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Pavlin_33

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Posts posted by Pavlin_33

  1. On 2/10/2023 at 7:29 PM, Nahen said:

    I don't know if it's the resistance of the three tanks or the two tanks - but rather their weight, anyway, maintaining speed with three tanks and with two are two different things. That's why I avoid flying with three tanks. At altitudes above 35,000 feet, it is virtually impossible to fly without a afterburner, the speed drops to the limit stall very quickly. The only option is the afterburner - accelerate to 300-350 knots, turn off the afterburner and turn it on again in a moment and accelerate ... and so go around...
     With two you can safely fly and keep those 200-250 knots at high altitude.

    At 35.000 feet you should be looking at the Mach number instead of K-nots.

  2. On 1/15/2023 at 1:53 AM, Wolf1One said:

    I'm flying the F16 on GS and I'm getting my teeth kicked in by FC3 aircraft because the amraam is so bad... It never worked properly but in the past you could at least hit something with it. Nowadays everybody on multiplayer PVP knows how to notch it and render it useless. Being forced to rely on AIM9Xs is frustrating, especially against an aircraft capable of shooting a R27ET from farther away.

    Grass is always greener on the other side.

    As someone who eats 120s on regular basis I would say it's laser-like, but that's 'cause I fly FC3 mostly. I would suggest, if you own FC3, to try them out and see how easy/diffcult it is to shoot someone down.

    P.S. Any radar guided missile can be notched - that's just how PD radar works

    • Like 1
  3. After thinking about it for a while, I realized that the issue of Su-27s performance comes down to its engines:
    They provide maximum power very slowly.

    If you think about it, the acceleration of an airplane comes down to two forces: drag and thrust (ignoring gravity at the moment). Now I know that in DCS the Flanker can go Mach 2+ even with significant amount of fuel on board, the drag does not change, so it has to be the thrust. It seems that engines are just not quick enough to provide max thrust available.
    I can't see anything else causing very slow acceleration of the Su-27 in DCS when its top-speed matches that of an Eagle or Fulcrum.

  4. I've read many times on the forums, that J-11A is not simply a re-skin of Su-27.
    Does this mean that J-11A will ever be able to get features that Su-27 is lacking?
    Most notably, it's missing a "time to target" indicator, which should be located on the right side of the HUD when firing radar guided missiles.

  5. On 1/12/2023 at 8:59 PM, Ironhand said:

    No. You actually have the landing light on, when the switch is in the фонарь посад position in your image. I can tell because they angle off to the left. And the taxi lights are on in the рулeж image.

    It’s deceptive in DCS because the landing lights are designed to throw a focused beam far into the distance. Hitting the ground, where they are in your image, they should be dazzlingly bright. But, in the sim, they are the same intensity whether lighting the ground immediately in front of you or 500 meters away. The taxi lights, on the other hand, are more diffused and light the ground immediately in front of you.

    The settings from the outside:

    ...

    Any chance you could take the outside screenshots with a camera a bit lower to the ground, so all the lights are visible?
    I am away from DCS at the moment.

    If what you wrote is correct, then there's a different bug I need to raise, 'cause having these so called "landing lights" is useless 😄
    Having an offset spotlight, can't really be considered a landing light 'cause at best it can be used for taxiing 😄

     

  6. Light switch inside the cockpit does not match the actual lights:

    фонарь посад should turn on the landing lights - currently it turns on the taxi lights

    рулеж  should turn on the taxi lights - currently is turns on the landing lights

     

     

    Screen_221213_230900.jpg

    Screen_221213_230856.jpg

    • Like 1
  7. 1 hour ago, BigBorner said:

    Stupid question maybe, but:

     

    Why is it important to know the optimal AoA? Just curious. 

    Not a stupid question at all. To put it simply, AoA (angle-of-attack) determines how much drag force (force that opposes motion) the airplane will produce. In general, the higher the AoA the higher the drag. Every airplane has it's optimum AoA where it has the lowest lift-to-drag ratio. In airliners this number is usually around 4 degrees and this is what determines the most optimal cruising speed.
    Think of AoA as an abstraction of the airplane's performance. We usually use speeds to do this, 'cause as humans this is something more tangible for us, but if you think about it AoA is the true performance indicator. What I mean by this is think of approach/landing speeds for the same airplane at different weights: you would need to know what speed is perfect for each weight. If you use an AoA, and you know what is the best value for it to use on landing, then you don't even need to care about your airspeed. As long as you have AoA value correct, what ever speed you are going at is the correct one. Same goes for stalling, cruising, etc.

    • Like 2
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