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DarkTempest

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Everything posted by DarkTempest

  1. Well. I Just finished mission 1. Sort of. Horrified to see a 0% score on the scoreboard. But at least I successfully landed to try again later That's one heck of an epic mission to get the campaign rolling. Gonna need replay that a few times to get a score now. Thanks Reflected. This was a solid purchase
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  2. Incase it's helpful. Just tried a mission from another campaign and I failed at mission start due to friendly forces dying somewhere on the map. So im guessing it isn't directly related to this campaign.
  3. Hi. Having some issues with mission 1. Immediately on mission start. Its like my jet has no carrier underneath it. And I'm just spawning into the ocean. Triggers are still coming up giving me messages about starting up, telling me about my knee board etc. But I'm watching an ai heli fly around cuz im swimming.
  4. Same issue here. I'll just sit on it tonight and check back tommorow incase there's updates before I bother worrying
  5. Interesting. I had this same issue last night. When it didn't trigger I was cross checking my speed from the f10 map, which matched the ras not the dual. Ill try again today
  6. That's awesome. And sums up exactly what I'm hoping to achieve
  7. Hi everyone. Just trying to figure out if there's a way to get the F4e's Speedo (or the little readout one on the far left) to display on an MFD on my desk area. Favorite module by far but struggling to get a good control of my speed due to them being so small and in awkward spots. Hence having them displayed separately Just below my monitor would be nice. (I don't have mfd's yet. But deciding if its a logical purchase or not)
  8. Sweet thankyou.
  9. Hey. Sorry this may be a silly question/issue. But reading through the pdf for mission1. Struggling to find a list of what channels all the radio frequencies are. So when the call comes over to swap, I'm getting lost without relying on the f10 menu. Is there another document I'm not finding?
  10. Frustrating that it isn't working. But at the same time. Appreciate the effort that goes into trying to problem solve these bugs. It must be quite the challenge having so many separate modules working side by side with each other, developed by different companies and relying on each other to be working correctly not to throw out the next section
  11. Same issue here. On mission 3 as well
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