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Everything posted by TasDozer
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I was gonna delay buying this (largely because it will accelerate the day I need a new SSD and probably a new PC) but succumbed - very impressed so far! I see for phase 2 and 3 there'll be more airbases and detail outside the phase 1 area. Does this mean that phase 1 area is now finished, or are there plans to add more details to Berlin, for example? Hopping around in a helicopter revisiting places I've been as a tourist, the most obvious thing was missing train stations. You get a track layout that suggests a station, but no platforms. I'd understand if that's not a focus for a combat flight sim but be delighted to know if they're on the list with a low priority!
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When updating DCS, the installer usually takes at least half an hour to download the new textures etc. At the end of this, a dialog box is shown, "DCS successfully updated". When you close this dialog box, DCS starts the process of launching the main menu screen. However while the updater runs, I've started working on something else. And when the updater finishes, I don't always want to drop that task and go into DCS immediately (even just to close the main menu). When the updater finishes, could there be two buttons: "Launch DCS Now!" which does exactly that, and "OK" which just quits the updater and lets me continue with what I was working on?
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Just about to embark on the second photo-recon mission and having enormous fun so far! Can I check something - "zeroing" the altimeter while parked at Detling - the airfield elevation is 600ft. So shouldn't you set the altimeter to read 600ft (and thus show your altitude above sea level for the rest of the flight)? If you set it to read 0ft, it registers your height above Detling - and when you're instructed to fly 100ft off the surface of the Channel the altimeter is reading -500ft. I've been setting QNH (i.e. the altimeter reads 600ft on the ground at Detling) and haven't encountered any problems so far so will probably keep on doing this!
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Thanks - yes, about 30 seconds after posting, I saw "Manners (Mansfield)" in the subtitles! On the photo recon mission - all going well until I took a 40mm shell to the knee... then one engine failed, ten minutes later the other and I fell into the Channel. Not sure if from the flak or because I forgot to open the radiators!
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How to prevent Windows going to sleep after a couple minutes?
TasDozer replied to TasDozer's topic in General Bugs
Cheers - I had a look at a few of those solutions and... just set the sleep timeout to 20 minutes instead of 5. That'll do I think! It only really comes up when flying warbirds or other aircraft where I can use the HOTAS 100% for most of the time... obviously when I'm constantly clicking switches with the mouse the situation doesn't arise -
This is a Windows issue rather than DCS, really. When flying, if I don't touch the mouse or keyboard for a few minutes, Windows turns the screens off. Is there a way to prevent this just for DCS? I know I can go into the Windows power settings and stop the computer going to sleep ever, or set a longer timeout, but I actually want the computer to sleep quickly normally... just not when I've got DCS running!
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I saw this campaign announced, came to the forums, saw "Terror in the Starboard Seat" recommended, read the whole thing cover-to-cover in two sittings, and bought the campaign today! Very much enjoying it so far. I've noticed a couple of minor typos so far: In the RP-3 practice mission, "SLAVO" should be "SALVO": In the bombs mission, "SLAVO" appears again: This should say "lose your navigator" not "loose" In the third mission the briefing should say "successfully" but also - is it mentioned that Manners is a nickname for RAF Manston? I guess it is - if this came up I must've missed it though! Also it just feels wrong to fly for the USA - isn't 51 OTU an RAF unit? Also a "Blemhiem" in the campaign description - it's spelled correctly ("Blenheim") a little further down
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I've just finished reading "Terror in the starboard seat" after seeing it recommended somewhere on this forum - possibly this thread. Phenomenal book! IIRC there was a bit of vagueness about the title of non-pilot aircrew, who the RAF treated as second-class citizens to an extent. In the book you see photos of David McIntosh and he has an "O" badge (Observer): I have a book downstairs that specifically discusses the rise and fall of the RAF Navigator role and could probably give specific answers, but I'm sat comfortably here waiting for DCS to update and don't feel like moving
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lol. I'm probably gonna buy this campaign since I have the Mossie, appreciate the Mossie, and have no idea what to do with it... but I also have the WW2 assets pack and it's perhaps a shame it's gonna continue to gather digital dust!
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Sorry, the screenshot 404s today - can you show it again or describe what switch you mean? Edit: ah, I think I have it - the anti-ice systems need to be set to Manual / On instead of Auto. That's the left four switches on the anti-ice panel on the pilot-commander's overhead panel. (The fifth switch, for the ice detector, can be left off.)
