

Temetre
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Months of trying to sort performance issues
Temetre replied to Grubenstein's topic in Game Performance Bugs
Agreed with all. I would consider memory that is advertised with XMP speeds, yet doesnt reliably run them to be defective. Idk whats the legal perspective about that is tho. -
Months of trying to sort performance issues
Temetre replied to Grubenstein's topic in Game Performance Bugs
Btw, just wanna note that this is usually bad advice. XMP is technically 'overclocking', but realistically its manufacturer-defined and the speed your memory is supposed to run at. If XMP causes issues, thats a deeper problem usually. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Temetre replied to Dmsea1's topic in Game Performance Bugs
Ive actually just read of someone with an I7 7900X (older 8 core CPU), who says hes got 99% CPU usage and the game is basically unplayable. The only way to get such a usage with 8 cores is some kind of bug (or hardware issue), so youre probably not alone. Its not special for bugs like this affect people very differently. Ive seen people with powerful CPUs get 3 cores maxed, while my basic mid tier CPU (I5 12400F) just gets weird load spikes distributed over all cores and isnt as affected. Ive actually played a VR liberation mission today, and ran a bit worse, but playable and fun. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Temetre replied to Dmsea1's topic in Game Performance Bugs
Thats normal behaviour. Basically, usually in games you hit a 'bottleneck' in your PC, which could be CPU, GPU, memory and other things. Im gonna oversimplify it a lot (not like im an expert anyway): For example, maybe your GPU could do 100 frames per second, and your CPU can only does 20 fps with the performance bug. But you need both to actually create a frame! So that means that your GPU will create a frame in 10 miliseconds, but then has to wait for the CPU which needs 50 miliseconds. Hence 80% of the GPUs time might be spent waiting on the CPU to do its job, so the graphics cart can finally start to work on the next frame. That is then shown in the 20% GPU usage. When you 'run out' of RAM/VRAM, you might also experience stutters. Thats a memory bottleneck, where the entire PC slows down to wait for files to be loaded into memory. Most PCs and games these days tend to be GPU limited, meaning the GPU sees 100% usage and the CPU has to wait. I think thats why people often expect 100% GPU usage, but complex, CPU heavy games like DCS can be an exception. And in this case you probably have a performance bug that cripples CPU performance, so the GPU spends a lot of time waiting. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Temetre replied to Dmsea1's topic in Game Performance Bugs
Theres a big performance bug currently, causes a ton of CPU load. For some its not as bad, eg my game runs somewhat worse but playable even in VR, but for others DCS became nearly unplayable. I imagine thats your issue. Seems like theres nothing you can really do about it. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Temetre replied to Dmsea1's topic in Game Performance Bugs
Windows says I got 50% average CPU load, which is way too much for the menu. So I definitely have the problem, just to a lesser degree. My CPU also has 65 watt TDP, so with a solid cooler and airflow its not gonna get very hot even at max power draw. And either way the point is that people getting worried about the temperature is mostly born of ignorance. Yes, the CPU shouldnt work that hard in the DCS menu, but thats all there is. It works hard so it creates the quivalent heat from it; and the CPU itself is literally built to work as hard as possible. Your CPU maxing 3 cores and running at 70C is even very far from the load it can handle. You should stress test your CPU to see how it actually acts under max load. Like, 70 degrees is pretty cool for CPU under load. People getting worried about that temperature is just wasted energy. And the idea that "DCS makes my CPU somehow go more hot than it should" is magical thinking. Same way how people thought New Worlds was killing their 3090s, when it had nothing to do with the game specifically. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Temetre replied to Dmsea1's topic in Game Performance Bugs
I think people get really confused, the temperature is not the problem. If your CPU is being used to 30-50% and already runs 90+C, then your cooling sucks. A game cant make your CPU run hotter for the same work. The actual problem is just a DCS performance issue, for some reason even sitting in the main menu it creates a ton of CPU usage. See this weird spikey graph: -
Tbh I think thats a big one. Ive driven through Syria with a Land Rover 101 while waiting for Germany (can recommend, thing is a rocket in DCS) and while eg Damascus is impressive form above, it doesnt really look like a real city. Germany a huuuuuuuge improvement on making a City actually look city like. Im honestly quite impressed they even got most of the streets in my small 100k people home town right (its like the 100th biggest city in DCS). The small streets dont match and some areas defintely look more 40s than 80s, but even then I can clearly recognize the layout. And mind, thats while even first phase Germany might already be as big or bigger than Syria, with much more densely populated, detailed land area. I think we should have high expectations for a $60-80 map and good criticism is always worthwhile, but its also pretty damn cool for a DCS map.
