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kb1701

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  1. So I eventually ran into this issue again in the campaign and completed mission 1 with it. Thankfully didn't need the emergency gear or flap handle, but brakes were really lacking as you'd expect (good job HB!) Thankfully touching down seemed to temporarily restore pressure and I didn't need the hook or emergency brake. Ended up with 80 percent (landed with just over 1k of fuel). It had no serious impact on the mission. For me, it definitely seemed to be related to holding at the marshal point, probably not campaign related but still never seen it before.
  2. I apologize if this is the wrong place to ask about this but I haven't had it happen outside the campaign. Sorry for the lack of screen shot but they didn't save correctly for some reason. On Mission 1, which I completed last night but am replaying for a better score, we arrive at New York to marshal and as we are circling, I encounter a drop in the Utility hydraulic pressure to ~800 psi. This is accompanied by a blinking WHEELS indicator and a CHECK HYD GUAGE warning light. I also noticed that the flaps and slats indicators were switching back and forth constantly. External view shows landing gear doors fully closed, slats out, and flaps up. Moving the flap switch has no effect. The manual tells me what everything means but not if it can be remedied. There don't seem to be any binds that I could have hit accidentally. I reloaded the mission and ran into the same problem, this time, the pressure dropped and returned twice before dropping out again. Again, my apologies if this is something that is obviously fixed, but I've had the Phantom since launch and this is a totally new issue for me. Incredible campaign otherwise though!
  3. I posted there, the screen shot is from the second 1v1 mission when loading the first task. I also encountered this twice on the first 1v1, but eventually got through it. It happened first when loading the pure pursuit task and then when loading the butterfly set after the lag roll. Thanks for your help, the campaign is great but I get that DCS can be tough to work with.
  4. I posted on the campaign bug thread and Reflected directed me here. When loading the individual tasks, the game automatically exits the mission. Not every time, but it has done so multiple times through Mission 3 (1st 1v1) and the following 1v1. cef_log.log
  5. I have noticed a tendency of the mission to automatically shut down when attempting to load "tasks". It doesn't happen every time but it forces me to restart from the very beginning of the mission. It happened to me twice during event 2 although I eventually got through the mission, but has now happened twice in a row on event 3. Has anyone else experienced this? Attached is a screen shot of the post mission menu it crashed me to.
  6. The blocking soldier did not move away, I didn't look to see if his engines were started, I tried taking off anyway, at first, it appeared to work as Chig went through the checklist and the flight got takeoff clearance, however the other triggers after were not working. In fact the AI kept switching the waypoint back to Nellis after I hit the first waypoint. I had Jester select Junno and Student Gap but the fence in checklist and g warm never played, I had to quit before I reached Student Gap but I will try again later. The other three jets remained on the flight line throughout.
  7. On Mission 8, since the patch, the startup goes as normal until it is time for Paco to taxi. The flight stays still and remains on the flight line.
  8. Thanks, looks like it worked! I'm RTB now.
  9. I am somewhat confused by Mission 7. I am referring to the "Fox-2" engagement after the first run. I am always able to get a sidewinder shot after the element splits and it nearly always hits. The kill, however, does not register, when Paco shoots his bandits and claims a kill, Slick still calls "2's engaged" and I have to turn with the bandit and kill it again. Am I meant to engage in a dogfight or is this a bug? No complaint, I am enjoying the campaign, just a bit confused.
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