82s explosion radius seems a little... too big? i always replay the same missions for practise and this time when i drop bombs i notice that it kills vehicles way outside of the visual explosion radius and my plane gets "hit" by the blast because it will play the damage hit audio. for example the default "hit hard hit fastest" caucasus mission usually i would fly it the exact same way and back then id hit maybe 2 out of 4 of the hangars and a few trucks but now it kills almost every vehicle in the base and sets it on fire. and if i drop bombs in continuous interval the first bomb will hit but then it destroys all the other bombs that havent landed mid air and make it explode early. i have not downloaded any splash damage mods at all let alone install anything on my pc the past few days. does anyone else have this same issue? the only thing i did was update the game
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nose down behavior on touchdown?
SalakauHeadman replied to SalakauHeadman's topic in Bugs & Problems
oh yea that makes sense too i did not consider that.. yea was just trying out different speeds to see how the nose down behaviour reacts to it and also thanks for this formula its gonna make things way easier for me -
nose down behavior on touchdown?
SalakauHeadman replied to SalakauHeadman's topic in Bugs & Problems
ahh that make so much sense..... thought i was doing sometyhing wrong or something was off with the flight physics, guess it boils down to the core game itself. hahaha thanks dude! yeah ive noticed that when i land just a little below 200kts then its easssier to hold the nose but if i try to do it onspeed then it slams down hard -
nose down behavior on touchdown?
SalakauHeadman replied to SalakauHeadman's topic in Bugs & Problems
oo i see i see.. cause i have seen some videos on youtube of european f4s landing with the nose not dropping so hard despite a quite steep descent, i remember seeing one where it landed so smoothly, so thats why i asked this cus i was curious for comparison this is one of the video i saw, notice the nose and then below is a recording of my landing where i try to land smoothly f4.mp4 it feels like the nose comes down a little too fast? -
nose down behavior on touchdown?
SalakauHeadman replied to SalakauHeadman's topic in Bugs & Problems
ok so far the only way im able to let the nose slowly touchdown is to trim the stick until the nose keeps pitching up then to land i push the stick forward but is this even correct procedure? do people land like that? -
nose down behavior on touchdown?
SalakauHeadman replied to SalakauHeadman's topic in Bugs & Problems
yea i looked at the controls indicator and the orange diamond is also full aft as soon as the main gears touchdown i pull it back i can see it going full aft. hence im not sure if im doing it correctly or if its just like that -
ok im not sure if i should post this here or in the non bugs section but im genuinely curious: when landing the phantom no matter how much i butter the landing i notice that the nose will tend to just slam down quickly onto the runway despite me holding full aft stick. is this supposed to happen or is it something that is work in progress? ive flown other jets and usually i can hold the nose up to do an aerobraking but it seems like for the f4 it is the hardest to keep the nose up or slowly ease it down onto the runway. its almost like there is too much friction if that makes sense?
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icic, then means i guess its probably the altitude blocks. many thanks!
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am i supposed to fly exactly the pattern shown in the f10 map during missions? it seems like a very small turn radius to maintain. if i fly directly to the waypoints it seems im flying out of the dotted oval. is this why i keep getting procedures N? before anyone asks yes i read the campaign introduction left hand racetrack pattern at assigned altitude and stack 10nm leg and turn east aft reaching wp5. if im doing it wrongly how can i accurately fly the pattern?
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Civilian Objects And Vehicles
SalakauHeadman replied to Eight Ball's topic in Static/AI Mods for DCS World
anyone managed to get the sea objects mod to work? i downloaded and followed instructions to the t and it is not appearing in game -
..........hahaha oops didnt think that this would be the issue THANKS SO MUCH this fixed EVERYTHING i just plugged the cables into any hole i saw firstl at first LOL.. and im plugged it to the gpu now and IM GETTNG AVG 120FPS ON MAX SETTINGS!! truly a game changer THANKS TO U TOO DUDE THIS FIXED THE ISSUE
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Ok how isit even possible that my old pc can run dcs on an average of 50-100 fps with outdated specs (eg. RTX 2060 SUPER) but i bought a new pc with EVERY SINGLE DAMN PART UPGRADED and i carried over the EXACT SAME GRAPHIC SETTINGS and somehow EVEN ON THE MODEL DISPLAY SCREEN IN MISSION EDITOR MY GAME IS RUNNING AT 30 FPS???????? launched the mission and it is running at an abysmall 4FPS?????????????????????????????????????? NO IDEA WHAT IS CAUSING IT!!!!!!!! ISIT WINDOWS 11? my old pc was on windows 10, never had this issue until using this new pc, i really at my wits end can someone pls help edit: i also want to ask isit something to do with the refresh rate settings in the display settings for windows? because i know my old pc is able to run stuff at 144fps and i have a 144hz monitor but windows 11 i dont see option to go beyond 75hz for refresh rate settings...
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i just got a brand new pc and FRESH installed dcs on this pc then tried to launch the game but everytime it launches it gets stuck on the clouds screen and the percentage does not move but i can hear the default caucasus music playing then when i force stop it and try to relaunch it, NOTHING happens and EVERYTIME I HAVE TO RESTART THE PC TO TRY LAUNCH IT AGAIN AND THE SAME THINGS KEEP HAPPENING. i am really not sure where to start for this i dont know what the issue could probably be idk if its windows 11 cus none of this happened on my old pc. i did not upgrade to windows 11 when i received this new pc it was alr on windows 11. really dont know what to do cant tell what the problem is at all UPDATE: JUST DID A CLEANUP AND DELETED SOME EXTRA FILES AND FINALLY CAN SEE THE MAIN MENU NOW I;LL JUST LEAVE THIS HERE INCASE ANYONE ENCOUNTER THIS PROBLEM
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opinions on these hardware choices
SalakauHeadman replied to SalakauHeadman's topic in PC Hardware and Related Software
budget for me is not really a concern and based on the website $3973 it is actually surprisingly way below what i initially expected but of course having cheaper parts that perform the same is of course a better option. building wise it definitely wont be me cus i know nothing about pc building but this company is a reputable brand in my country not some shady small shop in a corner haha and my current pc was also purchased from them and has been with me almost 6 years now. thank you very much for your help and suggestions LucShep!! everything is explained carefully and i want to thank especially on the RAM part because i didnt realise that is not enough for dcs as i honestly not very sure on choosing parts, if i hadnt asked here i wouldve made a huge mistake. Thanks for taking your time to write this all down i will use your suggestions and cross reference them for my future purchase! -
opinions on these hardware choices
SalakauHeadman posted a topic in PC Hardware and Related Software
hi everyone i am thinking of upgrading my setup and was wondering if these components i have selected will be enough to run dcs at max draw distance and graphical settings.. i dont use vr, only trackir5 and also i dont play in 4k. Need opinions on whether whatever i have selected is underkill/overkill currently im using a: CPU- AMD RYZEN 5 3600X 4.4GHZ 6cores 12 threads GPU- ASUS DUAL RTX 2060 SUPER 8GB GDDR6 EVO RAM- 16GB ZADAK MOAB 3600mhz PRIMARY SSD- 512GB M.2 NVME ULTRA FAST SSD (R:3500 Mb/s | W: 2000 Mb/s) (whatever ts means..) MOTHERBOARD- ASUS TUF B450M-PLUS GAMING (4 RAM SLOTS) MONITOR- 2560x1080. attached below is what i currently am thinking of getting