

Temetre
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Everything posted by Temetre
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Some 3rd party devs do fudge numbers to simulate some kind of RCS aspect, but its not that realistic. For example a dev told me HB modules radar just 'assumes' a certain percentage of the planes RCS number depending on front/side/rear/top/down aspect. That assumption is treated the same for every aircraft tho. Afaik RB and the others did the same. For there to be real improvement, ED needs to create some kind of system/database for RCS, and then the 3rd party devs probably also need to integrate that system into each of their planes.
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Article says it contains F-15EX engine maintenance documentation, but not what it contains about the F-35. Makes me doubt its a big deal? The usual stance is also that ED cannot use leaked classified documentation, even if its easily available. Thats eg why the F-18 is ~5% or so off from the real performance charts, which they werent able to use.
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I imagine the days of "we gonna use the weapons that X variant carried at Y date" are over, if that was ever more than an excuse. With the F-35 theyre taking a more speculative approach anyway. Afaik the F-35 block IIB was never even considered a combat capable plane by the air forces receiving it. Tbh that doesnt boost confidence in EDs ability to make a believable F-35.
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Thanks for expanded on the topic, thats also my impression. Its "easy" to describe the basics, but any specifics as to how it actually performs in practice is just... near impossible to tell. And its not like the mechanical radars are easy to simulate in the first place. Thats where the F-35s data processing and sensor fusion might come in play. When you combine lots of poor quality data, you might be able to extrapolate better information. Same principle eg how F-16s can network their HTS-pods. Its also where its hard to tell how or if anything works without some documentation thats almost certainly classified.
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ED has improved for sure, but it took a lot of time; and as you say, theres still issue with lookdown etc. I dont think 2 years are nearly enough to arrive at an AESA simulation. Those are way more complex, counter-intuitive and just poorly doccumented+classified.
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ED has struggled with the Viper radar, and the Hornet cant (couldnt?) use the radar and jammer at the same time. An AESA is so much more complicated (and classified), I really cant see how this is supposed to work out. This is the kinda task that would be difficult for RB/HB radar devs, and theyve done the best radars in the game.
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I mean we know basically zero about how/when/if an EF-RWR can detect the F35s radar, right? We know that its probably more difficult, and thats about it.
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Its been a long term issue that enemy AI planes overperform in certain areas to a significant degree. Specifically the ability to retain energy, for example while rating or climbing causes a lot of gameplay/realism/simulation issues. This is very apparent when flying mid and early cold war planes, which are more reliant on dogfighting and maneuvering to bring missiles or guns to bear. For example, I was just in combat flying a clean F4 against a rookie Mig-21. In reality, this F4E variant slightly outrates and strongly outclimbs the Mig-21, yet due to the AIs overperformance, it was basically impossible to combat. The Mig would outrate the Phantom as if it was an F16, easily keep up during an aggressive climb where the real plane would fail to keep up, and even show a level of high altitude agility which certainly shouldnt be in a Mig-21s featureset. When it wanted to get into a shooting position for its gun, the Mig just pulled even harder without losing a notable amount of speed. These issues dont just affect the Mig-21, but seemingly most AI planes; the AI Mig-15 is an even bigger offender, it has been outperforming F16s in some tests. Keeping 7g at 700 knots while rating and during aggressive climbs. With earlier cold war planes this is the most problematic, often it becomes near impossible to actually fight PVE dogfights, wich is the primary way to fight for many planes.
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We know it'll be wrong, because ED doesnt know either. Ive seen that argument a bunch, but I dont really get it. Being so close to the actual plane is literally the selling point of DCS. Thats the reason people pay $70 to deal with an overly convoluted control scheme, spend hundreds of hours reading the manual and learning the jet inside and out, because its so close to the real thing. If its just all fake, then why bother with any of that? Its not fun in itself to read and learn 500 page manual, or spend hundreds of hours learning a jet. The idea of learning how a real jet operates is what made it worth.
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Northern Israel / Southern Lebanon detail removed
Temetre replied to Flying Toaster's topic in Bugs and Problems
On a general note, why would anyone even care about this overlap? Sinai cant do Israel vs Syria/Lebanon, Syria cant do Israel vs Egypt. Remove (or partially cut) Israel from either map and you remove the main combat scenario. -
Northern Israel / Southern Lebanon detail removed
Temetre replied to Flying Toaster's topic in Bugs and Problems
I only own Syria, love that map, dont care too much about Sinai (tho it looks cool with last update). Even then, if its true Ugra demanded a removal, then thats just gross. Its a hostile action against all ED customers that bought Sinai, and even beyond that it removes even more trust from EDs eco system. At this point im hardly even motivated to play DCS anymore. So much BS going on everywhere. -
Aye but too expensive, would have to buy a new stick (and maybe seat) ^^ Running a VKB gladiator. Awesome, but cant take extensions really. Thats a very interesting point. I managed much better with clean takeoffs, but was using more trim for heavy loads, because it felt logical. So instead im now going to try less pitch trim then when im loaded. I wonder if its realistic for the pitch of trim being so finnicky and dangerous tho, or more of a weirdness of flight and control model?
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I usually struggly a bit, because when I try to let off as soon as the nose gets up, I almost always overcorrect and the nose goes down right down to ground currently. Even when I try to be really soft. But yeh might be skill issue, and I dont think I damaged my plane yet (tho maybe the damage model is forgiving with tailstrikes, idk). (checked that FFB is off!)
