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Everything posted by Qcumber
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If you use Oculus Tray Tool you can set key bindings to disable auto ASW or to force to 36 fps plus other options. However, if your system cannot sustain 72 fps, and you disable auto FPS, you will get sub 72 fps which is likely to cause stuttering.
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I also had this issue but appears to have gone since the last meta update. At least with meta link. I still have issues with VD. I might try disabling hand tracking and retest VD.
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Stuttering in DCS VR need help please!!!!!
Qcumber replied to achilles255057's topic in Virtual Reality
Just adding to what I said earlier. I switch between DLSS and no AA quite a bit. See if you can cope without AA. It depends on the situation. For me it looks ok for altitude with fast moving targets. DLSS can have ghosting in these situations. If I am running low and slow then DLSS works quite well. -
Stuttering in DCS VR need help please!!!!!
Qcumber replied to achilles255057's topic in Virtual Reality
There are issues with OXRTK and QVFR since the last update. Try disabling all open XR layers except QVFR. MSAAx2 is quite taxing. Have you tried DLSS recently? It is a lot better than after the initial introduction. I use DLSS tweaks to change the preset to F and adust the quality scaling to 0.9. Consider changing clouds to medium. Ultra is quite taxing. I have also had lots of issues with VD since the last update and have been using Oculus link. -
Which VR headset do you primarily use for playing DCS?
Qcumber replied to NineLine's topic in Virtual Reality
Quest Pro is my choice. If you have a mid to low end system it's great. Eye tracking makes a big difference on GPU performance with a moderate CPU. And you can get one for the same price as a Q3 if you look around. I got mine 2nd hand in new condition for £300. We need a Q3 equivalent with eye tracking at a reasonable price. -
Thanks. I have tried that option before but did not seem to make much difference. Could be worth trying again though.
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I tried the hot start in the F4 on Kola just after the update. It was terrible 25-32 fps. I then noticed some issues with QVFR even after disabling OXRTK etc. the eye tracking did not seem to be working properly. I ended up reinstalling it and ran it again yesterday. 72 fps 90% GPU use. Very smooth. QP with quest link cable meta set to resolution x1.3. QVFR 1.4 centre 0.4 edge, 0.3x0.3. DLSS preset E with 0.9 scaling. Edit: spoke too soon. In more challenging situations everything crashes. I think it might be VRAM overflow.
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The scaling is separate from the presets. The presets are described here: https://developer.nvidia.com/blog/nvidia-dlss-updates-for-super-resolution-and-unreal-engine/
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It's the level of upscaling applied. 1.0 is no upscaling so is essentially DLAA. 0.5 would upscale the image from 50% using the DLSS (Deep learning super sampling) technology to full resolution. The more upscaling is applied the more the image can degrade but gives you increased performance.
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Thanks for the correction.
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The default setting for DLSS quality is a scaling of about 0.66 and preset E. With DLSS tweaks you can change the scaling and the preset. Preset F appears to be the best one for DCS. I find that a scaling of 0.9 gives identical quality to DLAA but slightly better performance. You can get away with 0.8 as well.
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You already have a 4090 so combined with a 13600 you will not likely see much gain. QVFR works better when you have lots of CPU headroom. I see a big improvement with my setup.
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The current advice is not to use OXRTK as it appears to cause a lot of issues for some people.
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I've spent about 12-15 hours with the latest update and overall the performance in VR has improved. Not necessarily in terms of FPS but smoother and better visuals. DLSS seems to work a lot better. I have been using DLSS 3.7.20 and preset F in the previous DCS version so the only change is the DCS update. Has there been more DLSS optimisation? I have not tested all maps and modules yet but most are better. Unfortunately the F4 feels a bit worse in VR. I keep getting freezes which I think might be related to VRAM overflow as the VRAM usage maxes out then stays stuck until I close and restart DCS. I will try to attach a log tomorrow.
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It has improved since the last update. I have found the worst presentation of DLSS smearing is with the Marianas Lagoon Patrol mission. Even with DLSS 3.7.20 and preset F there was still blurring. Since the last DCS update there is none. I did not know why except that perhaps DLSS optimisation within DCS has improved.
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Thanks I'll give it a try. I could not find the setting you suggested but I did remove all openxr layers except QVFR. So far no freezing.
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Thanks. Just wondered if I had missed any recent changes. You know how rapidly VR develops and new "tweaks" come along. I revisited DLSS recently after some time without any AA and have found that there is now minimal smearing with moving aircraft. The cockpit is as sharp as it can get. It all looks very good (preset F, quality scaling set 0.9).
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I am getting an issue with QP since the last meta update and DCS update which sounds like it us the same as yours. As these were about the same time I am not sure if it relates to one or both. I get random periods when the headset loses tracking for 1-2 seconds and the image freezes. It happens with both VD and meta link. I disabled OXRTK and XRNS which seems to reduce the frequency of it happening, so I wonder if this is an open XR layer issue. I need to do some more experimenting. The first thing I will try is reordering the open XR layer. Then removing some of them completely. Are you using QVFR?
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Is it necessary to edit the .ini file when DLSS tweaks allows you to change the presets and scaling from within the config tool? I have mine set to preset F.
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Try adjusting the DLSS scaling in DLSStweaks. I use 0.9 and get good results.
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It will shift some of the processing to the CPU so if you have enough CPU overhead QVFR will increase performance. If you are CPU limited it can make performance worse. In such a case the foveated rendering in OXRTK will be a better option. My post above links to mbucchia's guide for QVFR which is worth a read.
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If you have not already done so then I suggest reading this thread on how to use QVFR and mbucchia's guide notes. https://github.com/mbucchia/Quad-Views-Foveated The recent changes in DCS just lets you toggle the QVFR openxr layer on or off in DCS and likewise the headset eye tracking (if available).
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If you change sharpening in ODT to quality it will show as blank in OTT. All OTT does is edit the same files as ODT does. It's just a bit more user friendly and has other options. You can use both at the same time. I do. Thinking about this a bit more it does sound like your bitrate is variable for some reason. Try setting the bitrate to about 150 in OTT and see if it still happens. Also check your cable still has a decent bitrate. I had done issues with a cable which started to go bad.
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Is it getting pixelated across the whole frame? What does the DCS fps/frametime chart look like? Is there any change in GPU usage as it happens? Are you seeing it in all missions or just some? Not sure if this will help but try resetting distortion curvature to default. You could also reduce the encode resolution as I don't think you need it that high for a Q2. You could disable the encode bitrate and set it manually. I have mine at 960 on the QP. It might although be worth checking your link cable to see if there are any issues with this. You can check this via the desktop app. Unrelated but have you tried setting sharpening to "quality" in Oculus Debug Tool? I find the normal sharpening a bit too harsh.
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Duxford BoB? I missed that one unfortunately but I'm going to the end is season one this weekend. Nice shot of the Dragon Rapide cockpit. You must have been sat right at the front.