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Great map, but definitely resource hungry
Temetre replied to SandMan23's topic in DCS: Cold War Germany
Btw, lots of people here saying they got heavy stutters in some situations. You might wanna check your GPU memory, its prossible youre going too high. Below 16 gigs in VR really isnt great, even on other maps. Ive got a 6800 XT with 16 gigs of memory and 32 gigs of RAM; the performance seems fairly similar to Syria, maybe very slightly worse, but no stutters. -
Those are valid criticisms, but tbh, it sounds like you got unrealistic expectations about the map. This is probably the most detailed and accurate DCS map, right? And one with the largest detail area to beat already in phase 1. More than this is probably out of the scope of DCS for the foreseeable future, people already complain about the level of memory used or performance (which isnt even bad considering detail+scale). I certainly wouldnt complain about improvements like a bit more fitting architecture, some 80s towns kinda look like 50s towns, or even higher accuracy, but DCS cant be MSFS2024. And even that game has shortcomings that would be unacceptable in DCS.
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Dang, I didnt realize how huge this map is going to be. Syria is listed as 900x500, but this is 980x800, and will include areas from the Netherlands to Poland. Also mostly land, not much water. Also happy to see my hometown with its little airport is gonna be included from day one!
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Tbh thats why I think it was mostly an excuse. Theres really no reason ED or any other dev could or couldnt put a feature into a plane. A game like DCS has to make compromises and its making them all the time. I suspect that the F35 we get is gonna be a 'frankenplane', not unlike how the Eurofighter might turn out. Combining features of different versions of the aircraft. They probably have to make up a lot of stuff anyway consdering the whole classification thing.
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Im also seeing performance issues in the Black Shark III in VR. Activating the systems/screens causes a clear drop in performance. Interior light costs more frames than usual as well. Frametimes seem quite instable, with a constant GPU bottleneck. Tested it both on Cola and Syria. Im getting 60fps over Damascus, 55 if I activate interior light. Skhval sensor can cost another 5-10 frames, which is unusually high compare to other planes I fly. In comparision, the F-4E Phantom gives me 65-70fps low over Damascus, notably which a much higher frame stabilty. This even in the same game session, first flying BS3 and then F-4E. Im using low textures and checked memory, theres no memory bottleneck. PC is: CPU: I5-12400 GPU: AMD 6800 XT (16GB VRAM) RAM: 32 GB DDR-3000
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Some 3rd party devs do fudge numbers to simulate some kind of RCS aspect, but its not that realistic. For example a dev told me HB modules radar just 'assumes' a certain percentage of the planes RCS number depending on front/side/rear/top/down aspect. That assumption is treated the same for every aircraft tho. Afaik RB and the others did the same. For there to be real improvement, ED needs to create some kind of system/database for RCS, and then the 3rd party devs probably also need to integrate that system into each of their planes.
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Article says it contains F-15EX engine maintenance documentation, but not what it contains about the F-35. Makes me doubt its a big deal? The usual stance is also that ED cannot use leaked classified documentation, even if its easily available. Thats eg why the F-18 is ~5% or so off from the real performance charts, which they werent able to use.
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I imagine the days of "we gonna use the weapons that X variant carried at Y date" are over, if that was ever more than an excuse. With the F-35 theyre taking a more speculative approach anyway. Afaik the F-35 block IIB was never even considered a combat capable plane by the air forces receiving it. Tbh that doesnt boost confidence in EDs ability to make a believable F-35.
