Hey Guys,
finally finished the campaign last week. I thought I'd share my experiences with the campaign here, including pros and cons.
All in all, it took me just over a year to play through.
To clarify: I think this is due to 3 points:
my job. I get 2-4h of play time every 2 weeks if I'm lucky.
the demands of the campaign: there are relatively few features of the Hornet that aren't needed and even those simplify the missions a lot (offset waypoints and TOT - never thought those features could become so useful). In the end, I easily needed twice the duration of the respective mission to prepare and learn the (weapon) systems, but also the possibly useful functions as preparation.
updates and bugs: In some places I had to fly missions 4-5 times until I either found a way around the bugs or until BD ironed them out with the next update.
That brings me to the pros and the cons:
Pros:
immersion
Raven One is an absolutely atmospheric and immersive campaign with exciting missions. Especially in combination with the books, you really immerse yourself in the story. A few things happen a bit differently in the campaign than in the books. But to notice that you really have to read the individual chapters in parallel. (If in the future briefings in the Ready Room and a working Marshall stack should be implemented in DCS and the campaign => :D:D:D:D)
realism
(I am not a pilot and was not in the military, so the following statements should be taken with a grain of salt.) From a personal point of view, Raven One really tries hard to convey a realistic feeling. At least insofar as DCS and probably military confidentiality allow it. This adds a lot to the atmosphere. However, especially in longer missions, it sometimes leads to flying 30 min relatively boring phases under Emcom and also under non-emcom radio discipline is applied.
variety
The missions are besides the mentioned points actually very varied. Both the range of different mission types and objectives, as well as within the missions themselves, which (at least as perceived) rarely run strictly according to plan, but usually still have one or two surprises in store ( Offset Waypoints, anyone?).
And with that we come to the cons:
updates / bugs
In total I had 3 (out of approx. 12 missions (because of save points some missions are split)) that I could play through as they were planned. Since I mostly searched the error with myself (also happened often enough ), I usually needed 2-3 attempts to notice that the mission is bugged. So if a mission doesn't work right away, even though you follow the instructions, I recommend taking a look at the forum right away (it took me until mission 9 to figure that out). I can also recommend the playthroughs by RedKite on Youtube for troubleshooting, even if they take the suspense out of the mission.
BD in my experience always fixes the bugs with the next update (and then has to fix the bugs that came with that update with the same update).
I guess that's the downside of the complex missions. Anyway, except for one bug, I had no showstopper, since most bugs can be worked around with a bit of trial and error (Olive drops no bombs => Equip 2 more, drop yourself; JTAC instructs an abort even though he requested an approach from 270 => Just try other directions, approach from 040 works; tanker crashes => Equip one more tank, set cruise altitude to 40k + and ignore proper procedure on landing, done).
Site Note: As far as I see it, developers like BD rely on generating new content, since the cash flow is generated with the one-time purchase of the campaign and not via a subscription model. How this is supposed to work in the long run, when so much effort goes into reworking already existing campaigns (aka hardly cashflow generating software) is beyond me. I fear that this will become a problem in general, even for developers of less complex campaigns. At some point, they won't have the time or money to develop new content. Why ED doesn't allow some kind of freezing of campaigns at a certain release stage here, I don't understand. Anyway, an absolutely great campaign is almost sabotaged with this kind of update policy
realism spoils other campaigns
Something I hadn't thought of is that you get used to the "realism". I had started a new campaign (different developer) mid-week and turned it right off when the pilots started talking about beach vacations over the radio in the first mission. Direct immersion kill. I'll probably get over it, but it's going to dull the fun considerably.
expensive updates necessary
So I guess there's only one thing left to do: Upgrade my computer to be able to play the prequel campaign in Syria, which currently absolutely wrecks my system.
Conclusion / tl;dr:
If you like to be challenged, can spend the time to prepare in advance of the missions and also have no problem with having to tackle some missions multiple times or you can wait for an update once in a while, you will be rewarded with a great, immersive campaign. Despite the bugs, I would buy it again. And I'm looking forward to flying the prequel (as soon as my graphics cards has received a major update).
EDIT: Sorry, that kind of went out of hand. Didn't want it to get that long