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Pavlin_33

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Everything posted by Pavlin_33

  1. Alammo should home in on target reflections only in terminal phase of flight - 80% (I assime this is for max range). Rest of the way it's following M-link.
  2. Any update on this? It's kind of a core feature for JF.
  3. Sure, but this was neither TWS or RWS like the OP mentioned, and also it would be great to know if this particular encounter was a look-down and how fast was the helo flying. Nice find otherwise.
  4. I guess you could crank untill the radar goes into memory mode (flashing HUD symbols)? Then you'd have 4 seconds to "uncrank" back to gimbals before loosing lock. Bull's eye navigation for FC3
  5. Hi, that one does not really fall under fighters hunting down helos using A2A radar modes/missiles. Any specific RL example that we know of?
  6. As I've mentioned earlier MP servers don't exist in a vaccum and there is a lot of pressure from online community towards mission designers and admins. I don't like it, but it is a fact of life. People want to be aces and shoot lasers, so that they can land on home plate for tea and medals. If the sim offered F-35 along with Su-57 (not that it's possible), this would make more sense. No one's gonna fly a target drone for shooting practise.
  7. Is there any evidence of RL fighters actively engaging helicopters with their radars in a2a mode?
  8. Flying RL combat aircraft is no fun, 'cause you could die and all that stuff. Flying a sim is, because we get to pretend to be flying the real stuff without any of the risks/constraints of the real world. I simply wanted to draw attention to the fact that any disparity in air-frames could affect the sim negatively, when it comes to multi-player bam-bam arena. I also don't know when this "no balance" argument became an integral part of the sim. LOMAC started as a perfectly balanced platform, but I guess this got lost somewhere along the way.
  9. Problem of RL conflicts is that those nations that you have mentioned don't have "cojones" to attack anyone that can match them in air combat, so yeah F-35 vs "flying trash cans" is historically correct. This does not mean, however, that it's ok to have the same situation in a sim. Also stealth aircraft are not so stealthy to long wave radio emissions, and I am not sure that DCS takes this into account.
  10. It has a MiG-21 cannon! if that doesn't make it cool, then I don't know what does. It's slow as hell compared to other fighters but climbs and accelerates like a rocket. You can't stall it and the stick commands G
  11. Yes FC3 equivalent of this is the "LA" on the HUD: in range + locked
  12. I would love to answer this one, but as you've said it might be going off topic, so I will politely skip doing that.
  13. It's a shot in the foot. People will rush to buy a "super laser", 'cause no one likes loosing. This will cause other side, that is getting hammered, to do the same and the sales will spike. After that it will turn into a F-35 simulator. You can't really hide behind havig options, 'cause the people that run servers have the pressure of keeping them full - see paragraph above.
  14. I mean sure, what I meant to say is that AoA plays the most significant role in creating lift. Current airspeed defines maximum potential lift, and AoA defines how much of that lift is generated. That's why all aircraft have to increase their AoA in order to lift off. Either that or accelerate to "infinity" with the nose level with the ground. Same goes for turning, and in most airplanes level cruise.
  15. I would say: no AoA, no lift
  16. I don't think so, but it is how RL one works. Thats's why we have to rely on 'LA'.
  17. I've heard this lock contrast mentioned many times before, but in all the cockpit videos od Ka-52 it seems that the operator is the one mantaining the lock on target. There is a possibility that the Ka-50 has it and Ka-52 doesn't also.
  18. I think in RL it's easier to see that a tank has already burned, than in DCS.
  19. I sat in a real MiG-29 cockpit and the feeling is nothing like DCS. The real panel is so close to your body, that it felt like I was in an alien space-ship. Night and day difference.
  20. I would like to present my custom-made Mode-Control-Panel prototype. It features: 6 push mode buttons (12 total possible combinations with the shift function) LEDs to indicate current selected mode as well as the shift function mode one push-type rotary encoder based on Arduino-Micro 3D printed custom casing normal and rapid turn mode just like the real life counterparts - allows for both fast (large) and fine (small) selections acts as a virtual keyboard sending keystrokes to your favorite flight sim It's great for autopilot control as well as handling radios, compass and all other cockpit devices that are rotary-knob based. This is my first self-made controller device ever and I am very proud to share it with all of you. If you are is interested in getting a unit, I can build you one or sell this one that has already been built. Leave a comment bellow.
  21. Not to put oil on fire intentionally, but what happens if the source is not abailable for public viewing? I am guessing that then it does not qualify to be considered, right?
  22. Best thing to do would be to add a modifier, like 'Ctrl' to the combo.
  23. It happens in SP also - I've just checked. It seems to be triggered by either a bomb exploding or the target being destroyed. If you just fly circles above the target without engaging it, the pod stays perfectly still even if the laser starts firing. However, as soon as the "trigger" happens, the pod goes crazy and starts snapping to random locations. Having the ground radar on or off makes no difference either. Here are two tracks that showcase the issue: JF-17-pod-issue.trkJF-17-pod-issue-01.trk
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