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Lyrode

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About Lyrode

  • Birthday 12/12/2002

Personal Information

  • Flight Simulators
    DCS World, BMS
  • Location
    PRC
  • Interests
    Literature, Aviation

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  1. You may try stop using in game ipd. I use crystal light, and used to have the same 55 custom ipd, to scale the world up. It seems that the world is better scaled now, so I no longer use this setting
  2. In dcs I can see things clearly with nvg up to 10-ish km, I think it's being too clear actually.
  3. Probably ahead of myself since BS3 hasn't got the pilot model yet but It would be cool to have the sun visor and monocycle of the Mig-29 fulcrum.
  4. While making this post I thought it was a bug, but after some searching I find all kinds of ladder placement. Real crew probably rest it on the ground more. Then again, I hope they can hook it since it looks more proper
  5. On your image with 61 ingame ipd, the monocycle is also a bit to the right, my setting is 55 so it's even further. The update log said it fixed the issue where hmd wass not affected by ipd setting. No pimax update in the meantime. So the hmd of mig-29 in real life can't be adjusted, the ingame ipd setting moving the eye position relative to the monocycle makes sense now, but it caused this issue for users who need to change world scale. Since ED advertised Pimax headsets I think they make a work-around for this. Like a proper FOV or World scale setting, instead of Force IPD.
  6. I guess this could happen to pimax more than other vr headsets. They probably extend their fov by making the overall image smaller. Because in cyberpunk 2077 vr mod, and some steam games I also find the world smaller, that I need to use scale. Regarding the Apache, I checked the IHADSS, and it actually worked fine, perfectly centered. Besides, HMD on black shark 3, is also perfectly centered, though this one doesn't have model yet. HMD of F-16 also has no issue. The problem is on Mig-29 only.
  7. I have the same issue. Pimax Crystal Light Hardware IPD: 66 In-Game force IPD: 55 Without using custom IPD, the world would look 20% smaller than in real life. However the current issue is a result of proper ipd scaling after update. I can see the monocycle is move to the right about 5mm (or my right eye is moved to the left by 5mm).
  8. While I do want spo-15 for Mi-24p, I just realized that Ka-50 has no rwr at all, but IR and Laser warning.
  9. I have the same issue, don't know what caused it
  10. Probably not since it's a bit small for adult. I have to use this force Ipd because my headset display everything 80% as big by default.
  11. I can confirm the same problem. Pimax Crystal Light, Force IPD setting, 55 Basically a must for Pimax headset. Without Force IPD everything looks smaller than in real life.
  12. The front wall of cockpit behind panel and rudder is currently missing texture in BS3. 1, See picture 1, the front wall has no texture; 2, See picture 2, this can be seen by the side of HUD; 3, See picture3, this can be seen through the gap of the panels. Hence, it is quite obvious in VR. I have also attached a track to show where it is. Black shark 3 has one of the best external model, yet this problem sort of stand out in cockpit. I hope you can paint it as the other part of the cockpit, thanks. ka-50 bs3 missing cockpit texture.trk
  13. Hey I just find that you can add dcs to pimax, and launch dcs from pimax. It works for me now, that DCS can have its own preset.
  14. If this SPO does have trouble with hprf emission, what about mprf in pursuit mode and Coop mode?
  15. 100% reproduceable on my side, and here is the track. I have no mod, and the mission is from quick start and mission. 1, IAS, HSI are using English cockpit versions in Russion cockpit 2, HSI is not telling range 3, I have a clean installation without any mod, and this happen to all quick starts and missions. I don't know about online. mih29hsiand gaudgebug.trk
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