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Scatlet-565

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Everything posted by Scatlet-565

  1. If DCS VR settings are set to not use hand controllers, it'll completely ignore them. I enabled them and the M4 works great with my rift s. Click on the rear dash mount for the rifle and it'll unstow and snap to the hand positions. Right trigger to fire, reloads are automatic. The only weirdness is restowing, it won't go back into the mount from your pov. I bound stow/unstow to a free hotas button and I keep the rifle pointing out the door. So it's still floating there in 1st person bug out of the way. I believe the mouse controls are designed for 2D, so wouldn't expect them to work in VR at all
  2. Please ED, get in touch and send George to Heatblur College XD
  3. This is exactly what I'm saying. New releases should be separate from updates, especially when 3rd parties have a published release date to hit
  4. For future reference: especially for 3rd party modules, promised release dates should be the highest priority. Updates should be pushed separately from module releases. The F-4E should have launched today on its own as it had no bearing on the core update, then in the coming days/weeks said update is pushed when it's ready. And the fact Heatblur was not informed ahead of the delay being made is abhorrent behavior. They have gone above and beyond with their transparency over the course of developing this module, all for this: being targeted and accused for a last-second delay that was not their fault and they had no time to prepare their own statement about. What will be done to compensate these devs for the abuse they've been getting over the last hours? Do better ED, do a lot better.
  5. It's great to hear that the logic layer is getting looked at for MT support. Is there more work going into making said layer more efficient in general? In particular for high population servers. I'm not a software engineer but to me it seems wasteful for (and this is merely my assumption of how the system works) each client to need to run logic for every active unit on the map. Could the majority of this work be handled by the server and packeted to clients within a certain range for example? The Grayflag servers have developed their own bespoke bubble spawning logic that greatly saves on unnecessary active units. Perhaps that's a good place to start?
  6. I've tried to play this campaign twice now, I only got to Mission 3 the first time and gave up halfway through Mission 1 the second time. Preface: I fly in VR without the magic autopilot. The dogged requirement for the player to manage radios and navigate on the F-10 map in the (otherwise very nice and rewardingly challenging) bad weather is a deal breaker. I partially got over the radio issue since getting a Winwing Orion, finally having enough inputs to bind the radios to physical controls. But trying to nav on F-10, clicking each orange circle to find the new one, taking bearings and copying them to my IRL kneeboard always finds me in a 90* bank 40* nose low 300ft above the trees no matter how well I trim it out. The copilot is RIGHT THERE! I know Casmo is a busy guy, but I'd rather a bit less quippy lines ripped from "Guts and Gunships" (fantastic book btw, highly recommend) and more actually helping me fly the ship. All he had to say was "Bravo 6 is approx. 1.8 miles south of Berlin" and I'd happily fly every mission here. I WANT to enjoy this campaign, but I can't in its current state. And given the huge ask for the amazing voice cast to come back years later to add purely functional lines and Reflected's previous statements that I took as "suck it up", I don't see anything changing ever. There was so much potential for this "Guts and Gunships" adaptation, but the quality of life issues drag it down into the mud for me. Once the AH-64 model matures, I hope someone makes an adaptation campaign based on Ed Macy's "Hellfire", just not Reflected Simulations.
  7. Miz 1 was fun after I bound active pause to give me time for radio stuff. When should I be tuning the next station btw? I've been tuning it to the next station in turn before taking off again like I would irl but I feel like I'm missing stuff
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