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FREE Campaign : Mi-8MTV2 - Palestrael 25
TasDozer replied to dggoofy's topic in Missions and Campaigns
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FREE Campaign : Mi-8MTV2 - Palestrael 25
TasDozer replied to dggoofy's topic in Missions and Campaigns
Strange bug with the second mission - was RTB with the cat sat on my lap, but whenever I stopped petting the cat to put either hand on the controls, the cat would attack my HOTAS. Ended up crashing into a lamppost near the base...? More seriously I couldn't hear the responses from the area ATC on R-863 channel 3. Volume was set to max on the radio and the channel selector, but the three transmissions received (after taking off, at the start of RTB, on reaching the base) nothing was heard, no subtitle displayed, "Player" responds "That's a roger, 245". Possibly a radio realism thing - some of the audio for the other transmissions was faint, perhaps because of terrain between me and the transmitter? Edit: the three transmissions from Miru-Mir are: After taking off: On starting RTB: On reaching home base: Dispatch / Miru-Mir is actually a Humvee parked not far from the base - perhaps it needs to be somewhere with line of site to the base and to the mission area? I don't know much about mission design or scripting so it's insightful to see how it's done here. Also - should've led with this - I really enjoyed mission 2! Always good to be rewarded for having the headlight controls bound to the HOTAS -
I've updated the first post with how to use ModelViewer with the Saved Games folder
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FREE Campaign : Mi-8MTV2 - Palestrael 25
TasDozer replied to dggoofy's topic in Missions and Campaigns
Took me the better part of a year, and replacing my T.16000M with a VKB HOTAS, to get past the sling-loading exercise in the first mission! The various helipads are marked on the map but not labelled - when I landed at "the waterside hospital" helipad in Haifa and nothing happened, I thought they meant the harbour hospital near the heliport and set off in that direction... then remembered there was a orange circle waypoint marker on the Haifa harbour. Thanks to the Enigma's Cold War server I know the Ctrl-F11 map trick (open the F10 map, zoom in on a point of interest, press Left Ctrl+F11, and you get a camera view of that location). So I did that on the orange circle / north Haifa coastal heliport and indeed, it's a car park with some figures and a non-scenery vehicle placed there, so I knew at that point it's where I'm expected to land! -
I removed both pins (red T-handles, no "remove before flight" ribbon), and when I eject, it ejects just one pilot, the one whose seat I'm occupying or was most recently occupying
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Possibly I made a mistake earlier and didn't remove the pins from both seats before taking off. If so the sequence I followed was front pin, ctrl-e (from front seat), front eject, back pin, ctrl-e (from back seat>, back eject. And the correct sequence is front pin, back pin, ctrl-e (from anywhere), both eject? Which would make a lot more sense...
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Just wondering if the F1BE had any command ejection system (if that's the right term) - where if one pilot ejects, the other ejects too? I feel bad for ejecting with an NPC backseater who goes down with the ship unless I press F1 and eject them separately! (Yes, I know the seat is vacant if you select Solo Flight in the ME but I don't always have that option e.g. multiplayer)
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On a tangent... the English VO is missing a lot of lines ("sight blocked because you have cannons selected, idiot" for example). Is it possible for the user to provide the missing voice lines, and/or record a complete replacement VO set, or to fall back on Russian lines if an English line is missing? I'd rather Petrovich made some kind of noise rather than have to look at the text message.