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Thanks for expanded on the topic, thats also my impression. Its "easy" to describe the basics, but any specifics as to how it actually performs in practice is just... near impossible to tell. And its not like the mechanical radars are easy to simulate in the first place. Thats where the F-35s data processing and sensor fusion might come in play. When you combine lots of poor quality data, you might be able to extrapolate better information. Same principle eg how F-16s can network their HTS-pods. Its also where its hard to tell how or if anything works without some documentation thats almost certainly classified.
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ED has improved for sure, but it took a lot of time; and as you say, theres still issue with lookdown etc. I dont think 2 years are nearly enough to arrive at an AESA simulation. Those are way more complex, counter-intuitive and just poorly doccumented+classified.
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ED has struggled with the Viper radar, and the Hornet cant (couldnt?) use the radar and jammer at the same time. An AESA is so much more complicated (and classified), I really cant see how this is supposed to work out. This is the kinda task that would be difficult for RB/HB radar devs, and theyve done the best radars in the game.
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I mean we know basically zero about how/when/if an EF-RWR can detect the F35s radar, right? We know that its probably more difficult, and thats about it.
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Its been a long term issue that enemy AI planes overperform in certain areas to a significant degree. Specifically the ability to retain energy, for example while rating or climbing causes a lot of gameplay/realism/simulation issues. This is very apparent when flying mid and early cold war planes, which are more reliant on dogfighting and maneuvering to bring missiles or guns to bear. For example, I was just in combat flying a clean F4 against a rookie Mig-21. In reality, this F4E variant slightly outrates and strongly outclimbs the Mig-21, yet due to the AIs overperformance, it was basically impossible to combat. The Mig would outrate the Phantom as if it was an F16, easily keep up during an aggressive climb where the real plane would fail to keep up, and even show a level of high altitude agility which certainly shouldnt be in a Mig-21s featureset. When it wanted to get into a shooting position for its gun, the Mig just pulled even harder without losing a notable amount of speed. These issues dont just affect the Mig-21, but seemingly most AI planes; the AI Mig-15 is an even bigger offender, it has been outperforming F16s in some tests. Keeping 7g at 700 knots while rating and during aggressive climbs. With earlier cold war planes this is the most problematic, often it becomes near impossible to actually fight PVE dogfights, wich is the primary way to fight for many planes.
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We know it'll be wrong, because ED doesnt know either. Ive seen that argument a bunch, but I dont really get it. Being so close to the actual plane is literally the selling point of DCS. Thats the reason people pay $70 to deal with an overly convoluted control scheme, spend hundreds of hours reading the manual and learning the jet inside and out, because its so close to the real thing. If its just all fake, then why bother with any of that? Its not fun in itself to read and learn 500 page manual, or spend hundreds of hours learning a jet. The idea of learning how a real jet operates is what made it worth.
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Northern Israel / Southern Lebanon detail removed
Temetre replied to Flying Toaster's topic in Bugs and Problems
On a general note, why would anyone even care about this overlap? Sinai cant do Israel vs Syria/Lebanon, Syria cant do Israel vs Egypt. Remove (or partially cut) Israel from either map and you remove the main combat scenario. -
Northern Israel / Southern Lebanon detail removed
Temetre replied to Flying Toaster's topic in Bugs and Problems
I only own Syria, love that map, dont care too much about Sinai (tho it looks cool with last update). Even then, if its true Ugra demanded a removal, then thats just gross. Its a hostile action against all ED customers that bought Sinai, and even beyond that it removes even more trust from EDs eco system. At this point im hardly even motivated to play DCS anymore. So much BS going on everywhere. -
Aye but too expensive, would have to buy a new stick (and maybe seat) ^^ Running a VKB gladiator. Awesome, but cant take extensions really. Thats a very interesting point. I managed much better with clean takeoffs, but was using more trim for heavy loads, because it felt logical. So instead im now going to try less pitch trim then when im loaded. I wonder if its realistic for the pitch of trim being so finnicky and dangerous tho, or more of a weirdness of flight and control model?