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Maybe

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Everything posted by Maybe

  1. bug report: When a player controlled CH USA pack L-ATV ground unit bumps into another ai ground unit in the same group, FPS drops by 90%. The issue occurred when reversing, and was replicated between different L-ATVs. I have tested this with stock ED assets (Hilux) and they do not suffer the same issue. I have not tested CH units from other packs.
  2. Apologies if you were planning to cover server/mission side performance and AI in another video later on. It might be helpful to have a schedule/prospectus for all the upcoming topics so that people don't worry that the video they just watched represents a missed opportunity to cover a topic. Unless there already is one posted somewhere?
  3. I was a little disappointed that no significant mention was made of the game AI and how it can be made more efficient, or its workings separated potentially outside of the main game thread. More units is a challenge for the client side to be sure, but even if you could render a whole airland battle, it won't bring you much joy when the gameserver chuggs to death because a script asked some armoured units to move to a town across the river and pathfinding exploded. Ditto considerations about running IADS, although there has been movement on that very recently.
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