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Yes, that's what I would do, in the mirror universe where I didn't install DCS in the Program Files directory and where I don't need to approve every file change with Windows UAC
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No Mosquito sub forum in Liveries/Skinning
TasDozer replied to Helles Belle's topic in Liveries/Skinning
If the forum admin is AWOL... could repurpose the Me 262 forum for Mossie skins? If the forum admin suddenly wakes up - there's a distressing inconsistency in the subforum names for WW2 German aircraft: Bf 109 K-4 Fw 190 A8 Fw 190 D-9 Me.262 I'm not an expert on this but shouldn't these be consistent, something like: Bf 109 K4 Fw 190 A8 Fw 190 D9 Me 262 or perhaps without the space after 109/190? -
Using Saved Games liveries in ModelViewer To avoid needing to save test iterations of liveries in Program Files and requiring admin permissions/confirmation every time you touch a file, you can modify the ModelViewer config. Find and back up C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Config\ModelViewer\autoexec.lua Insert the following lines: function scan_for_textures(path) local lower_case = path:lower() if lower_case:find("liveries") then mount_vfs_liveries_path(path) return end local is_texture_path = lower_case:find("texture") ~= nil local mounted_already = false for file in lfs.dir(path) do if not service_file(file) then local fn = path .. "/" .. file local attr = lfs.attributes(fn) if attr.mode == "directory" then scan_for_textures(fn) elseif is_texture_path then local ext = string.sub(file, -4) if ".zip" == ext then mount_vfs_texture_path(fn) elseif not mounted_already and ( ".dds" == ext or ".bmp" == ext or ".jpg" == ext or ".png" == ext or ".tga" == ext ) then mount_vfs_texture_path(path) mounted_already = true end end end end end print("----------------------------------------------------------------") print("scan for textures and liveries") print("----------------------------------------------------------------") scan_for_textures("C:/Users/YOUR USER NAME/Saved Games/DCS.openbeta/Liveries") scan_for_textures("C:/Users/YOUR USER NAME/Saved Games/DCS.openbeta/Mods") scan_for_textures("C:/Users/YOUR USER NAME/Saved Games/DCS.openbeta/Coremods") -- original script continues: print("----------------------------------------------------------------") print("scan for environment cubes")... ... ... ... mount_vfs_models_path ("CoreMods/aircraft/FA-18C/animations/models") mount_vfs_texture_path ("CoreMods/aircraft/FA-18C/animations/textures") -- insert after the other mount_vfs calls: mount_vfs_liveries_path ("C:\\Users\\YOUR USER NAME\\Saved Games\\DCS.openbeta\\Liveries") mount_vfs_models_path ("C:\\Users\\YOUR USER NAME\\Saved Games\\DCS.openbeta\\Mods") mount_vfs_textures_path ("C:\\Users\\YOUR USER NAME\\Saved Games\\DCS.openbeta\\Mods") mount_vfs_animations_path ("C:\\Users\\YOUR USER NAME\\Saved Games\\DCS.openbeta\\Mods") Make a copy of the modded autoexec.lua - it will be wiped when DCS updates. Thanks to @Roughmaster for putting this into the DCS Livery Art Group discord Using ModelViewer Launch ModelViewer from <DCS installation folder>/bin-mt/ModelViewer2.exe File > Load Model Open the .lods file for the aircraft, which will either be in: <DCS install>/Bazar/World/Shapes, or <DCS install>/CoreMods/aircraft/<AircraftName>/Shapes Open the liveries tool (Tools > Liveries Tool or Ctrl-L) Your Saved Games liveries should be visible - double-click to load a livery Tools > Reload Textures to apply any changes to the textures Original post: Hi folks, Can someone tell me how I can use ModelViewer to streamline my livery creation process? This is my current process: create new livery folder in Saved Games/DCS/Liveries with description.lua, various .dds files spat out from the template use Mission Editor to create a mission using the aircraft and the new livery launch the mission and see how the livery looks make tweaks in the template and export new .dds files restart DCS, load the mission, and view the livery again As I've cunningly installed DCS in the default Program Files location so I can't easily put .dds files into the core Liveries location. I'm sure there is a better way but I cannot find any written guides on using ModelViewer - can anyone help me (and future readers of this thread) out?
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This looks very promising! Is there any way to display the MGRS grid on the maps?
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I don't find the F1 to be particularly complex to operate... it looks more daunting than it is! But it's been a delight to get moderately competent in the CE, and I'm itching to see if I can spread some misery on ECW with the EE. The BE, I'm still a little mystified by, I'd be interested to know if anyone's used it for in-game training of another human player. In multiplayer, a second pair of eyes and hands to operate the radar is probably outweighed by the loss of the internal guns. Thoroughly enjoyed Don Rudi's training campaign though where you mostly fly the BE! But yes, this is probably my favourite module, and I'm not sure the F-4 will surpass it, as that really does seem like it needs two people to operate, so it'll live or die on the Jester implementation
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Fantastic campaign! Thanks very much I marathoned through as far as the toss-bombing mission, which I skipped after five or six attempts... a technique like that, I need an airstart / infinite ammo scenario to practice with, and tbh I'm not likely to do it "in real life" (on ECW) so happy to let that particular skill slide... Something I did not expect was to be setting up HOTAS binds to adjust the TACAN projected waypoint position - but it's very handy to have an in-cockpit view of your distance and direction from a calculated point. I'll be using TACANs a lot more as a result of this campaign! Something which tripped me up on the first mission (only) - it wasn't obvious that you press Space to hide the popup of the mission briefing. Perhaps this could be included on the popup if they're ever revised? Not worth fixing by itself but just if they're changed for any other reason. Thanks again - this is excellent quality! PS - actually I'm also confused by how to make the targets fire back - the radio menu has "ROE Red" and "ROE Green" but which one lets them fire back? Is it Green=Go or Green=Safe? edit: ROE Red means they'll shoot back