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QuasarZero

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Everything posted by QuasarZero

  1. Last night (August 7th), I encountered this issue when I was on Mission 8. After defeating the F-5E squadron as planned, the plot indicated that 410 had been hit again and needed to make an emergency landing at Ras Al-Khaimah. This is the same issue I found mentioned in a thread. The 410 couldn't be controlled as a wingman via radio, I was helpless when he hovered in the northwest direction, ignoring the plot's instruction to fly towards Ras Al-Khaimah. I had already reached above Ras Al-Khaimah and was circling, waiting for the 410 to join me. However, he stubbornly remained in the hot zone. Realizing my fuel was bingo and the tanker hadn't respawned, I decided to land at Ras Al-Khaimah to refuel. Surprisingly, after my landing, the 410 started to follow the plot and flew towards Ras Al-Khaimah, initiating the emergency landing procedure. Unfortunately, a spoiler: the 410 crashed on the runway just before touching down, suggesting a fatal outcome. The plot then proceeded as normal. I returned to the sky (despite the plot requiring me to monitor the 410's landing in the air), performed an aerial refueling, and finally returned to base.
  2. Account: QuasarZero Cockpit view: F-14 "escorting" Su-33s carrying A/G ordnance, nearing their carrier A tomcat likes to smell other cats' armpits One, two, three, cheese CASE 3 check-in Nighttime attack Dreamlike time tunnel YEAH! 3-Wire! Misc
  3. Yes, your adjustments on the ground are effective. But if the mission is to be born in the air, you need to RTB to another airport, and the local air pressure altitude is inconsistent with the current setting, the setting is not intuitive. You are right. What I want to express is that Flanker’s cockpit animation simulation in FC3 is already the most complete.
  4. As we all know, FC3's aircraft are Standard Systems Modeling and they do not have as complete functionality as Advanced Systems Modeling. Therefore, the functions of FC3 are relatively limited and highly homogenized/templated. In the recent 2.9.3 update, we have obtained new models of the FC3 aircraft, and the cockpit has also been made high-definition, this is exciting news. But it seems to be just an optimization of the texture. As for the avionics animations of some aircraft, they are still missing, such as The A-10A’s autopilot switch has no switching animation effect; The F-15C's landing light switch does not toggle with animation; The Su-25A navigation light switch has no switching animation effect; etc…… These missing cockpit animations actually correspond to the available avionics functions. I hope that the existing functional status switching of FC3 aircraft can provide feedback at the corresponding positions in the cockpit. Regarding this, the cockpit animations of Su-27 and Su-33 are almost perfect. At the same time, I would like to know that the inHg pressure setting value cannot be seen from the F-15C’s barometric altimeter. Is it true that there is not one, or is this function not simulated?
  5. Because the result was a game crash and abnormal exit, I was unable to provide .trk, the last log file is attached. I will provide as many details as possible: In any singleplayer mission. In any map. Mount any bomb, GB, LGB, CBU are all okay. As long as it can enter CCRP mode. I only setup a community mod of A-4E (Under the Saved Game folder). All remaining modules come from official or authorized third-party development teams. I also executed the dcs_updater cleanup and removed A-4E. Follow the above steps again, and the problem will still occur. I installed two utilities that everyone is familiar with -- DCS-SRS, Tacview. I don't think they have affected this issue. dcs.log
  6. Here are my operational steps (Not related to the order of operations): A/G Mode Specify a steelpoint A Set VRP, input some the bearing & range & elevation for the steerpoint A, that active VRP Select MK-84 / MK-82 / MK-82SE ... (any) bomb Set release mode from CCIP to CCRP Now, game is down. Following this step, I can stably trigger a game crash. I think it should be an unresolved game bug. DCS Version: DCS 2.9.3.51704
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