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Took a look myself, theyre still there for me too. Thanks for the awesome cockpit mod btw, made those soviet planes much nicer to use
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Yeah Id love to have that feature for Singleplayer too!
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S-8 perfectly engages and defeats HOBOS
Temetre posted a topic in Ground AI Bugs (Non-Combined Arms)
So dropped two HOBOS' at a landed helicopter in a single run; about from ~12 miles away and 20-25k feet altitude. First HOBOS felt slightly short, so it got ignored by the S-8, while the second HOBOS was succesfully engaged and destroyed. Im not sure if this is "specifically" a bug, but this ability in a 60s SA-8 seems clearly out of place. To my knowledge defending against iron bombs was never part of this vehicles' design, and it wouldnt even make sense for a system that was developed before guided bombs became common. The ability to identify and engage munitions like HOBOS should be far out of the systems ability. Even the latest soviet and even russian systems, which were designed for anti munitions purposes, have shown difficulties to countering ballistic munitions in cases, which are more predictable in their flight path, with much longer engagement times and bigger radar signatures. Its just difficult to hit missiles/bombs. But thats kinda besides the point, because the SA-8 almost certainly shouldnt have the ability to shoot down dropped bombs like that. -
DCS F-16C Early Access, what's left, what's next.
Temetre replied to RyanR's topic in DCS: F-16C Viper
R-60s, missiles exploding at distance, luck, AA hits, some 20mm hits. Theres quite a few situations where you take damage and might be able to recover, and I had plenty situations like that. Otherwise the aircrafts damage control/fault list/or so system is just a really cool and unique part of the F-16. Eg the BMS Viper is kinda amazing in that regard. And otherwise this is a combat sim, of course damage simulation is important. Even if planes are fragile. -
Hm, reading up about soviet radars currently, am I seeing right that the Mig-29A doesnt actually got a 'real' Pulse Doppler radar? Mig-29A should have the N019 Sapfir 29 from what I see, which seems like its derived from the Mig-23ML. As in, its basically a pulse radar with MTI filter that mainly just removes some of the clutter. Similar principle, if different execution, as the Mirage F-1 radar. So if thats correct, it should be vastly inferior to true PD radars like in the Mirage 2000, F-14 and potentially even the F-4Ns AWG-10. Curious, is that correct, whats your thoughts on that?
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On a basic level, you already need to extrapolate because you want bullets cross the enemies flight path in the future. And the enemies position isnt constant relative to the bullets that youre firing. Because the bullets fly in a straight line (+ ballistic arc), while both you and the enemy are turning. And the rate of turn/acceleration might be actively changing, so the enemies speed might be increasing/decreasing, which has to be estimated to be perfectly accurate in a turn fight. Admittedly I havent tested much with the F4s gunsight, but I found its lag alone makes it often hard to use in close combat.
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
Temetre replied to HB_Painter's topic in DCS: F-4E Phantom
Probably, but that depends on ED on adding the variant. Tbh the 45A can be quite powerful and reasonably far ranging (or be lofted from low altitude). Its just kinda buggy right now. AFAIK the only difference with the B will be a better rocket motor for more range, otherwise it uses the same sensor heads. -
Tbf I dont really know the system, but it always kinda made sense to me: For the gun solution In a nose-to-tail turning fight not to fall short, the computer would need to know both the exact turning/roll/acceleration rate of your own aircraft and the enemy aircraft. AND, this is the tricky part, then extrapolate what happens if the planes keep turning. Which would be difficult to get accurate in the first place; but worse, if the enemies turn rate/speed/roll/acceleration isnt staying exactly the same, that extrapolation could be wildly off by itself. So for example if the enemy does a slight roll additional to its turn, the aim point would already be off again. So it would make sense for me when the interpolation then just doesnt extrapolate turning, or only to a limited degree. Sure its gonna be off in a turn fight, but if its consistently off in the same way, as someone noted, then an experienced pilot can account for the limitations of the computer aim. So that would make kinda sense to me. Mind older planes like the F-4 got much worse radar gunsights than the F-14. In the Phantom you really need to understand the sights limitations, and sometimes you might just not even bother with it. Im not sure, F16/18 might have really smart computers that can do some of that extrapolation, but that requires very accurate sensors and complex computer software with lots of calculations and predictive formulas.
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What is the difference between AIM-9 p and AIM-9 j?
Temetre replied to Skyracer's topic in Heatblur Simulations
Btw if you havent seen it, the Heatblur F4 manual got a ton of information about the Aim9 variants and their capabilities. null -
Flaming Cliffs 2024 | Supercarrier Updates | Launcher
Temetre replied to Graphics's topic in Official Newsletters
MAC was supposed to be a different game. Its on ice now tho, probably for the better. -
Sure, and Im truly enjoying the F-4E right now. The trouble didnt stop me. But I also think its not hard to find things that miss the mark, when its "marks" like ED/RB right now completely undermining the business models of the entire platform. Because, for example, if the next updates cause the RB modules to degrade - and updates on the scale of multithreading will wreck them - then that will absolutely stop people from enjoying Razbam modules. Theres other things than DCS to enjoy, but I think it would be a shame if DCS - and the flight sim community - take a hit as a whole.