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Everything posted by killjoy73au
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+1 if they finish off the Crimean Peninsula and the rest of the Ukrainian territory bordering the Black Sea.
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Man out here doing the Lords work.
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Concur, is needed. If for nothing more than simplicity and streamlining in making triggers now there is an .lua script for it.
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Keep pullin up them bootstraps partner Seriously though nothing you're talking about here has anything to do with this and just falls back to the argument of "Git gud n00b". It's a computer game, not a disability pension.
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The only arguments I've ever seen against it are either "It simply can't be done", which it definitely can be, or it boils down to "Skill issue, get gud, suck it up and learn it, just practice, just use unlimited fuel if you want to cheat" Doesn't that mean people want it if it's consistently being asked for in comparison to other wanted features?
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No what i'm asking for is accessibility for more players and mission makers. Because AAR is a necessity in a lot of user made missions. Typically nobody except for organised groups use AAR in multiplayer because in PVE/PVP servers you're never alive long enough or are never far enough away from an airfield to need it. I've seen plenty of people on PVE servers just out in the ocean practicing AAR, but that's only because they want to, because they have the option to either take off from a carrier or to take off from land. Key word there being "option", playing the game how they enjoy playing it. It's about OPTIONS. Options for mission makers and people of various skill levels to enjoy a computer game using semi-realism as they want to. If people enjoy doing AAR the normal way, cool, so be it, nobody is trying to take that trophy away from anyone. Just like many other options, you should be able to enable or disable it in your mission or server parameters, depending on how realistic the server or mission maker wants it to be. Just like tags, just like realistic flight or arcade modelling, just like forcing cockpit view on or off, it's all about options and choices that make for peoples own particular play style and not about people thinking they're superior to others.
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And how does it affect you in any way shape or form? To have an option that you may or may not use depending on the way you want to play a computer game... Help me understand how the concept of an easy or auto AAR option is so offensive to some people. All fantastic condescending points, thanks for the derogatory contribution.
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Concur No and also no.
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Even a "Set unit fuel" trigger would be helpful, I mean there's scripting in the mission editor to "get unit fuel" and people have created scripts to check a units fuel and display it on screen in a %. But as far as the player aircraft goes, there's nothing built in or easily doable from .LUA to add or remove fuel from the players plane, which would be the simplest solution for staying in close proximity to a tanker. If unit A is within X distance of Unit B then unit A Setfuel 100%. And have a timeout trigger for X amount of seconds. Done. All we need is a "Setfuel" command. There is a "SetUnlimitedFuel" command but that only seems to work for AI units.
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Good contribution to the discussion. I'm more thinking of the single player user made missions. DCS campaigns and missions don't have a lot of AAR from what i've seen, but i've made a whole bunch that do require you to AAR if you've been on the throttle a little too much, and even I kinda get over having to do it. It's really more for accessibility from my point of view, like people getting into DCS by starting with an FC3 aircraft and working their way up to the more complicated models.
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I'm not sure that really makes any sense given I can take control of any plane or vehicle I essentially want to in game with Combined Arms. I can swap back and fourth between an F-16 or an Abrams as much as I want to and it goes back to AI control. I mean I totally get that player and AI flight modelling is different, and that AI only planes are far less complex than player flyable ones. But Planes that I can take direct control of and swap between like the F-16C or the F-15C shouldn't have any issue with this.
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It's really not that complex, especially seeing as the AI can do it and it would be the exact same thing with the player plane being taken over by the AI script. I remember in Janes F-15 you could have the autopilot fly to the nearest tanker, hook up, fuel up, unhook and then fly all the way back to resume your waypoints and you didn't have to do a thing. That's not what i'm suggesting here. It's nothing to do with being too hard, but it's a tedious boring process that some people just don't have the time for among many other reasons. If you want to do it, go nuts, nobody wants to take away the option to AAR, just simply add an option not to have to fully do it yourself.
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Well ya never know, maybe people change their minds or new employees come along in the four years since that thread and think otherwise.
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And it's a good option, I just mean there doesn't need to be a compromise. Also having your option for "quick AAR" would be good too. There's plenty of realism settings to tailor to peoples play styles, there's some weird thing with AAR that people get so hung up about, like it's a holy grail of flight skill in a computer game they think everyone should master.
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I'm not sure there even needs to be a compromise... People who want to AAR can still AAR, nobody is taking that away from them. I mean have the Auto AAR option toggled off by default if it makes people happier.
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Because then I would simply just have unlimited fuel...
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You're not suggesting there may be some out there who don't think people should be able to enjoy a game the way they want to enjoy it are you?
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Unlimited fuel & unlimited ammo toggle
killjoy73au replied to HawaiianRyan's topic in DCS Core Wish List
For mission makers this would be a great feature. You can do some really good things with triggers and flags, but there needs to be many more options. -
Straight to the point, AAR to could a toggled realism feature for servers/game options just like unlimited ammo or invulnerability etc etc. On top of that, in the AAR action menu in game, there could be an option (depending on whether or not it was enabled) to automatically refuel. Given that you can take or lose control of an AI unit whether it be an aircraft or a tank through Combined Arms, automatic AAR could very well work in the same way, as you let the AI take control of your AAR once you get into pre-contact position, and regain control once AAR is complete. I think it would be a good addition to allow players of all skill levels to still be able to complete single player missions or even in multiplayer missions where AAR is a requirement. And as it would be a completely optional feature just as many other realism settings are, it works for everybody.
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F4U-1D Corsair Launch | DCS Update | FlightSimExpo2025
killjoy73au replied to Graphics's topic in Official Newsletters
Sad Panda. I guess i'll buy it in like 6 years once it's out of EA. Hopefully the Zeros are flyable in the future. -
F4U-1D Corsair Launch | DCS Update | FlightSimExpo2025
killjoy73au replied to Graphics's topic in Official Newsletters
EA huh? Who would've guessed. Also are there any Imperial Japanese fighters to go up against or is it just for joy riding at the moment? -
You mean things like that WWII RADAR guided drone?
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So it'd be neat if we could get versions of the static units with tires strapped to the top of them like in the pictures, for realism purposes. null
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Ukraine R-27 variants for Su-27 and MiG-29
killjoy73au replied to PLAAF's topic in DCS Core Wish List
Somehow I don't think Ukrainian weapons are going to be a priority for ED.