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Everything posted by killjoy73au
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Thanks Big N Appreciate you.
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Order of Battle for the Kola theatre of operations 1988
killjoy73au replied to samba_liten's topic in Orbx Simulation Systems
Shame we only have like two of these ships in DCS. This is some COMANO level ORBAT -
And you and the rest of the people who wanted a pilot model now have it, so congratulations, you got what you wanted at the expense of things that should have been way higher on the list. Because increasing the chance to survive a PVP dogfight or a SAM engagement by changing my CMS program is far less important than having a pilot model that most competent modders could've just cooked up in a week. I curse you and your pilot model, also stop stalking my other posts
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Yes i also love the immersion that having no arms brings to the game.
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That's fine mate, but I'd rather have a realistic Data Cartridge System than having a pilot model that I can unrealistically turn on and off because it realistically takes away my ability to see most of my panels and forces me to unrealistically bind things to my HOTAS or keyboard because i can't realistically use my hands physically because of what I realistically can't see because of my virtual pilot body. And as a fellow paying customer I'll be as sarcastic as I want because without me and my sarcastic consumer self, DCS wouldn't exist.
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I'd like to thank ED for spending all that time and money on implementing something that takes away 60% of my cockpit... This is way better than a LANTIRN POD or a DTC for the Viper. Neat looking pilot model though I guess.
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For all units it'd be great to have implemented an option in the Waypoint UI to set a radius (just like a trigger zone) that a unit has to be in to set the waypoint as completed.
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Simple or not it doesn't hurt to hit the 5 stars and make ED take notice.
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I think the idea is for it to be in DCS core, and not have to rely on mods.
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As the title says, some of the AI models are showing their age and could use an update. For example the comparison between the UH-60A and the SH-60B... List of outdated looking (but still functional) models. SH-60B CH-53 C-17A TU-160 TU-95MS TU-142
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Just as with some ground units like tanks (example pictured) It would be real helpful to be able to set the weapon/ammo loud outs and amounts with naval vessels. Fuel too if it's even possible.
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A few things that I feel would improve the functionality of the trigger system in the editor. 1. Unit Set Fuel % - Action to set the fuel amount for any unit either player or AI. Fixed wing, Rotary, Naval or Ground. Could work well in conjunction with the condition "Unit fuel higher/less than" 2. Unit/Group/Coalition is detected by Unit/Group/Coalition. - A condition that checks if something is detected by something else, possibly with a sub-menu for what type of unit class is detected. For example the trigger condition is that an Aircraft is detected by a specific EWR unit and the trigger action would be a specific SAM unit/group changes it's alarm state from green to red, or a unit/group is activated. 3. Unit has fired - a condition that checks if a specific unit has fired it's weapon. Possibly any weapon or if it's not too complex, a specific weapon class, e.g missile/gun. It's already possible to check if a missile or bomb is within a zone. And of course, a click and drag to select mechanic
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Honestly they don't even need to be animated, it'd be nice, but I'd take no animation and have it in the game rather than not in the game. As long as it's functional as a RADAR.
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Kola 94' mission series.
killjoy73au replied to killjoy73au's topic in User Created Missions General
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This is indeed a disturbing universe
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As the title suggests, that'd be pretty nice to go with how amazing the Kola map looks with some of the weather you can already produce.
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Just a shame we need to rely on outside tools and modders to implement something that should be a part of the core system.
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Concur with OP.
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The amount of times i've spent holding SHIFT + click to select a bunch of units and then lost them all because of not clicking on an icon... The click and drag feature is a must at the very least.
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G'day all, I'm delving into a bit of mission making and would appreciate any feedback for those of you who have the F-16 and the Kola map. Working with pretty limited assets for what I want to accomplish, no mods and an EA Kola map. Essentially the USSR has kicked it all off in a fictional 1994 and is pushing through Norway. You're part of the 480th stationed in Norway when it happens. 01 H-Hour 02 Russian Reuben 03 Bardufoss Blues 04 Jan Mayen Express 05 Bodø Brawl 06 Icelandic Interdiction 07 A stab in the dark 08 Sudden Backfire 09 In HARMs way 10 Canadian Bacon Also 01 H-Hour F-15C version. https://www.digitalcombatsimulator.com/en/files/3337381/ I'll update the rest with the F-15C too if anybody wants more. Cheers.
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G'day all, I'm delving into a bit of mission making and would appreciate any feedback for those of you who have the F-16 and the Kola map. Working with pretty limited assets for what I want to accomplish, no mods and an EA Kola map. Essentially the USSR has kicked it all off in a fictional 1994 and is pushing through Norway. You're part of the 480th stationed in Norway when it happens. 01 H-Hour 02 Russian Reuben 03 Bardufoss Blues 04 Jan Mayen Express 05 Bodø Brawl 06 Icelandic Interdiction 07 A stab in the dark 08 Sudden Backfire 09 In HARMs way 10 Canadian Bacon Also 01 H-Hour F-15C version. https://www.digitalcombatsimulator.com/en/files/3337381/ I'll update the rest with the F-15C too if anybody wants more. Cheers.